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Side by Side Diff: extensions/renderer/messaging_bindings.h

Issue 2547753002: [Extensions] Extension Port Ids and Initialization 2.0 (Closed)
Patch Set: Rob's Created 4 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef EXTENSIONS_RENDERER_MESSAGING_BINDINGS_H_ 5 #ifndef EXTENSIONS_RENDERER_MESSAGING_BINDINGS_H_
6 #define EXTENSIONS_RENDERER_MESSAGING_BINDINGS_H_ 6 #define EXTENSIONS_RENDERER_MESSAGING_BINDINGS_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/macros.h" 10 #include "base/macros.h"
11 #include "base/memory/weak_ptr.h" 11 #include "base/memory/weak_ptr.h"
12 #include "extensions/renderer/object_backed_native_handler.h" 12 #include "extensions/renderer/object_backed_native_handler.h"
13 13
14 struct ExtensionMsg_ExternalConnectionInfo; 14 struct ExtensionMsg_ExternalConnectionInfo;
15 struct ExtensionMsg_TabConnectionInfo; 15 struct ExtensionMsg_TabConnectionInfo;
16 16
17 namespace content { 17 namespace content {
18 class RenderFrame; 18 class RenderFrame;
19 } 19 }
20 20
21 namespace extensions { 21 namespace extensions {
22 class ExtensionPort; 22 class ExtensionPort;
23 struct Message; 23 struct Message;
24 struct PortId;
24 class ScriptContextSet; 25 class ScriptContextSet;
25 26
26 // Manually implements JavaScript bindings for extension messaging. 27 // Manually implements JavaScript bindings for extension messaging.
27 class MessagingBindings : public ObjectBackedNativeHandler { 28 class MessagingBindings : public ObjectBackedNativeHandler {
28 public: 29 public:
29 explicit MessagingBindings(ScriptContext* script_context); 30 explicit MessagingBindings(ScriptContext* script_context);
30 ~MessagingBindings() override; 31 ~MessagingBindings() override;
31 32
32 // Checks whether the port exists in the given frame. If it does not, a reply 33 // Checks whether the port exists in the given frame. If it does not, a reply
33 // is sent back to the browser. 34 // is sent back to the browser.
34 static void ValidateMessagePort(const ScriptContextSet& context_set, 35 static void ValidateMessagePort(const ScriptContextSet& context_set,
35 int port_id, 36 const PortId& port_id,
36 content::RenderFrame* render_frame); 37 content::RenderFrame* render_frame);
37 38
38 // Dispatches the onConnect content script messaging event to some contexts 39 // Dispatches the onConnect content script messaging event to some contexts
39 // in |context_set|. If |restrict_to_render_frame| is specified, only contexts 40 // in |context_set|. If |restrict_to_render_frame| is specified, only contexts
40 // in that render frame will receive the message. 41 // in that render frame will receive the message.
41 static void DispatchOnConnect(const ScriptContextSet& context_set, 42 static void DispatchOnConnect(const ScriptContextSet& context_set,
42 int target_port_id, 43 const PortId& target_port_id,
43 const std::string& channel_name, 44 const std::string& channel_name,
44 const ExtensionMsg_TabConnectionInfo& source, 45 const ExtensionMsg_TabConnectionInfo& source,
45 const ExtensionMsg_ExternalConnectionInfo& info, 46 const ExtensionMsg_ExternalConnectionInfo& info,
46 const std::string& tls_channel_id, 47 const std::string& tls_channel_id,
47 content::RenderFrame* restrict_to_render_frame); 48 content::RenderFrame* restrict_to_render_frame);
48 49
49 // Delivers a message sent using content script messaging to some of the 50 // Delivers a message sent using content script messaging to some of the
50 // contexts in |bindings_context_set|. If |restrict_to_render_frame| is 51 // contexts in |bindings_context_set|. If |restrict_to_render_frame| is
51 // specified, only contexts in that render view will receive the message. 52 // specified, only contexts in that render view will receive the message.
52 static void DeliverMessage(const ScriptContextSet& context_set, 53 static void DeliverMessage(const ScriptContextSet& context_set,
53 int target_port_id, 54 const PortId& target_port_id,
54 const Message& message, 55 const Message& message,
55 content::RenderFrame* restrict_to_render_frame); 56 content::RenderFrame* restrict_to_render_frame);
56 57
57 // Dispatches the onDisconnect event in response to the channel being closed. 58 // Dispatches the onDisconnect event in response to the channel being closed.
58 static void DispatchOnDisconnect( 59 static void DispatchOnDisconnect(
59 const ScriptContextSet& context_set, 60 const ScriptContextSet& context_set,
60 int port_id, 61 const PortId& port_id,
61 const std::string& error_message, 62 const std::string& error_message,
62 content::RenderFrame* restrict_to_render_frame); 63 content::RenderFrame* restrict_to_render_frame);
63 64
64 // Returns an existing port with the given |global_id|, or null. 65 // Returns an existing port with the given |global_id|, or null.
