Index: src/gpu/effects/GrBezierEffect.cpp |
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp |
index 9adf59261bac80494acf0df004d507180ab70f50..4dca884734f102a168d9adb6a4ec2756564c150a 100644 |
--- a/src/gpu/effects/GrBezierEffect.cpp |
+++ b/src/gpu/effects/GrBezierEffect.cpp |
@@ -9,13 +9,14 @@ |
#include "gl/GrGLEffect.h" |
#include "gl/GrGLSL.h" |
+#include "gl/GrGLVertexEffect.h" |
#include "GrTBackendEffectFactory.h" |
-class GrGLConicEffect : public GrGLEffect { |
+class GrGLConicEffect : public GrGLVertexEffect { |
public: |
GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
- virtual void emitCode(GrGLShaderBuilder* builder, |
+ virtual void emitCode(GrGLFullShaderBuilder* builder, |
const GrDrawEffect& drawEffect, |
EffectKey key, |
const char* outputColor, |
@@ -30,7 +31,7 @@ public: |
private: |
GrBezierEdgeType fEdgeType; |
- typedef GrGLEffect INHERITED; |
+ typedef GrGLVertexEffect INHERITED; |
}; |
GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, |
@@ -40,23 +41,20 @@ GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, |
fEdgeType = ce.getEdgeType(); |
} |
-void GrGLConicEffect::emitCode(GrGLShaderBuilder* builder, |
+void GrGLConicEffect::emitCode(GrGLFullShaderBuilder* builder, |
const GrDrawEffect& drawEffect, |
EffectKey key, |
const char* outputColor, |
const char* inputColor, |
const TransformedCoordsArray&, |
const TextureSamplerArray& samplers) { |
- GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder(); |
- SkASSERT(NULL != vertexBuilder); |
- |
const char *vsName, *fsName; |
- vertexBuilder->addVarying(kVec4f_GrSLType, "ConicCoeffs", |
+ builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", |
&vsName, &fsName); |
const SkString* attr0Name = |
- vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
- vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); |
+ builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
+ builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); |
builder->fsCodeAppend("\t\tfloat edgeAlpha;\n"); |
@@ -156,11 +154,11 @@ GrEffectRef* GrConicEffect::TestCreate(SkRandom* random, |
// Quad |
////////////////////////////////////////////////////////////////////////////// |
-class GrGLQuadEffect : public GrGLEffect { |
+class GrGLQuadEffect : public GrGLVertexEffect { |
public: |
GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
- virtual void emitCode(GrGLShaderBuilder* builder, |
+ virtual void emitCode(GrGLFullShaderBuilder* builder, |
const GrDrawEffect& drawEffect, |
EffectKey key, |
const char* outputColor, |
@@ -175,7 +173,7 @@ public: |
private: |
GrBezierEdgeType fEdgeType; |
- typedef GrGLEffect INHERITED; |
+ typedef GrGLVertexEffect INHERITED; |
}; |
GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, |
@@ -185,23 +183,20 @@ GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, |
fEdgeType = ce.getEdgeType(); |
} |
-void GrGLQuadEffect::emitCode(GrGLShaderBuilder* builder, |
+void GrGLQuadEffect::emitCode(GrGLFullShaderBuilder* builder, |
const GrDrawEffect& drawEffect, |
EffectKey key, |
const char* outputColor, |
const char* inputColor, |
const TransformedCoordsArray&, |
const TextureSamplerArray& samplers) { |
- GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder(); |
- SkASSERT(NULL != vertexBuilder); |
- |
const char *vsName, *fsName; |
const SkString* attrName = |
- vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
+ builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); |
- vertexBuilder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); |
+ builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); |
switch (fEdgeType) { |
case kHairAA_GrBezierEdgeType: { |
@@ -248,7 +243,7 @@ void GrGLQuadEffect::emitCode(GrGLShaderBuilder* builder, |
GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); |
builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); |
- vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); |
+ builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); |
} |
GrGLEffect::EffectKey GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
@@ -290,11 +285,11 @@ GrEffectRef* GrQuadEffect::TestCreate(SkRandom* random, |
// Cubic |
////////////////////////////////////////////////////////////////////////////// |
-class GrGLCubicEffect : public GrGLEffect { |
+class GrGLCubicEffect : public GrGLVertexEffect { |
public: |
GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
- virtual void emitCode(GrGLShaderBuilder* builder, |
+ virtual void emitCode(GrGLFullShaderBuilder* builder, |
const GrDrawEffect& drawEffect, |
EffectKey key, |
const char* outputColor, |
@@ -309,7 +304,7 @@ public: |
private: |
GrBezierEdgeType fEdgeType; |
- typedef GrGLEffect INHERITED; |
+ typedef GrGLVertexEffect INHERITED; |
}; |
GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, |
@@ -319,23 +314,20 @@ GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, |
fEdgeType = ce.getEdgeType(); |
} |
-void GrGLCubicEffect::emitCode(GrGLShaderBuilder* builder, |
+void GrGLCubicEffect::emitCode(GrGLFullShaderBuilder* builder, |
const GrDrawEffect& drawEffect, |
EffectKey key, |
const char* outputColor, |
const char* inputColor, |
const TransformedCoordsArray&, |
const TextureSamplerArray& samplers) { |
- GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder(); |
- SkASSERT(NULL != vertexBuilder); |
- |
const char *vsName, *fsName; |
- vertexBuilder->addVarying(kVec4f_GrSLType, "CubicCoeffs", |
+ builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", |
&vsName, &fsName); |
const SkString* attr0Name = |
- vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
- vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); |
+ builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
+ builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); |
builder->fsCodeAppend("\t\tfloat edgeAlpha;\n"); |