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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLDebugShaders.cpp

Issue 2547813002: Remove WebGLObject maps from WebGLRenderingContextBase and WebGLContextGroup. (Closed)
Patch Set: Fixed WebGLContextObject::validate. Made WebGLExtension non-finalized. Created 4 years ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 17 matching lines...) Expand all
28 #include "bindings/core/v8/ExceptionState.h" 28 #include "bindings/core/v8/ExceptionState.h"
29 #include "modules/webgl/GLStringQuery.h" 29 #include "modules/webgl/GLStringQuery.h"
30 #include "modules/webgl/WebGLRenderingContextBase.h" 30 #include "modules/webgl/WebGLRenderingContextBase.h"
31 #include "modules/webgl/WebGLShader.h" 31 #include "modules/webgl/WebGLShader.h"
32 32
33 namespace blink { 33 namespace blink {
34 34
35 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase* context) 35 WebGLDebugShaders::WebGLDebugShaders(WebGLRenderingContextBase* context)
36 : WebGLExtension(context) {} 36 : WebGLExtension(context) {}
37 37
38 WebGLDebugShaders::~WebGLDebugShaders() {}
39
40 WebGLExtensionName WebGLDebugShaders::name() const { 38 WebGLExtensionName WebGLDebugShaders::name() const {
41 return WebGLDebugShadersName; 39 return WebGLDebugShadersName;
42 } 40 }
43 41
44 WebGLDebugShaders* WebGLDebugShaders::create( 42 WebGLDebugShaders* WebGLDebugShaders::create(
45 WebGLRenderingContextBase* context) { 43 WebGLRenderingContextBase* context) {
46 return new WebGLDebugShaders(context); 44 return new WebGLDebugShaders(context);
47 } 45 }
48 46
49 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) { 47 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) {
(...skipping 11 matching lines...) Expand all
61 bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context) { 59 bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context) {
62 return context->extensionsUtil()->supportsExtension( 60 return context->extensionsUtil()->supportsExtension(
63 "GL_ANGLE_translated_shader_source"); 61 "GL_ANGLE_translated_shader_source");
64 } 62 }
65 63
66 const char* WebGLDebugShaders::extensionName() { 64 const char* WebGLDebugShaders::extensionName() {
67 return "WEBGL_debug_shaders"; 65 return "WEBGL_debug_shaders";
68 } 66 }
69 67
70 } // namespace blink 68 } // namespace blink
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