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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 11 matching lines...) Expand all Loading... | |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "modules/webgl/WebGLObject.h" | 26 #include "modules/webgl/WebGLObject.h" |
| 27 | 27 |
| 28 #include "modules/webgl/WebGLRenderingContextBase.h" | 28 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 29 | 29 |
| 30 namespace blink { | 30 namespace blink { |
| 31 | 31 |
| 32 WebGLObject::WebGLObject(WebGLRenderingContextBase*) | 32 WebGLObject::WebGLObject(WebGLRenderingContextBase* context) |
| 33 : m_attachmentCount(0), m_deleted(false) {} | 33 : m_cachedNumberOfContextLosses(context->numberOfContextLosses()), |
| 34 m_attachmentCount(0), | |
| 35 m_deleted(false), | |
| 36 m_destructionInProgress(false) {} | |
| 34 | 37 |
| 35 WebGLObject::~WebGLObject() { | 38 WebGLObject::~WebGLObject() {} |
| 36 // Verify that platform objects have been explicitly deleted. | 39 |
| 37 ASSERT(m_deleted); | 40 uint32_t WebGLObject::cachedNumberOfContextLosses() const { |
| 41 return m_cachedNumberOfContextLosses; | |
| 38 } | 42 } |
| 39 | 43 |
| 40 void WebGLObject::deleteObject(gpu::gles2::GLES2Interface* gl) { | 44 void WebGLObject::deleteObject(gpu::gles2::GLES2Interface* gl) { |
| 41 m_deleted = true; | 45 m_deleted = true; |
| 42 if (!hasObject()) | 46 if (!hasObject()) |
| 43 return; | 47 return; |
| 44 | 48 |
| 45 if (!hasGroupOrContext()) | 49 if (!hasGroupOrContext()) |
| 46 return; | 50 return; |
| 47 | 51 |
| 52 if (currentNumberOfContextLosses() != m_cachedNumberOfContextLosses) { | |
|
haraken
2016/12/05 05:15:59
Can we use validate()?
Ken Russell (switch to Gerrit)
2016/12/05 06:03:40
Sorry, no. We don't have a reference to our contex
| |
| 53 // This object has been invalidated. | |
| 54 return; | |
| 55 } | |
| 56 | |
| 48 if (!m_attachmentCount) { | 57 if (!m_attachmentCount) { |
| 49 if (!gl) | 58 if (!gl) |
| 50 gl = getAGLInterface(); | 59 gl = getAGLInterface(); |
| 51 if (gl) { | 60 if (gl) { |
| 52 deleteObjectImpl(gl); | 61 deleteObjectImpl(gl); |
| 53 // Ensure the inherited class no longer claims to have a valid object | 62 // Ensure the inherited class no longer claims to have a valid object |
| 54 ASSERT(!hasObject()); | 63 ASSERT(!hasObject()); |
| 55 } | 64 } |
| 56 } | 65 } |
| 57 } | 66 } |
| 58 | 67 |
| 59 void WebGLObject::detach() { | 68 void WebGLObject::detach() { |
| 60 m_attachmentCount = 0; // Make sure OpenGL resource is deleted. | 69 m_attachmentCount = 0; // Make sure OpenGL resource is deleted. |
| 61 } | 70 } |
| 62 | 71 |
| 63 void WebGLObject::detachAndDeleteObject() { | 72 void WebGLObject::detachAndDeleteObject() { |
| 64 // To ensure that all platform objects are deleted after being detached, | 73 // To ensure that all platform objects are deleted after being detached, |
| 65 // this method does them together. | 74 // this method does them together. |
| 66 // | |
| 67 // The individual WebGL destructors need to call detachAndDeleteObject() | |
| 68 // rather than do it based on Oilpan GC. | |
| 69 detach(); | 75 detach(); |
| 70 deleteObject(nullptr); | 76 deleteObject(nullptr); |
| 71 } | 77 } |
| 72 | 78 |
| 79 void WebGLObject::runDestructor() { | |
| 80 DCHECK(!m_destructionInProgress); | |
| 81 // This boilerplate destructor is sufficient for all subclasses, as long | |
| 82 // as they implement deleteObjectImpl properly, and don't try to touch | |
| 83 // other objects on the Oilpan heap if the destructor's been entered. | |
| 84 m_destructionInProgress = true; | |
| 85 detachAndDeleteObject(); | |
| 86 } | |
| 87 | |
| 88 bool WebGLObject::destructionInProgress() const { | |
| 89 return m_destructionInProgress; | |
| 90 } | |
| 91 | |
| 73 void WebGLObject::onDetached(gpu::gles2::GLES2Interface* gl) { | 92 void WebGLObject::onDetached(gpu::gles2::GLES2Interface* gl) { |
| 74 if (m_attachmentCount) | 93 if (m_attachmentCount) |
| 75 --m_attachmentCount; | 94 --m_attachmentCount; |
| 76 if (m_deleted) | 95 if (m_deleted) |
| 77 deleteObject(gl); | 96 deleteObject(gl); |
| 78 } | 97 } |
| 79 | 98 |
| 99 DEFINE_TRACE_WRAPPERS(WebGLObject) {} | |
| 100 | |
| 80 } // namespace blink | 101 } // namespace blink |
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