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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramEffects_DEFINED | 8 #ifndef GrGLProgramEffects_DEFINED |
9 #define GrGLProgramEffects_DEFINED | 9 #define GrGLProgramEffects_DEFINED |
10 | 10 |
11 #include "GrBackendEffectFactory.h" | 11 #include "GrBackendEffectFactory.h" |
12 #include "GrTexture.h" | 12 #include "GrTexture.h" |
13 #include "GrTextureAccess.h" | 13 #include "GrTextureAccess.h" |
14 #include "GrGLUniformManager.h" | 14 #include "GrGLUniformManager.h" |
15 | 15 |
16 class GrEffectStage; | 16 class GrEffectStage; |
17 class GrGLProgramEffectsBuilder; | 17 class GrGLProgramEffectsBuilder; |
| 18 class GrGLVertexProgramEffectsBuilder; |
18 class GrGLShaderBuilder; | 19 class GrGLShaderBuilder; |
| 20 class GrGLFullShaderBuilder; |
19 | 21 |
20 /** | 22 /** |
21 * This class encapsulates an array of GrGLEffects and their supporting data (co
ord transforms | 23 * This class encapsulates an array of GrGLEffects and their supporting data (co
ord transforms |
22 * and textures). It is built with GrGLProgramEffectsBuilder, then used to manag
e the necessary GL | 24 * and textures). It is built with GrGLProgramEffectsBuilder, then used to manag
e the necessary GL |
23 * state and shader uniforms. | 25 * state and shader uniforms. |
24 */ | 26 */ |
25 class GrGLProgramEffects { | 27 class GrGLProgramEffects { |
26 public: | 28 public: |
27 typedef GrBackendEffectFactory::EffectKey EffectKey; | 29 typedef GrBackendEffectFactory::EffectKey EffectKey; |
28 typedef GrGLUniformManager::UniformHandle UniformHandle; | 30 typedef GrGLUniformManager::UniformHandle UniformHandle; |
29 | 31 |
30 /** | 32 /** |
31 * These methods generate different portions of an effect's final key. | 33 * These methods generate different portions of an effect's final key. |
32 */ | 34 */ |
33 static EffectKey GenAttribKey(const GrDrawEffect&); | 35 static EffectKey GenAttribKey(const GrDrawEffect&); |
34 static EffectKey GenTransformKey(const GrDrawEffect&); | 36 static EffectKey GenTransformKey(const GrDrawEffect&); |
35 static EffectKey GenTextureKey(const GrDrawEffect&, const GrGLCaps&); | 37 static EffectKey GenTextureKey(const GrDrawEffect&, const GrGLCaps&); |
36 | 38 |
37 ~GrGLProgramEffects(); | 39 virtual ~GrGLProgramEffects(); |
38 | 40 |
39 /** | 41 /** |
40 * Assigns a texture unit to each sampler. It starts on *texUnitIdx and writ
es the next | 42 * Assigns a texture unit to each sampler. It starts on *texUnitIdx and writ
es the next |
41 * available unit to *texUnitIdx when it returns. | 43 * available unit to *texUnitIdx when it returns. |
42 */ | 44 */ |
43 void initSamplers(const GrGLUniformManager&, int* texUnitIdx); | 45 void initSamplers(const GrGLUniformManager&, int* texUnitIdx); |
44 | 46 |
45 /** | 47 /** |
46 * Calls setData() on each effect, and sets their transformation matrices an
d texture bindings. | 48 * Calls setData() on each effect, and sets their transformation matrices an
d texture bindings. |
47 */ | 49 */ |
48 void setData(GrGpuGL*, | 50 virtual void setData(GrGpuGL*, |
49 const GrGLUniformManager&, | 51 const GrGLUniformManager&, |
50 const GrEffectStage* effectStages[]); | 52 const GrEffectStage* effectStages[]) = 0; |
51 | 53 |
52 /** | 54 /** |
53 * Passed to GrGLEffects so they can add transformed coordinates to their sh
ader code. | 55 * Passed to GrGLEffects so they can add transformed coordinates to their sh
ader code. |
54 */ | 56 */ |
55 class TransformedCoords { | 57 class TransformedCoords { |
56 public: | 58 public: |
57 TransformedCoords(const char* name, GrSLType type) | 59 TransformedCoords(const char* name, GrSLType type) |
58 : fName(name), fType(type) { | 60 : fName(name), fType(type) { |
59 } | 61 } |
60 | 62 |
(...skipping 26 matching lines...) Expand all Loading... |
87 const char* swizzle() const { return fSwizzle; } | 89 const char* swizzle() const { return fSwizzle; } |
88 | 90 |
89 private: | 91 private: |
90 UniformHandle fSamplerUniform; | 92 UniformHandle fSamplerUniform; |
91 uint32_t fConfigComponentMask; | 93 uint32_t fConfigComponentMask; |
