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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 #include "bindings/core/v8/ExceptionState.h" | 28 #include "bindings/core/v8/ExceptionState.h" |
| 29 #include "modules/webgl/GLStringQuery.h" | 29 #include "modules/webgl/GLStringQuery.h" |
| 30 #include "modules/webgl/WebGLRenderingContextBase.h" | 30 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 31 #include "modules/webgl/WebGLShader.h" | 31 #include "modules/webgl/WebGLShader.h" |
| 32 | 32 |
| 33 namespace blink { | 33 namespace blink { |
| 34 | 34 |
| 35 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase* context) | 35 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase* context) |
| 36 : WebGLExtension(context) {} | 36 : WebGLExtension(context) {} |
| 37 | 37 |
| 38 WebGLDebugShaders::~WebGLDebugShaders() {} | |
| 39 | |
| 40 WebGLExtensionName WebGLDebugShaders::name() const { | 38 WebGLExtensionName WebGLDebugShaders::name() const { |
| 41 return WebGLDebugShadersName; | 39 return WebGLDebugShadersName; |
| 42 } | 40 } |
| 43 | 41 |
| 44 WebGLDebugShaders* WebGLDebugShaders::create( | 42 WebGLDebugShaders* WebGLDebugShaders::create( |
| 45 WebGLRenderingContextBase* context) { | 43 WebGLRenderingContextBase* context) { |
| 46 return new WebGLDebugShaders(context); | 44 return new WebGLDebugShaders(context); |
| 47 } | 45 } |
| 48 | 46 |
| 49 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) { | 47 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) { |
| (...skipping 11 matching lines...) Expand all Loading... |
| 61 bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context) { | 59 bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context) { |
| 62 return context->extensionsUtil()->supportsExtension( | 60 return context->extensionsUtil()->supportsExtension( |
| 63 "GL_ANGLE_translated_shader_source"); | 61 "GL_ANGLE_translated_shader_source"); |
| 64 } | 62 } |
| 65 | 63 |
| 66 const char* WebGLDebugShaders::extensionName() { | 64 const char* WebGLDebugShaders::extensionName() { |
| 67 return "WEBGL_debug_shaders"; | 65 return "WEBGL_debug_shaders"; |
| 68 } | 66 } |
| 69 | 67 |
| 70 } // namespace blink | 68 } // namespace blink |
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