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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrCustomCoordsTextureEffect.h" | 8 #include "GrCustomCoordsTextureEffect.h" |
| 9 #include "gl/GrGLEffect.h" | 9 #include "gl/GrGLEffect.h" |
| 10 #include "gl/GrGLSL.h" | 10 #include "gl/GrGLSL.h" |
| 11 #include "gl/GrGLTexture.h" | 11 #include "gl/GrGLTexture.h" |
| 12 #include "gl/GrGLVertexEffect.h" |
| 12 #include "GrTBackendEffectFactory.h" | 13 #include "GrTBackendEffectFactory.h" |
| 13 #include "GrTexture.h" | 14 #include "GrTexture.h" |
| 14 | 15 |
| 15 class GrGLCustomCoordsTextureEffect : public GrGLEffect { | 16 class GrGLCustomCoordsTextureEffect : public GrGLVertexEffect { |
| 16 public: | 17 public: |
| 17 GrGLCustomCoordsTextureEffect(const GrBackendEffectFactory& factory, const G
rDrawEffect& drawEffect) | 18 GrGLCustomCoordsTextureEffect(const GrBackendEffectFactory& factory, const G
rDrawEffect& drawEffect) |
| 18 : INHERITED (factory) {} | 19 : INHERITED (factory) {} |
| 19 | 20 |
| 20 virtual void emitCode(GrGLShaderBuilder* builder, | 21 virtual void emitCode(GrGLFullShaderBuilder* builder, |
| 21 const GrDrawEffect& drawEffect, | 22 const GrDrawEffect& drawEffect, |
| 22 EffectKey key, | 23 EffectKey key, |
| 23 const char* outputColor, | 24 const char* outputColor, |
| 24 const char* inputColor, | 25 const char* inputColor, |
| 25 const TransformedCoordsArray&, | 26 const TransformedCoordsArray&, |
| 26 const TextureSamplerArray& samplers) SK_OVERRIDE { | 27 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 27 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuil
der(); | |
| 28 SkASSERT(NULL != vertexBuilder); | |
| 29 SkASSERT(1 == drawEffect.castEffect<GrCustomCoordsTextureEffect>().numVe
rtexAttribs()); | 28 SkASSERT(1 == drawEffect.castEffect<GrCustomCoordsTextureEffect>().numVe
rtexAttribs()); |
| 30 | 29 |
| 31 SkString fsCoordName; | 30 SkString fsCoordName; |
| 32 const char* vsVaryingName; | 31 const char* vsVaryingName; |
| 33 const char* fsVaryingNamePtr; | 32 const char* fsVaryingNamePtr; |
| 34 vertexBuilder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingNa
me, &fsVaryingNamePtr); | 33 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName, &f
sVaryingNamePtr); |
| 35 fsCoordName = fsVaryingNamePtr; | 34 fsCoordName = fsVaryingNamePtr; |
| 36 | 35 |
| 37 const char* attrName = | 36 const char* attrName = |
| 38 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndi
ces()[0])->c_str(); | 37 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[
0])->c_str(); |
| 39 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); | 38 builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); |
| 40 | 39 |
| 41 builder->fsCodeAppendf("\t%s = ", outputColor); | 40 builder->fsCodeAppendf("\t%s = ", outputColor); |
| 42 builder->fsAppendTextureLookupAndModulate(inputColor, | 41 builder->fsAppendTextureLookupAndModulate(inputColor, |
| 43 samplers[0], | 42 samplers[0], |
| 44 fsCoordName.c_str(), | 43 fsCoordName.c_str(), |
| 45 kVec2f_GrSLType); | 44 kVec2f_GrSLType); |
| 46 builder->fsCodeAppend(";\n"); | 45 builder->fsCodeAppend(";\n"); |
| 47 } | 46 } |
| 48 | 47 |
| 49 virtual void setData(const GrGLUniformManager& uman, | 48 virtual void setData(const GrGLUniformManager& uman, |
| 50 const GrDrawEffect& drawEffect) SK_OVERRIDE {} | 49 const GrDrawEffect& drawEffect) SK_OVERRIDE {} |
| 51 | 50 |
| 52 private: | 51 private: |
| 53 typedef GrGLEffect INHERITED; | 52 typedef GrGLVertexEffect INHERITED; |
| 54 }; | 53 }; |
| 55 | 54 |
| 56 /////////////////////////////////////////////////////////////////////////////// | 55 /////////////////////////////////////////////////////////////////////////////// |
| 57 | 56 |
| 58 GrCustomCoordsTextureEffect::GrCustomCoordsTextureEffect(GrTexture* texture, | 57 GrCustomCoordsTextureEffect::GrCustomCoordsTextureEffect(GrTexture* texture, |
| 59 const GrTextureParams&
params) | 58 const GrTextureParams&
params) |
| 60 : fTextureAccess(texture, params) { | 59 : fTextureAccess(texture, params) { |
| 61 this->addTextureAccess(&fTextureAccess); | 60 this->addTextureAccess(&fTextureAccess); |
| 62 this->addVertexAttrib(kVec2f_GrSLType); | 61 this->addVertexAttrib(kVec2f_GrSLType); |
| 63 } | 62 } |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 98 }; | 97 }; |
| 99 SkShader::TileMode tileModes[] = { | 98 SkShader::TileMode tileModes[] = { |
| 100 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 99 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 101 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], | 100 kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))], |
| 102 }; | 101 }; |
| 103 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : | 102 GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBil
erp_FilterMode : |
| 104 GrTextureParams::kNon
e_FilterMode); | 103 GrTextureParams::kNon
e_FilterMode); |
| 105 | 104 |
| 106 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params); | 105 return GrCustomCoordsTextureEffect::Create(textures[texIdx], params); |
| 107 } | 106 } |
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