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Side by Side Diff: src/gpu/GrAARectRenderer.cpp

Issue 25474006: Move VertexBuilder to a GrGLFullShaderBuilder subclass (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrAARectRenderer.h" 8 #include "GrAARectRenderer.h"
9 #include "GrGpu.h" 9 #include "GrGpu.h"
10 #include "gl/GrGLEffect.h" 10 #include "gl/GrGLEffect.h"
11 #include "gl/GrGLVertexEffect.h"
11 #include "GrTBackendEffectFactory.h" 12 #include "GrTBackendEffectFactory.h"
12 #include "SkColorPriv.h" 13 #include "SkColorPriv.h"
13 #include "effects/GrVertexEffect.h" 14 #include "effects/GrVertexEffect.h"
14 15
15 SK_DEFINE_INST_COUNT(GrAARectRenderer) 16 SK_DEFINE_INST_COUNT(GrAARectRenderer)
16 17
17 /////////////////////////////////////////////////////////////////////////////// 18 ///////////////////////////////////////////////////////////////////////////////
18 class GrGLAlignedRectEffect; 19 class GrGLAlignedRectEffect;
19 20
20 // Axis Aligned special case 21 // Axis Aligned special case
(...skipping 11 matching lines...) Expand all
32 33
33 virtual void getConstantColorComponents(GrColor* color, 34 virtual void getConstantColorComponents(GrColor* color,
34 uint32_t* validFlags) const SK_OVERR IDE { 35 uint32_t* validFlags) const SK_OVERR IDE {
35 *validFlags = 0; 36 *validFlags = 0;
36 } 37 }
37 38
38 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { 39 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
39 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance(); 40 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance();
40 } 41 }
41 42
42 class GLEffect : public GrGLEffect { 43 class GLEffect : public GrGLVertexEffect {
43 public: 44 public:
44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) 45 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
45 : INHERITED (factory) {} 46 : INHERITED (factory) {}
46 47
47 virtual void emitCode(GrGLShaderBuilder* builder, 48 virtual void emitCode(GrGLFullShaderBuilder* builder,
48 const GrDrawEffect& drawEffect, 49 const GrDrawEffect& drawEffect,
49 EffectKey key, 50 EffectKey key,
50 const char* outputColor, 51 const char* outputColor,
51 const char* inputColor, 52 const char* inputColor,
52 const TransformedCoordsArray&, 53 const TransformedCoordsArray&,
53 const TextureSamplerArray& samplers) SK_OVERRIDE { 54 const TextureSamplerArray& samplers) SK_OVERRIDE {
54 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex Builder();
55 SkASSERT(NULL != vertexBuilder);
56
57 // setup the varying for the Axis aligned rect effect 55 // setup the varying for the Axis aligned rect effect
58 // xy -> interpolated offset 56 // xy -> interpolated offset
59 // zw -> w/2+0.5, h/2+0.5 57 // zw -> w/2+0.5, h/2+0.5
60 const char *vsRectName, *fsRectName; 58 const char *vsRectName, *fsRectName;
61 vertexBuilder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsR ectName); 59 builder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectNam e);
62 const SkString* attr0Name = 60 const SkString* attr0Name =
63 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttrib Indices()[0]); 61 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0]);
64 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsRectName, attr0Name-> c_str()); 62 builder->vsCodeAppendf("\t%s = %s;\n", vsRectName, attr0Name->c_str( ));
65 63
66 // TODO: compute all these offsets, spans, and scales in the VS 64 // TODO: compute all these offsets, spans, and scales in the VS
67 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", f sRectName); 65 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", f sRectName);
68 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", f sRectName); 66 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", f sRectName);
69 builder->fsCodeAppend("\tfloat outset = 0.5;\n"); 67 builder->fsCodeAppend("\tfloat outset = 0.5;\n");
70 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects 68 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects
71 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range. 69 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
72 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); 70 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n");
73 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); 71 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n");
74 // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum 72 // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum
(...skipping 16 matching lines...) Expand all
91 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str() ); 89 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str() );
92 } 90 }
93 91
94 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) { 92 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) {
95 return 0; 93 return 0;
96 } 94 }
97 95
98 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& ) SK_OVERRIDE {} 96 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& ) SK_OVERRIDE {}
99 97
100 private: 98 private:
101 typedef GrGLEffect INHERITED; 99 typedef GrGLVertexEffect INHERITED;
102 }; 100 };
103 101
104 102
105 private: 103 private:
106 GrAlignedRectEffect() : GrVertexEffect() { 104 GrAlignedRectEffect() : GrVertexEffect() {
107 this->addVertexAttrib(kVec4f_GrSLType); 105 this->addVertexAttrib(kVec4f_GrSLType);
108 } 106 }
109 107
110 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; } 108 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
111 109
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
153 151
154 virtual void getConstantColorComponents(GrColor* color, 152 virtual void getConstantColorComponents(GrColor* color,
