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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "modules/webgl/WebGLCompressedTextureETC.h" | 5 #include "modules/webgl/WebGLCompressedTextureETC.h" |
| 6 | 6 |
| 7 #include "modules/webgl/WebGLRenderingContextBase.h" | 7 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 8 | 8 |
| 9 namespace blink { | 9 namespace blink { |
| 10 | 10 |
| 11 WebGLCompressedTextureETC::WebGLCompressedTextureETC( | 11 WebGLCompressedTextureETC::WebGLCompressedTextureETC( |
| 12 WebGLRenderingContextBase* context) | 12 WebGLRenderingContextBase* context) |
| 13 : WebGLExtension(context) { | 13 : WebGLExtension(context) { |
| 14 context->addCompressedTextureFormat(GL_COMPRESSED_R11_EAC); | 14 context->addCompressedTextureFormat(GL_COMPRESSED_R11_EAC); |
| 15 context->addCompressedTextureFormat(GL_COMPRESSED_SIGNED_R11_EAC); | 15 context->addCompressedTextureFormat(GL_COMPRESSED_SIGNED_R11_EAC); |
| 16 context->addCompressedTextureFormat(GL_COMPRESSED_RGB8_ETC2); | 16 context->addCompressedTextureFormat(GL_COMPRESSED_RGB8_ETC2); |
| 17 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB8_ETC2); | 17 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB8_ETC2); |
| 18 context->addCompressedTextureFormat( | 18 context->addCompressedTextureFormat( |
| 19 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); | 19 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); |
| 20 context->addCompressedTextureFormat( | 20 context->addCompressedTextureFormat( |
| 21 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); | 21 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); |
| 22 context->addCompressedTextureFormat(GL_COMPRESSED_RG11_EAC); | 22 context->addCompressedTextureFormat(GL_COMPRESSED_RG11_EAC); |
| 23 context->addCompressedTextureFormat(GL_COMPRESSED_SIGNED_RG11_EAC); | 23 context->addCompressedTextureFormat(GL_COMPRESSED_SIGNED_RG11_EAC); |
| 24 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA8_ETC2_EAC); | 24 context->addCompressedTextureFormat(GL_COMPRESSED_RGBA8_ETC2_EAC); |
| 25 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); | 25 context->addCompressedTextureFormat(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); |
| 26 } | 26 } |
| 27 | 27 |
| 28 WebGLCompressedTextureETC::~WebGLCompressedTextureETC() {} | |
| 29 | |
| 30 WebGLExtensionName WebGLCompressedTextureETC::name() const { | 28 WebGLExtensionName WebGLCompressedTextureETC::name() const { |
| 31 return WebGLCompressedTextureETCName; | 29 return WebGLCompressedTextureETCName; |
| 32 } | 30 } |
| 33 | 31 |
| 34 WebGLCompressedTextureETC* WebGLCompressedTextureETC::create( | 32 WebGLCompressedTextureETC* WebGLCompressedTextureETC::create( |
| 35 WebGLRenderingContextBase* context) { | 33 WebGLRenderingContextBase* context) { |
| 36 return new WebGLCompressedTextureETC(context); | 34 return new WebGLCompressedTextureETC(context); |
| 37 } | 35 } |
| 38 | 36 |
| 39 bool WebGLCompressedTextureETC::supported(WebGLRenderingContextBase* context) { | 37 bool WebGLCompressedTextureETC::supported(WebGLRenderingContextBase* context) { |
| 40 Extensions3DUtil* extensionsUtil = context->extensionsUtil(); | 38 Extensions3DUtil* extensionsUtil = context->extensionsUtil(); |
| 41 return extensionsUtil->supportsExtension( | 39 return extensionsUtil->supportsExtension( |
| 42 "GL_CHROMIUM_compressed_texture_etc"); | 40 "GL_CHROMIUM_compressed_texture_etc"); |
| 43 } | 41 } |
| 44 | 42 |
| 45 const char* WebGLCompressedTextureETC::extensionName() { | 43 const char* WebGLCompressedTextureETC::extensionName() { |
| 46 return "WEBGL_compressed_texture_etc"; | 44 return "WEBGL_compressed_texture_etc"; |
| 47 } | 45 } |
| 48 | 46 |
| 49 } // namespace blink | 47 } // namespace blink |
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