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Side by Side Diff: third_party/WebKit/Source/modules/webgl/ANGLEInstancedArrays.cpp

Issue 2547813002: Remove WebGLObject maps from WebGLRenderingContextBase and WebGLContextGroup. (Closed)
Patch Set: Fixed WebGLContextObject::validate. Made WebGLExtension non-finalized. Created 4 years ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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33 #include "modules/webgl/WebGLRenderingContextBase.h" 33 #include "modules/webgl/WebGLRenderingContextBase.h"
34 34
35 namespace blink { 35 namespace blink {
36 36
37 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase* context) 37 ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase* context)
38 : WebGLExtension(context) { 38 : WebGLExtension(context) {
39 context->extensionsUtil()->ensureExtensionEnabled( 39 context->extensionsUtil()->ensureExtensionEnabled(
40 "GL_ANGLE_instanced_arrays"); 40 "GL_ANGLE_instanced_arrays");
41 } 41 }
42 42
43 ANGLEInstancedArrays::~ANGLEInstancedArrays() {}
44
45 WebGLExtensionName ANGLEInstancedArrays::name() const { 43 WebGLExtensionName ANGLEInstancedArrays::name() const {
46 return ANGLEInstancedArraysName; 44 return ANGLEInstancedArraysName;
47 } 45 }
48 46
49 ANGLEInstancedArrays* ANGLEInstancedArrays::create( 47 ANGLEInstancedArrays* ANGLEInstancedArrays::create(
50 WebGLRenderingContextBase* context) { 48 WebGLRenderingContextBase* context) {
51 return new ANGLEInstancedArrays(context); 49 return new ANGLEInstancedArrays(context);
52 } 50 }
53 51
54 bool ANGLEInstancedArrays::supported(WebGLRenderingContextBase* context) { 52 bool ANGLEInstancedArrays::supported(WebGLRenderingContextBase* context) {
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
87 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, 85 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index,
88 GLuint divisor) { 86 GLuint divisor) {
89 WebGLExtensionScopedContext scoped(this); 87 WebGLExtensionScopedContext scoped(this);
90 if (scoped.isLost()) 88 if (scoped.isLost())
91 return; 89 return;
92 90
93 scoped.context()->vertexAttribDivisorANGLE(index, divisor); 91 scoped.context()->vertexAttribDivisorANGLE(index, divisor);
94 } 92 }
95 93
96 } // namespace blink 94 } // namespace blink
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