Index: src/gpu/gl/GrGLVertexEffect.h |
diff --git a/src/gpu/gl/GrGLVertexEffect.h b/src/gpu/gl/GrGLVertexEffect.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..1b4c7444b40f53da9d0193ec8efd21bc74623400 |
--- /dev/null |
+++ b/src/gpu/gl/GrGLVertexEffect.h |
@@ -0,0 +1,52 @@ |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef GrGLVertexEffect_DEFINED |
+#define GrGLVertexEffect_DEFINED |
+ |
+#include "GrGLEffect.h" |
+ |
+/** |
+ * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, then it must inherit |
+ * from this class. Since paths don't have vertices, this class is only meant to be used internally |
+ * by skia, for special cases. |
+ */ |
+class GrGLVertexEffect : public GrGLEffect { |
+public: |
+ GrGLVertexEffect(const GrBackendEffectFactory& factory) |
+ : INHERITED(factory) { fIsVertexEffect = true; } |
+ |
+ /** |
+ * This is similar to emitCode() in the base class, except it takes a full shader builder. |
+ * This allows the effect subclass to emit vertex code. |
+ */ |
+ virtual void emitCode(GrGLFullShaderBuilder* builder, |
+ const GrDrawEffect& drawEffect, |
+ EffectKey key, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TransformedCoordsArray& coords, |
+ const TextureSamplerArray& samplers) = 0; |
+ |
+ /** |
+ * Provide a default override for base class's emitCode() function. |
+ */ |
+ virtual void emitCode(GrGLShaderBuilder* builder, |
+ const GrDrawEffect& drawEffect, |
+ EffectKey key, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TransformedCoordsArray& coords, |
+ const TextureSamplerArray& samplers) SK_OVERRIDE { |
+ GrCrash("GrGLVertexEffect requires GrGLFullShaderBuilder* overload for emitCode()."); |
+ } |
+ |
+private: |
+ typedef GrGLEffect INHERITED; |
+}; |
+ |
+#endif |