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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 #include "modules/webgl/WebGLDepthTexture.h" | 26 #include "modules/webgl/WebGLDepthTexture.h" |
| 27 | 27 |
| 28 namespace blink { | 28 namespace blink { |
| 29 | 29 |
| 30 WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContextBase* context) | 30 WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContextBase* context) |
| 31 : WebGLExtension(context) { | 31 : WebGLExtension(context) { |
| 32 context->extensionsUtil()->ensureExtensionEnabled( | 32 context->extensionsUtil()->ensureExtensionEnabled( |
| 33 "GL_CHROMIUM_depth_texture"); | 33 "GL_CHROMIUM_depth_texture"); |
| 34 } | 34 } |
| 35 | 35 |
| 36 WebGLDepthTexture::~WebGLDepthTexture() {} | |
| 37 | |
| 38 WebGLExtensionName WebGLDepthTexture::name() const { | 36 WebGLExtensionName WebGLDepthTexture::name() const { |
| 39 return WebGLDepthTextureName; | 37 return WebGLDepthTextureName; |
| 40 } | 38 } |
| 41 | 39 |
| 42 WebGLDepthTexture* WebGLDepthTexture::create( | 40 WebGLDepthTexture* WebGLDepthTexture::create( |
| 43 WebGLRenderingContextBase* context) { | 41 WebGLRenderingContextBase* context) { |
| 44 return new WebGLDepthTexture(context); | 42 return new WebGLDepthTexture(context); |
| 45 } | 43 } |
| 46 | 44 |
| 47 bool WebGLDepthTexture::supported(WebGLRenderingContextBase* context) { | 45 bool WebGLDepthTexture::supported(WebGLRenderingContextBase* context) { |
| 48 Extensions3DUtil* extensionsUtil = context->extensionsUtil(); | 46 Extensions3DUtil* extensionsUtil = context->extensionsUtil(); |
| 49 // Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms | 47 // Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms |
| 50 // of two separate texture objects is too difficult, so disable depth | 48 // of two separate texture objects is too difficult, so disable depth |
| 51 // textures unless a packed depth/stencil format is available. | 49 // textures unless a packed depth/stencil format is available. |
| 52 if (!extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil")) | 50 if (!extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil")) |
| 53 return false; | 51 return false; |
| 54 return extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture"); | 52 return extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture"); |
| 55 } | 53 } |
| 56 | 54 |
| 57 const char* WebGLDepthTexture::extensionName() { | 55 const char* WebGLDepthTexture::extensionName() { |
| 58 return "WEBGL_depth_texture"; | 56 return "WEBGL_depth_texture"; |
| 59 } | 57 } |
| 60 | 58 |
| 61 } // namespace blink | 59 } // namespace blink |
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