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| 1 /* |
| 2 * Copyright 2013 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #ifndef GrGLVertexEffect_DEFINED |
| 9 #define GrGLVertexEffect_DEFINED |
| 10 |
| 11 #include "GrGLEffect.h" |
| 12 |
| 13 /** |
| 14 * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, the
n it must inherit |
| 15 * from this class. Since paths don't have vertices, this class is only meant to
be used internally |
| 16 * by skia, for special cases. |
| 17 */ |
| 18 class GrGLVertexEffect : public GrGLEffect { |
| 19 public: |
| 20 GrGLVertexEffect(const GrBackendEffectFactory& factory) |
| 21 : INHERITED(factory) { fIsVertexEffect = true; } |
| 22 |
| 23 /** |
| 24 * This is similar to emitCode() in the base class, except it takes a full s
hader builder. |
| 25 * This allows the effect subclass to emit vertex code. |
| 26 */ |
| 27 virtual void emitCode(GrGLFullShaderBuilder* builder, |
| 28 const GrDrawEffect& drawEffect, |
| 29 EffectKey key, |
| 30 const char* outputColor, |
| 31 const char* inputColor, |
| 32 const TransformedCoordsArray& coords, |
| 33 const TextureSamplerArray& samplers) = 0; |
| 34 |
| 35 /** |
| 36 * Provide a default override for base class's emitCode() function. |
| 37 */ |
| 38 virtual void emitCode(GrGLShaderBuilder* builder, |
| 39 const GrDrawEffect& drawEffect, |
| 40 EffectKey key, |
| 41 const char* outputColor, |
| 42 const char* inputColor, |
| 43 const TransformedCoordsArray& coords, |
| 44 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 45 GrCrash("GrGLVertexEffect requires GrGLFullShaderBuilder* overload for e
mitCode()."); |
| 46 } |
| 47 |
| 48 private: |
| 49 typedef GrGLEffect INHERITED; |
| 50 }; |
| 51 |
| 52 #endif |
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