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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrBezierEffect.h" | 8 #include "GrBezierEffect.h" |
| 9 | 9 |
| 10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLEffect.h" |
| 11 #include "gl/GrGLSL.h" | 11 #include "gl/GrGLSL.h" |
| 12 #include "gl/GrGLVertexEffect.h" |
| 12 #include "GrTBackendEffectFactory.h" | 13 #include "GrTBackendEffectFactory.h" |
| 13 | 14 |
| 14 class GrGLConicEffect : public GrGLEffect { | 15 class GrGLConicEffect : public GrGLVertexEffect { |
| 15 public: | 16 public: |
| 16 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 17 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 17 | 18 |
| 18 virtual void emitCode(GrGLShaderBuilder* builder, | 19 virtual void emitCode(GrGLFullShaderBuilder* builder, |
| 19 const GrDrawEffect& drawEffect, | 20 const GrDrawEffect& drawEffect, |
| 20 EffectKey key, | 21 EffectKey key, |
| 21 const char* outputColor, | 22 const char* outputColor, |
| 22 const char* inputColor, | 23 const char* inputColor, |
| 23 const TransformedCoordsArray&, | 24 const TransformedCoordsArray&, |
| 24 const TextureSamplerArray&) SK_OVERRIDE; | 25 const TextureSamplerArray&) SK_OVERRIDE; |
| 25 | 26 |
| 26 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 27 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 27 | 28 |
| 28 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} | 29 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} |
| 29 | 30 |
| 30 private: | 31 private: |
| 31 GrBezierEdgeType fEdgeType; | 32 GrBezierEdgeType fEdgeType; |
| 32 | 33 |
| 33 typedef GrGLEffect INHERITED; | 34 typedef GrGLVertexEffect INHERITED; |
| 34 }; | 35 }; |
| 35 | 36 |
| 36 GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, | 37 GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, |
| 37 const GrDrawEffect& drawEffect) | 38 const GrDrawEffect& drawEffect) |
| 38 : INHERITED (factory) { | 39 : INHERITED (factory) { |
| 39 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); | 40 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); |
| 40 fEdgeType = ce.getEdgeType(); | 41 fEdgeType = ce.getEdgeType(); |
| 41 } | 42 } |
| 42 | 43 |
| 43 void GrGLConicEffect::emitCode(GrGLShaderBuilder* builder, | 44 void GrGLConicEffect::emitCode(GrGLFullShaderBuilder* builder, |
| 44 const GrDrawEffect& drawEffect, | 45 const GrDrawEffect& drawEffect, |
| 45 EffectKey key, | 46 EffectKey key, |
| 46 const char* outputColor, | 47 const char* outputColor, |
| 47 const char* inputColor, | 48 const char* inputColor, |
| 48 const TransformedCoordsArray&, | 49 const TransformedCoordsArray&, |
| 49 const TextureSamplerArray& samplers) { | 50 const TextureSamplerArray& samplers) { |
| 50 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder(
); | |
| 51 SkASSERT(NULL != vertexBuilder); | |
| 52 | |
| 53 const char *vsName, *fsName; | 51 const char *vsName, *fsName; |
| 54 | 52 |
| 55 vertexBuilder->addVarying(kVec4f_GrSLType, "ConicCoeffs", | 53 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", |
| 56 &vsName, &fsName); | 54 &vsName, &fsName); |
| 57 const SkString* attr0Name = | 55 const SkString* attr0Name = |
| 58 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices(
)[0]); | 56 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
| 59 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); | 57 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); |
| 60 | 58 |
| 61 builder->fsCodeAppend("\t\tfloat edgeAlpha;\n"); | 59 builder->fsCodeAppend("\t\tfloat edgeAlpha;\n"); |
| 62 | 60 |
| 63 switch (fEdgeType) { | 61 switch (fEdgeType) { |
| 64 case kHairAA_GrBezierEdgeType: { | 62 case kHairAA_GrBezierEdgeType: { |
| 65 SkAssertResult(builder->enableFeature( | 63 SkAssertResult(builder->enableFeature( |
| 66 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); | 64 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 67 builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); | 65 builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); |
| 68 builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); | 66 builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); |
| 69 builder->fsCodeAppendf("\t\tfloat dfdx =\n" | 67 builder->fsCodeAppendf("\t\tfloat dfdx =\n" |
| (...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 149 const GrDrawTargetCaps& caps, | 147 const GrDrawTargetCaps& caps, |
| 150 GrTexture*[]) { | 148 GrTexture*[]) { |