92 char fSwizzle[5]; | 94 char fSwizzle[5]; |
93 }; | 95 }; |
94 | 96 |
95 typedef SkTArray<TextureSampler> TextureSamplerArray; | 97 typedef SkTArray<TextureSampler> TextureSamplerArray; |
96 | 98 |
97 private: | 99 protected: |
98 friend class GrGLProgramEffectsBuilder; | 100 friend class GrGLProgramEffectsBuilder; |
99 | 101 |
100 GrGLProgramEffects(int reserveCount, bool explicitLocalCoords) | 102 GrGLProgramEffects(int reserveCount) |
101 : fGLEffects(reserveCount) | 103 : fGLEffects(reserveCount) |
| 104 , fSamplers(reserveCount) { |
| 105 } |
| 106 |
| 107 /** |
| 108 * Helper for setData(). Binds all the textures for an effect. |
| 109 */ |
| 110 void bindTextures(GrGpuGL*, const GrEffectRef&, int effectIdx); |
| 111 |
| 112 struct Sampler { |
| 113 SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) |
| 114 UniformHandle fUniform; |
| 115 int fTextureUnit; |
| 116 }; |
| 117 |
| 118 SkTArray<GrGLEffect*> fGLEffects; |
| 119 SkTArray<SkSTArray<4, Sampler, true> > fSamplers; |
| 120 }; |
| 121 |
| 122 /** |
| 123 * This is a GrGLProgramEffects implementation that does coord transforms with t
he vertex shader. |
| 124 */ |
| 125 class GrGLVertexProgramEffects : public GrGLProgramEffects { |
| 126 public: |
| 127 virtual void setData(GrGpuGL*, |
| 128 const GrGLUniformManager&, |
| 129 const GrEffectStage* effectStages[]) SK_OVERRIDE; |
| 130 |
| 131 private: |
| 132 friend class GrGLVertexProgramEffectsBuilder; |
| 133 |
| 134 GrGLVertexProgramEffects(int reserveCount, bool explicitLocalCoords) |
| 135 : INHERITED(reserveCount) |
102 , fTransforms(reserveCount) | 136 , fTransforms(reserveCount) |
103 , fSamplers(reserveCount) | |
104 , fHasExplicitLocalCoords(explicitLocalCoords) { | 137 , fHasExplicitLocalCoords(explicitLocalCoords) { |
105 } | 138 } |
106 | 139 |
107 /** | 140 /** |
108 * Helper for setData(). Sets all the transform matrices for an effect. | 141 * Helper for setData(). Sets all the transform matrices for an effect. |
109 */ | 142 */ |
110 void setTransformData(const GrGLUniformManager&, const GrDrawEffect&, int ef
fectIdx); | 143 void setTransformData(const GrGLUniformManager&, const GrDrawEffect&, int ef
fectIdx); |
111 | 144 |
112 /** | |
113 * Helper for setData(). Binds all the textures for an effect. | |
114 */ | |
115 void bindTextures(GrGpuGL*, const GrEffectRef&, int effectIdx); | |
116 | |
117 struct Transform { | 145 struct Transform { |
118 Transform() { fCurrentValue = SkMatrix::InvalidMatrix(); } | 146 Transform() { fCurrentValue = SkMatrix::InvalidMatrix(); } |
119 UniformHandle fHandle; | 147 UniformHandle fHandle; |
120 GrSLType fType; | 148 GrSLType fType; |
121 SkMatrix fCurrentValue; | 149 SkMatrix fCurrentValue; |
122 }; | 150 }; |
123 | 151 |
124 struct Sampler { | 152 SkTArray<SkSTArray<2, Transform, true> > fTransforms; |
125 SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) | 153 bool fHasExplicitLocalCoords; |
126 UniformHandle fUniform; | |
127 int fTextureUnit; | |
128 }; | |
129 | 154 |
130 SkTArray<GrGLEffect*> fGLEffects; | 155 typedef GrGLProgramEffects INHERITED; |
131 SkTArray<SkSTArray<2, Transform, true> > fTransforms; | |
132 SkTArray<SkSTArray<4, Sampler, true> > fSamplers; | |
133 bool fHasExplicitLocalCoords; | |
134 }; | 156 }; |
135 | 157 |
136 //////////////////////////////////////////////////////////////////////////////// | 158 //////////////////////////////////////////////////////////////////////////////// |
137 | 159 |
138 /** | 160 /** |
139 * This class is used to construct a GrGLProgramEffects. | 161 * This is an abstract base class for constructing different types of GrGLProgra
mEffects objects. |
140 */ | 162 */ |
141 class GrGLProgramEffectsBuilder { | 163 class GrGLProgramEffectsBuilder { |
142 public: | 164 public: |
143 GrGLProgramEffectsBuilder(GrGLShaderBuilder* builder, int reserveCount); | |
144 | |
145 /** | 165 /** |
146 * Emits the effect's shader code, and stores the necessary uniforms interna
lly. | 166 * Emits the effect's shader code, and stores the necessary uniforms interna
