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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGLCompressedTexturePVRTC.cpp

Issue 2547813002: Remove WebGLObject maps from WebGLRenderingContextBase and WebGLContextGroup. (Closed)
Patch Set: Fixed WebGLContextObject::validate. Made WebGLExtension non-finalized. Created 4 years ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 20 matching lines...) Expand all
31 31
32 WebGLCompressedTexturePVRTC::WebGLCompressedTexturePVRTC( 32 WebGLCompressedTexturePVRTC::WebGLCompressedTexturePVRTC(
33 WebGLRenderingContextBase* context) 33 WebGLRenderingContextBase* context)
34 : WebGLExtension(context) { 34 : WebGLExtension(context) {
35 context->addCompressedTextureFormat(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG); 35 context->addCompressedTextureFormat(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG);
36 context->addCompressedTextureFormat(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG); 36 context->addCompressedTextureFormat(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG);
37 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG); 37 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG);
38 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG); 38 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG);
39 } 39 }
40 40
41 WebGLCompressedTexturePVRTC::~WebGLCompressedTexturePVRTC() {}
42
43 WebGLExtensionName WebGLCompressedTexturePVRTC::name() const { 41 WebGLExtensionName WebGLCompressedTexturePVRTC::name() const {
44 return WebGLCompressedTexturePVRTCName; 42 return WebGLCompressedTexturePVRTCName;
45 } 43 }
46 44
47 WebGLCompressedTexturePVRTC* WebGLCompressedTexturePVRTC::create( 45 WebGLCompressedTexturePVRTC* WebGLCompressedTexturePVRTC::create(
48 WebGLRenderingContextBase* context) { 46 WebGLRenderingContextBase* context) {
49 return new WebGLCompressedTexturePVRTC(context); 47 return new WebGLCompressedTexturePVRTC(context);
50 } 48 }
51 49
52 bool WebGLCompressedTexturePVRTC::supported( 50 bool WebGLCompressedTexturePVRTC::supported(
53 WebGLRenderingContextBase* context) { 51 WebGLRenderingContextBase* context) {
54 return context->extensionsUtil()->supportsExtension( 52 return context->extensionsUtil()->supportsExtension(
55 "GL_IMG_texture_compression_pvrtc"); 53 "GL_IMG_texture_compression_pvrtc");
56 } 54 }
57 55
58 const char* WebGLCompressedTexturePVRTC::extensionName() { 56 const char* WebGLCompressedTexturePVRTC::extensionName() {
59 return "WEBGL_compressed_texture_pvrtc"; 57 return "WEBGL_compressed_texture_pvrtc";
60 } 58 }
61 59
62 } // namespace blink 60 } // namespace blink
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