| 151 const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->next
ULessThan(3)); | 149 const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->next
ULessThan(3)); |
| 152 return GrConicEffect::Create(edgeType, caps); | 150 return GrConicEffect::Create(edgeType, caps); |
| 153 } | 151 } |
| 154 | 152 |
| 155 ////////////////////////////////////////////////////////////////////////////// | 153 ////////////////////////////////////////////////////////////////////////////// |
| 156 // Quad | 154 // Quad |
| 157 ////////////////////////////////////////////////////////////////////////////// | 155 ////////////////////////////////////////////////////////////////////////////// |
| 158 | 156 |
| 159 class GrGLQuadEffect : public GrGLEffect { | 157 class GrGLQuadEffect : public GrGLVertexEffect { |
| 160 public: | 158 public: |
| 161 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 159 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 162 | 160 |
| 163 virtual void emitCode(GrGLShaderBuilder* builder, | 161 virtual void emitCode(GrGLFullShaderBuilder* builder, |
| 164 const GrDrawEffect& drawEffect, | 162 const GrDrawEffect& drawEffect, |
| 165 EffectKey key, | 163 EffectKey key, |
| 166 const char* outputColor, | 164 const char* outputColor, |
| 167 const char* inputColor, | 165 const char* inputColor, |
| 168 const TransformedCoordsArray&, | 166 const TransformedCoordsArray&, |
| 169 const TextureSamplerArray&) SK_OVERRIDE; | 167 const TextureSamplerArray&) SK_OVERRIDE; |
| 170 | 168 |
| 171 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 169 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 172 | 170 |
| 173 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} | 171 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} |
| 174 | 172 |
| 175 private: | 173 private: |
| 176 GrBezierEdgeType fEdgeType; | 174 GrBezierEdgeType fEdgeType; |
| 177 | 175 |
| 178 typedef GrGLEffect INHERITED; | 176 typedef GrGLVertexEffect INHERITED; |
| 179 }; | 177 }; |
| 180 | 178 |
| 181 GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, | 179 GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, |
| 182 const GrDrawEffect& drawEffect) | 180 const GrDrawEffect& drawEffect) |
| 183 : INHERITED (factory) { | 181 : INHERITED (factory) { |
| 184 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); | 182 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); |
| 185 fEdgeType = ce.getEdgeType(); | 183 fEdgeType = ce.getEdgeType(); |
| 186 } | 184 } |
| 187 | 185 |
| 188 void GrGLQuadEffect::emitCode(GrGLShaderBuilder* builder, | 186 void GrGLQuadEffect::emitCode(GrGLFullShaderBuilder* builder, |
| 189 const GrDrawEffect& drawEffect, | 187 const GrDrawEffect& drawEffect, |
| 190 EffectKey key, | 188 EffectKey key, |
| 191 const char* outputColor, | 189 const char* outputColor, |
| 192 const char* inputColor, | 190 const char* inputColor, |
| 193 const TransformedCoordsArray&, | 191 const TransformedCoordsArray&, |
| 194 const TextureSamplerArray& samplers) { | 192 const TextureSamplerArray& samplers) { |
| 195 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder(
); | |
| 196 SkASSERT(NULL != vertexBuilder); | |
| 197 | |
| 198 const char *vsName, *fsName; | 193 const char *vsName, *fsName; |
| 199 | 194 |
| 200 const SkString* attrName = | 195 const SkString* attrName = |
| 201 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices(
)[0]); | 196 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
| 202 builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); | 197 builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); |
| 203 | 198 |
| 204 vertexBuilder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName)
; | 199 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); |
| 205 | 200 |
| 206 switch (fEdgeType) { | 201 switch (fEdgeType) { |
| 207 case kHairAA_GrBezierEdgeType: { | 202 case kHairAA_GrBezierEdgeType: { |
| 208 SkAssertResult(builder->enableFeature( | 203 SkAssertResult(builder->enableFeature( |
| 209 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); | 204 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 210 builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); | 205 builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); |
| 211 builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); | 206 builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); |
| 212 builder->fsCodeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.