lly. |
147 */ | 167 */ |
148 void emitEffect(const GrEffectStage&, | 168 virtual void emitEffect(const GrEffectStage&, |
149 GrGLProgramEffects::EffectKey, | 169 GrGLProgramEffects::EffectKey, |
150 const char* outColor, | 170 const char* outColor, |
151 const char* inColor, | 171 const char* inColor, |
152 int stageIndex); | 172 int stageIndex) = 0; |
| 173 |
| 174 protected: |
| 175 /** |
| 176 * Helper for emitEffect(). Emits uniforms for an effect's texture accesses
and appends the |
| 177 * necessary data to the TextureSamplerArray* object so effects can add text
ure lookups. |
| 178 */ |
| 179 static void emitSamplers(GrGLShaderBuilder*, |
| 180 GrGLProgramEffects*, |
| 181 const GrEffectRef&, |
| 182 GrGLProgramEffects::TextureSamplerArray*); |
| 183 }; |
| 184 |
| 185 /** |
| 186 * This class is used to construct a GrGLVertexProgramEffects object. |
| 187 */ |
| 188 class GrGLVertexProgramEffectsBuilder : public GrGLProgramEffectsBuilder { |
| 189 public: |
| 190 GrGLVertexProgramEffectsBuilder(GrGLFullShaderBuilder*, int reserveCount); |
| 191 |
| 192 virtual void emitEffect(const GrEffectStage&, |
| 193 GrGLProgramEffects::EffectKey, |
| 194 const char* outColor, |
| 195 const char* inColor, |
| 196 int stageIndex) SK_OVERRIDE; |
153 | 197 |
154 /** | 198 /** |
155 * Finalizes the building process and returns the effect array. After this c
all, the builder | 199 * Finalizes the building process and returns the effect array. After this c
all, the builder |
156 * becomes invalid. | 200 * becomes invalid. |
157 */ | 201 */ |
158 GrGLProgramEffects* finish() { return fProgramEffects.detach(); } | 202 GrGLProgramEffects* finish() { return fProgramEffects.detach(); } |
159 | 203 |
160 private: | 204 private: |
161 /** | 205 /** |
162 * Helper for emitEffect(). Emits any attributes an effect might have. | 206 * Helper for emitEffect(). Emits any attributes an effect might have. |
163 */ | 207 */ |
164 void emitAttributes(const GrEffectStage&); | 208 void emitAttributes(const GrEffectStage&); |
165 | 209 |
166 /** | 210 /** |
167 * Helper for emitEffect(). Emits code to implement an effect's coord transf
orms in the VS. | 211 * Helper for emitEffect(). Emits code to implement an effect's coord transf
orms in the VS. |
168 * Varyings are added as an outputs of the VS and inputs to the FS. The vary
ings may be either a | 212 * Varyings are added as an outputs of the VS and inputs to the FS. The vary
ings may be either a |
169 * vec2f or vec3f depending upon whether perspective interpolation is requir
ed or not. The names | 213 * vec2f or vec3f depending upon whether perspective interpolation is requir
ed or not. The names |
170 * of the varyings in the VS and FS as well their types are appended to the | 214 * of the varyings in the VS and FS as well their types are appended to the |
171 * TransformedCoordsArray* object, which is in turn passed to the effect's e
mitCode() function. | 215 * TransformedCoordsArray* object, which is in turn passed to the effect's e
mitCode() function. |
172 */ | 216 */ |
173 void emitTransforms(const GrEffectRef&, | 217 void emitTransforms(const GrEffectRef&, |
174 GrGLProgramEffects::EffectKey, | 218 GrGLProgramEffects::EffectKey, |
175 GrGLProgramEffects::TransformedCoordsArray*); | 219 GrGLProgramEffects::TransformedCoordsArray*); |
176 | 220 |
177 /** | 221 GrGLFullShaderBuilder* fBuilder; |
178 * Helper for emitEffect(). Emits uniforms for an effect's texture accesses.
The uniform info | 222 SkAutoTDelete<GrGLVertexProgramEffects> fProgramEffects; |
179 * as well as texture access parameters are appended to the TextureSamplerAr
ray* object, which | |
180 * is in turn passed to the effect's emitCode() function. | |
181 */ | |
182 void emitSamplers(const GrEffectRef&, | |
183 GrGLProgramEffects::TextureSamplerArray*); | |
184 | 223 |
185 GrGLShaderBuilder* fBuilder; | 224 typedef GrGLProgramEffectsBuilder INHERITED; |
186 SkAutoTDelete<GrGLProgramEffects> fProgramEffects; | |
187 }; | 225 }; |
188 | 226 |
189 #endif | 227 #endif |
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