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Side by Side Diff: src/gpu/gl/GrGLEffect.h

Issue 25474006: Move VertexBuilder to a GrGLFullShaderBuilder subclass (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLEffect_DEFINED 8 #ifndef GrGLEffect_DEFINED
9 #define GrGLEffect_DEFINED 9 #define GrGLEffect_DEFINED
10 10
11 #include "GrBackendEffectFactory.h" 11 #include "GrBackendEffectFactory.h"
12 #include "GrGLProgramEffects.h" 12 #include "GrGLProgramEffects.h"
13 #include "GrGLShaderBuilder.h" 13 #include "GrGLShaderBuilder.h"
14 #include "GrGLShaderVar.h" 14 #include "GrGLShaderVar.h"
15 #include "GrGLSL.h" 15 #include "GrGLSL.h"
16 16
17 class GrGLTexture;
18
19 /** @file 17 /** @file
20 This file contains specializations for OpenGL of the shader stages declared in 18 This file contains specializations for OpenGL of the shader stages declared in
21 include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitt ing the 19 include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitt ing the
22 GLSL code that implements a GrEffect and for uploading uniforms at draw time . If they don't 20 GLSL code that implements a GrEffect and for uploading uniforms at draw time . If they don't
23 always emit the same GLSL code, they must have a function: 21 always emit the same GLSL code, they must have a function:
24 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) 22 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&)
25 that is used to implement a program cache. When two GrEffects produce the sa me key this means 23 that is used to implement a program cache. When two GrEffects produce the sa me key this means
26 that their GrGLEffects would emit the same GLSL code. 24 that their GrGLEffects would emit the same GLSL code.
27 25
28 The GrGLEffect subclass must also have a constructor of the form: 26 The GrGLEffect subclass must also have a constructor of the form:
29 EffectSubclass::EffectSubclass(const GrBackendEffectFactory&, const GrDr awEffect&) 27 EffectSubclass::EffectSubclass(const GrBackendEffectFactory&, const GrDr awEffect&)
30 The effect held by the GrDrawEffect is guaranteed to be of the type that gen erated the 28 The effect held by the GrDrawEffect is guaranteed to be of the type that gen erated the
31 GrGLEffect subclass instance. 29 GrGLEffect subclass instance.
32 30
33 These objects are created by the factory object returned by the GrEffect::ge tFactory(). 31 These objects are created by the factory object returned by the GrEffect::ge tFactory().
34 */ 32 */
35 33
36 class GrDrawEffect; 34 class GrDrawEffect;
35 class GrGLTexture;
36 class GrGLVertexEffect;
37 37
38 class GrGLEffect { 38 class GrGLEffect {
39 39
40 public: 40 public:
41 typedef GrBackendEffectFactory::EffectKey EffectKey; 41 typedef GrBackendEffectFactory::EffectKey EffectKey;
42 typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray; 42 typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray;
43 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; 43 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray;
44 44
45 enum { 45 enum {
46 kNoEffectKey = GrBackendEffectFactory::kNoEffectKey, 46 kNoEffectKey = GrBackendEffectFactory::kNoEffectKey,
47 // the number of bits in EffectKey available to GenKey 47 // the number of bits in EffectKey available to GenKey
48 kEffectKeyBits = GrBackendEffectFactory::kEffectKeyBits, 48 kEffectKeyBits = GrBackendEffectFactory::kEffectKeyBits,
49 }; 49 };
50 50
51 GrGLEffect(const GrBackendEffectFactory& factory) : fFactory(factory) {} 51 GrGLEffect(const GrBackendEffectFactory& factory)
52 : fFactory(factory)
53 , fIsVertexEffect(false) {
54 }
52 55
53 virtual ~GrGLEffect() {} 56 virtual ~GrGLEffect() {}
54 57
55 /** Called when the program stage should insert its code into the shaders. T he code in each 58 /** Called when the program stage should insert its code into the shaders. T he code in each
56 shader will be in its own block ({}) and so locally scoped names will no t collide across 59 shader will be in its own block ({}) and so locally scoped names will no t collide across
57 stages. 60 stages.
58 61
59 @param builder Interface used to emit code in the shaders. 62 @param builder Interface used to emit code in the shaders.
60 @param drawEffect A wrapper on the effect that generated this program stage. 63 @param drawEffect A wrapper on the effect that generated this program stage.
61 @param key The key that was computed by GenKey() from the gener ating GrEffect. 64 @param key The key that was computed by GenKey() from the gener ating GrEffect.
(...skipping 24 matching lines...) Expand all
86 guaranteed to be of the same type that created this GrGLEffect and to ha ve an identical 89 guaranteed to be of the same type that created this GrGLEffect and to ha ve an identical
87 EffectKey as the one that created this GrGLEffect. Effects that use loca l coords have 90 EffectKey as the one that created this GrGLEffect. Effects that use loca l coords have
88 to consider whether the GrEffectStage's coord change matrix should be us ed. When explicit 91 to consider whether the GrEffectStage's coord change matrix should be us ed. When explicit
89 local coordinates are used it can be ignored. */ 92 local coordinates are used it can be ignored. */
90 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) {} 93 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) {}
91 94
92 const char* name() const { return fFactory.name(); } 95 const char* name() const { return fFactory.name(); }
93 96
94 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { retur n 0; } 97 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { retur n 0; }
95 98
99 /** Used by the system when generating shader code, to see if this effect ca n be downcasted to
100 the internal GrGLVertexEffect type */
101 bool isVertexEffect() const { return fIsVertexEffect; }
102
96 protected: 103 protected:
97 const GrBackendEffectFactory& fFactory; 104 const GrBackendEffectFactory& fFactory;
105
106 private:
107 friend class GrGLVertexEffect; // to set fIsVertexEffect
108
109 bool fIsVertexEffect;
98 }; 110 };
99 111
100 #endif 112 #endif
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