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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLDepthTexture.cpp

Issue 2547813002: Remove WebGLObject maps from WebGLRenderingContextBase and WebGLContextGroup. (Closed)
Patch Set: Fixed WebGLContextObject::validate. Made WebGLExtension non-finalized. Created 4 years ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 15 matching lines...) Expand all
26 #include "modules/webgl/WebGLDepthTexture.h" 26 #include "modules/webgl/WebGLDepthTexture.h"
27 27
28 namespace blink { 28 namespace blink {
29 29
30 WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContextBase* context) 30 WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContextBase* context)
31 : WebGLExtension(context) { 31 : WebGLExtension(context) {
32 context->extensionsUtil()->ensureExtensionEnabled( 32 context->extensionsUtil()->ensureExtensionEnabled(
33 "GL_CHROMIUM_depth_texture"); 33 "GL_CHROMIUM_depth_texture");
34 } 34 }
35 35
36 WebGLDepthTexture::~WebGLDepthTexture() {}
37
38 WebGLExtensionName WebGLDepthTexture::name() const { 36 WebGLExtensionName WebGLDepthTexture::name() const {
39 return WebGLDepthTextureName; 37 return WebGLDepthTextureName;
40 } 38 }
41 39
42 WebGLDepthTexture* WebGLDepthTexture::create( 40 WebGLDepthTexture* WebGLDepthTexture::create(
43 WebGLRenderingContextBase* context) { 41 WebGLRenderingContextBase* context) {
44 return new WebGLDepthTexture(context); 42 return new WebGLDepthTexture(context);
45 } 43 }
46 44
47 bool WebGLDepthTexture::supported(WebGLRenderingContextBase* context) { 45 bool WebGLDepthTexture::supported(WebGLRenderingContextBase* context) {
48 Extensions3DUtil* extensionsUtil = context->extensionsUtil(); 46 Extensions3DUtil* extensionsUtil = context->extensionsUtil();
49 // Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms 47 // Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms
50 // of two separate texture objects is too difficult, so disable depth 48 // of two separate texture objects is too difficult, so disable depth
51 // textures unless a packed depth/stencil format is available. 49 // textures unless a packed depth/stencil format is available.
52 if (!extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil")) 50 if (!extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil"))
53 return false; 51 return false;
54 return extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture"); 52 return extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture");
55 } 53 }
56 54
57 const char* WebGLDepthTexture::extensionName() { 55 const char* WebGLDepthTexture::extensionName() {
58 return "WEBGL_depth_texture"; 56 return "WEBGL_depth_texture";
59 } 57 }
60 58
61 } // namespace blink 59 } // namespace blink
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