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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "modules/webgl/WebGLCompressedTextureS3TCsRGB.h" | 5 #include "modules/webgl/WebGLCompressedTextureS3TCsRGB.h" |
| 6 | 6 |
| 7 #include "modules/webgl/WebGLRenderingContextBase.h" | 7 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 8 | 8 |
| 9 namespace blink { | 9 namespace blink { |
| 10 | 10 |
| 11 WebGLCompressedTextureS3TCsRGB::WebGLCompressedTextureS3TCsRGB( | 11 WebGLCompressedTextureS3TCsRGB::WebGLCompressedTextureS3TCsRGB( |
| 12 WebGLRenderingContextBase* context) | 12 WebGLRenderingContextBase* context) |
| 13 : WebGLExtension(context) { | 13 : WebGLExtension(context) { |
| 14 // TODO(kainino): update these with _EXT versions once | 14 // TODO(kainino): update these with _EXT versions once |
| 15 // GL_EXT_compressed_texture_s3tc_srgb is ratified | 15 // GL_EXT_compressed_texture_s3tc_srgb is ratified |
| 16 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_S3TC_DXT1_NV); | 16 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_S3TC_DXT1_NV); |
| 17 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV); | 17 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV); |
| 18 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV); | 18 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV); |
| 19 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV); | 19 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV); |
| 20 } | 20 } |
| 21 | 21 |
| 22 WebGLCompressedTextureS3TCsRGB::~WebGLCompressedTextureS3TCsRGB() {} | |
| 23 | |
| 24 WebGLExtensionName WebGLCompressedTextureS3TCsRGB::name() const { | 22 WebGLExtensionName WebGLCompressedTextureS3TCsRGB::name() const { |
| 25 return WebGLCompressedTextureS3TCsRGBName; | 23 return WebGLCompressedTextureS3TCsRGBName; |
| 26 } | 24 } |
| 27 | 25 |
| 28 WebGLCompressedTextureS3TCsRGB* WebGLCompressedTextureS3TCsRGB::create( | 26 WebGLCompressedTextureS3TCsRGB* WebGLCompressedTextureS3TCsRGB::create( |
| 29 WebGLRenderingContextBase* context) { | 27 WebGLRenderingContextBase* context) { |
| 30 return new WebGLCompressedTextureS3TCsRGB(context); | 28 return new WebGLCompressedTextureS3TCsRGB(context); |
| 31 } | 29 } |
| 32 | 30 |
| 33 bool WebGLCompressedTextureS3TCsRGB::supported( | 31 bool WebGLCompressedTextureS3TCsRGB::supported( |
| 34 WebGLRenderingContextBase* context) { | 32 WebGLRenderingContextBase* context) { |
| 35 Extensions3DUtil* extensionsUtil = context->extensionsUtil(); | 33 Extensions3DUtil* extensionsUtil = context->extensionsUtil(); |
| 36 return extensionsUtil->supportsExtension( | 34 return extensionsUtil->supportsExtension( |
| 37 "GL_EXT_texture_compression_s3tc_srgb"); | 35 "GL_EXT_texture_compression_s3tc_srgb"); |
| 38 } | 36 } |
| 39 | 37 |
| 40 const char* WebGLCompressedTextureS3TCsRGB::extensionName() { | 38 const char* WebGLCompressedTextureS3TCsRGB::extensionName() { |
| 41 return "WEBGL_compressed_texture_s3tc_srgb"; | 39 return "WEBGL_compressed_texture_s3tc_srgb"; |
| 42 } | 40 } |
| 43 | 41 |
| 44 } // namespace blink | 42 } // namespace blink |
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