y,\n" | 207 builder->fsCodeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.
y,\n" |
| 213 "\t\t 2.0*%s.x*duvdy.x - duvdy.
y);\n", | 208 "\t\t 2.0*%s.x*duvdy.x - duvdy.
y);\n", |
| 214 fsName, fsName); | 209 fsName, fsName); |
| (...skipping 26 matching lines...) Expand all Loading... |
| 241 fsName); | 236 fsName); |
| 242 builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); | 237 builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); |
| 243 break; | 238 break; |
| 244 } | 239 } |
| 245 } | 240 } |
| 246 | 241 |
| 247 SkString modulate; | 242 SkString modulate; |
| 248 GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); | 243 GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); |
| 249 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); | 244 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); |
| 250 | 245 |
| 251 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); | 246 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); |
| 252 } | 247 } |
| 253 | 248 |
| 254 GrGLEffect::EffectKey GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, con
st GrGLCaps&) { | 249 GrGLEffect::EffectKey GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, con
st GrGLCaps&) { |
| 255 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); | 250 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); |
| 256 return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; | 251 return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
| 257 } | 252 } |
| 258 | 253 |
| 259 ////////////////////////////////////////////////////////////////////////////// | 254 ////////////////////////////////////////////////////////////////////////////// |
| 260 | 255 |
| 261 GrQuadEffect::~GrQuadEffect() {} | 256 GrQuadEffect::~GrQuadEffect() {} |
| (...skipping 21 matching lines...) Expand all Loading... |
| 283 const GrDrawTargetCaps& caps, | 278 const GrDrawTargetCaps& caps, |
| 284 GrTexture*[]) { | 279 GrTexture*[]) { |
| 285 const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->next
ULessThan(3)); | 280 const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->next
ULessThan(3)); |
| 286 return GrQuadEffect::Create(edgeType, caps); | 281 return GrQuadEffect::Create(edgeType, caps); |
| 287 } | 282 } |
| 288 | 283 |
| 289 ////////////////////////////////////////////////////////////////////////////// | 284 ////////////////////////////////////////////////////////////////////////////// |
| 290 // Cubic | 285 // Cubic |
| 291 ////////////////////////////////////////////////////////////////////////////// | 286 ////////////////////////////////////////////////////////////////////////////// |
| 292 | 287 |
| 293 class GrGLCubicEffect : public GrGLEffect { | 288 class GrGLCubicEffect : public GrGLVertexEffect { |
| 294 public: | 289 public: |
| 295 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 290 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 296 | 291 |
| 297 virtual void emitCode(GrGLShaderBuilder* builder, | 292 virtual void emitCode(GrGLFullShaderBuilder* builder, |
| 298 const GrDrawEffect& drawEffect, | 293 const GrDrawEffect& drawEffect, |
| 299 EffectKey key, | 294 EffectKey key, |
| 300 const char* outputColor, | 295 const char* outputColor, |
| 301 const char* inputColor, | 296 const char* inputColor, |
| 302 const TransformedCoordsArray&, | 297 const TransformedCoordsArray&, |
| 303 const TextureSamplerArray&) SK_OVERRIDE; | 298 const TextureSamplerArray&) SK_OVERRIDE; |
| 304 | 299 |
| 305 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); | 300 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 306 | 301 |
| 307 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} | 302 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER
RIDE {} |
| 308 | 303 |
| 309 private: | 304 private: |
| 310 GrBezierEdgeType fEdgeType; | 305 GrBezierEdgeType fEdgeType; |
| 311 | 306 |
| 312 typedef GrGLEffect INHERITED; | 307 typedef GrGLVertexEffect INHERITED; |
| 313 }; | 308 }; |
| 314 | 309 |
| 315 GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, | 310 GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, |
| 316 const GrDrawEffect& drawEffect) | 311 const GrDrawEffect& drawEffect) |
| 317 : INHERITED (factory) { | 312 : INHERITED (factory) { |
| 318 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); | 313 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); |
| 319 fEdgeType = ce.getEdgeType(); | 314 fEdgeType = ce.getEdgeType(); |
| 320 } | 315 } |
| 321 | 316 |
| 322 void GrGLCubicEffect::emitCode(GrGLShaderBuilder* builder, | 317 void GrGLCubicEffect::emitCode(GrGLFullShaderBuilder* builder, |
| 323 const GrDrawEffect& drawEffect, | 318 const GrDrawEffect& drawEffect, |
| 324 EffectKey key, | 319 EffectKey key, |
| 325 const char* outputColor, | 320 const char* outputColor, |
| 326 const char* inputColor, | 321 const char* inputColor, |
| 327 const TransformedCoordsArray&, | 322 const TransformedCoordsArray&, |
| 328 const TextureSamplerArray& samplers) { | 323 const TextureSamplerArray& samplers) { |
| 329 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder(
); | |
| 330 SkASSERT(NULL != vertexBuilder); | |
| 331 | |
| 332 const char *vsName, *fsName; | 324 const char *vsName, *fsName; |
| 333 | 325 |
| 334 vertexBuilder->addVarying(kVec4f_GrSLType, "CubicCoeffs", | 326 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", |
| 335 &vsName, &fsName); | 327 &vsName, &fsName); |
| 336 const SkString* attr0Name = | 328 const SkString* attr0Name = |
| 337 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices(
)[0]); | 329 builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
| 338 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); | 330 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); |
| 339 | 331 |
| 340 builder->fsCodeAppend("\t\tfloat edgeAlpha;\n"); | 332 builder->fsCodeAppend("\t\tfloat edgeAlpha;\n"); |
| 341 | 333 |
| 342 switch (fEdgeType) { | 334 switch (fEdgeType) { |
| 343 case kHairAA_GrBezierEdgeType: { | 335 case kHairAA_GrBezierEdgeType: { |
| 344 SkAssertResult(builder->enableFeature( | 336 SkAssertResult(builder->enableFeature( |
| 345 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); | 337 GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 346 builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); | 338 builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); |
| 347 builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); | 339 builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); |
| 348 builder->fsCodeAppendf("\t\tfloat dfdx =\n" | 340 builder->fsCodeAppendf("\t\tfloat dfdx =\n" |
| (...skipping 74 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 423 | 415 |
| 424 GR_DEFINE_EFFECT_TEST(GrCubicEffect); | 416 GR_DEFINE_EFFECT_TEST(GrCubicEffect); |
| 425 | 417 |
| 426 GrEffectRef* GrCubicEffect::TestCreate(SkRandom* random, | 418 GrEffectRef* GrCubicEffect::TestCreate(SkRandom* random, |
| 427 GrContext*, | 419 GrContext*, |
| 428 const GrDrawTargetCaps& caps, | 420 const GrDrawTargetCaps& caps, |
| 429 GrTexture*[]) { | 421 GrTexture*[]) { |
| 430 const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->next
ULessThan(3)); | 422 const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->next
ULessThan(3)); |
| 431 return GrCubicEffect::Create(edgeType, caps); | 423 return GrCubicEffect::Create(edgeType, caps); |
| 432 } | 424 } |
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