65 ExtensionPort* GetPortWithGlobalId(int global_id); 66 ExtensionPort* GetPortWithId(const PortId& id);
66 67
67 // Creates a new port with the given |global_id|. MessagingBindings owns the 68 // Creates a new port with the given |global_id|. MessagingBindings owns the
68 // returned port. 69 // returned port.
69 ExtensionPort* CreateNewPortWithGlobalId(int global_id); 70 ExtensionPort* CreateNewPortWithId(const PortId& id);
70 71
71 // Removes the port with the given |local_id|. 72 // Removes the port with the given |js_id|.
72 void RemovePortWithLocalId(int local_id); 73 void RemovePortWithJsId(int js_id);
74
75 const std::string& context_id() const { return context_id_; }
73 76
74 base::WeakPtr<MessagingBindings> GetWeakPtr(); 77 base::WeakPtr<MessagingBindings> GetWeakPtr();
75 78
76 private: 79 private:
77 using PortMap = std::map<int, std::unique_ptr<ExtensionPort>>; 80 using PortMap = std::map<int, std::unique_ptr<ExtensionPort>>;
78 81
79 // JS Exposed Function: Sends a message along the given channel. 82 // JS Exposed Function: Sends a message along the given channel.
80 void PostMessage(const v8::FunctionCallbackInfo<v8::Value>& args); 83 void PostMessage(const v8::FunctionCallbackInfo<v8::Value>& args);
81 84
82 // JS Exposed Function: Close a port, optionally forcefully (i.e. close the 85 // JS Exposed Function: Close a port, optionally forcefully (i.e. close the
(...skipping 10 matching lines...) Expand all
93 void OpenChannelToExtension(const v8::FunctionCallbackInfo<v8::Value>& args); 96 void OpenChannelToExtension(const v8::FunctionCallbackInfo<v8::Value>& args);
94 97
95 // JS Exposed Function: Opens a new channel to a native application. 98 // JS Exposed Function: Opens a new channel to a native application.
96 void OpenChannelToNativeApp(const v8::FunctionCallbackInfo<v8::Value>& args); 99 void OpenChannelToNativeApp(const v8::FunctionCallbackInfo<v8::Value>& args);
97 100
98 // JS Exposed Function: Opens a new channel to a tab. 101 // JS Exposed Function: Opens a new channel to a tab.
99 void OpenChannelToTab(const v8::FunctionCallbackInfo<v8::Value>& args); 102 void OpenChannelToTab(const v8::FunctionCallbackInfo<v8::Value>& args);
100 103
101 // Helper function to close a port. See CloseChannel() for |force_close| 104 // Helper function to close a port. See CloseChannel() for |force_close|
102 // documentation. 105 // documentation.
103 void ClosePort(int port_id, bool force_close); 106 void ClosePort(int local_port_id, bool force_close);
104 107
105 // Sets the global id for the port with |local_id|. 108 int GetNextJsId();
106 void SetGlobalPortId(int local_id, int global_id);
107
108 int GetNextLocalId();
109 109
110 // Active ports, mapped by local port id. 110 // Active ports, mapped by local port id.
111 PortMap ports_; 111 PortMap ports_;
112 112
113 // Ports which are disconnected, but haven't been fully initialized. Once 113 // Ports which are disconnected, but haven't been fully initialized. Once
114 // initialized and any pending messages are sent, these ports are removed. 114 // initialized and any pending messages are sent, these ports are removed.
115 PortMap disconnected_ports_; 115 PortMap disconnected_ports_;
116 116
117 // The next available local id for a port. 117 // The next available js id for a port.
118 size_t next_local_id_ = 0; 118 size_t next_js_id_ = 0;
119 119
120 // The number of ports created in the 'beforeunload' event handler. 120 // The number of ports created in the 'beforeunload' event handler.
121 size_t ports_created_in_before_unload_ = 0; 121 size_t ports_created_in_before_unload_ = 0;
122 122
123 // The number of ports created in the 'unload' event handler. 123 // The number of ports created in the 'unload' event handler.
124 size_t ports_created_in_unload_ = 0; 124 size_t ports_created_in_unload_ = 0;
125 125
126 // The number of ports created during during any time that isn't in the unload 126 // The number of ports created during during any time that isn't in the unload
127 // or beforeunload handlers. 127 // or beforeunload handlers.
128 int ports_created_normal_ = 0; 128 int ports_created_normal_ = 0;
129 129
130 // A GUID for this context.
131 const std::string context_id_;
dcheng 2016/12/02 19:32:04 How would you feel about using base::UnguessableTo
Devlin 2016/12/02 20:25:49 Sure! That was my original thought, but I had con
132
130 base::WeakPtrFactory<MessagingBindings> weak_ptr_factory_; 133 base::WeakPtrFactory<MessagingBindings> weak_ptr_factory_;
131 134
132 DISALLOW_COPY_AND_ASSIGN(MessagingBindings); 135 DISALLOW_COPY_AND_ASSIGN(MessagingBindings);
133 }; 136 };
134 137
135 } // namespace extensions 138 } // namespace extensions
136 139
137 #endif // EXTENSIONS_RENDERER_MESSAGING_BINDINGS_H_ 140 #endif // EXTENSIONS_RENDERER_MESSAGING_BINDINGS_H_
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