155 uint32_t* validFlags) const SK_OVERR IDE { 153 uint32_t* validFlags) const SK_OVERR IDE {
156 *validFlags = 0; 154 *validFlags = 0;
157 } 155 }
158 156
159 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { 157 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
160 return GrTBackendEffectFactory<GrRectEffect>::getInstance(); 158 return GrTBackendEffectFactory<GrRectEffect>::getInstance();
161 } 159 }
162 160
163 class GLEffect : public GrGLEffect { 161 class GLEffect : public GrGLVertexEffect {
164 public: 162 public:
165 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) 163 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
166 : INHERITED (factory) {} 164 : INHERITED (factory) {}
167 165
168 virtual void emitCode(GrGLShaderBuilder* builder, 166 virtual void emitCode(GrGLFullShaderBuilder* builder,
169 const GrDrawEffect& drawEffect, 167 const GrDrawEffect& drawEffect,
170 EffectKey key, 168 EffectKey key,
171 const char* outputColor, 169 const char* outputColor,
172 const char* inputColor, 170 const char* inputColor,
173 const TransformedCoordsArray&, 171 const TransformedCoordsArray&,
174 const TextureSamplerArray& samplers) SK_OVERRIDE { 172 const TextureSamplerArray& samplers) SK_OVERRIDE {
175 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex Builder();
176 SkASSERT(NULL != vertexBuilder);
177
178 // setup the varying for the center point and the unit vector 173 // setup the varying for the center point and the unit vector
179 // that points down the height of the rect 174 // that points down the height of the rect
180 const char *vsRectEdgeName, *fsRectEdgeName; 175 const char *vsRectEdgeName, *fsRectEdgeName;
181 vertexBuilder->addVarying(kVec4f_GrSLType, "RectEdge", 176 builder->addVarying(kVec4f_GrSLType, "RectEdge",
182 &vsRectEdgeName, &fsRectEdgeName); 177 &vsRectEdgeName, &fsRectEdgeName);
183 const SkString* attr0Name = 178 const SkString* attr0Name =
184 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttrib Indices()[0]); 179 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0]);
185 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Na me->c_str()); 180 builder->vsCodeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_ str());
186 181
187 // setup the varying for width/2+.5 and height/2+.5 182 // setup the varying for width/2+.5 and height/2+.5
188 const char *vsWidthHeightName, *fsWidthHeightName; 183 const char *vsWidthHeightName, *fsWidthHeightName;
189 vertexBuilder->addVarying(kVec2f_GrSLType, "WidthHeight", 184 builder->addVarying(kVec2f_GrSLType, "WidthHeight",
190 &vsWidthHeightName, &fsWidthHeightName); 185 &vsWidthHeightName, &fsWidthHeightName);
191 const SkString* attr1Name = 186 const SkString* attr1Name =
192 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttrib Indices()[1]); 187 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[1]);
193 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsWidthHeightName, attr 1Name->c_str()); 188 builder->vsCodeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name- >c_str());
194 189
195 // TODO: compute all these offsets, spans, and scales in the VS 190 // TODO: compute all these offsets, spans, and scales in the VS
196 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", f sWidthHeightName); 191 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", f sWidthHeightName);
197 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", f sWidthHeightName); 192 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", f sWidthHeightName);
198 builder->fsCodeAppend("\tfloat outset = 0.5;\n"); 193 builder->fsCodeAppend("\tfloat outset = 0.5;\n");
199 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects 194 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects
200 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range. 195 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
201 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); 196 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n");
202 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); 197 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n");
203 // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum 198 // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum
(...skipping 23 matching lines...) Expand all
227 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str() ); 222 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str() );
228 } 223 }
229 224
230 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) { 225 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) {
231 return 0; 226 return 0;
232 } 227 }
233 228
234 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& ) SK_OVERRIDE {} 229 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& ) SK_OVERRIDE {}
235 230
236 private: 231 private:
237 typedef GrGLEffect INHERITED; 232 typedef GrGLVertexEffect INHERITED;
238 }; 233 };
239 234
240 235
241 private: 236 private:
242 GrRectEffect() : GrVertexEffect() { 237 GrRectEffect() : GrVertexEffect() {
243 this->addVertexAttrib(kVec4f_GrSLType); 238 this->addVertexAttrib(kVec4f_GrSLType);
244 this->addVertexAttrib(kVec2f_GrSLType); 239 this->addVertexAttrib(kVec2f_GrSLType);
245 this->setWillReadFragmentPosition(); 240 this->setWillReadFragmentPosition();
246 } 241 }
247 242
(...skipping 563 matching lines...) Expand 10 before | Expand all | Expand 10 after
811 // can't call mapRect for devInside since it calls sort 806 // can't call mapRect for devInside since it calls sort
812 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2) ; 807 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2) ;
813 808
814 if (devInside.isEmpty()) { 809 if (devInside.isEmpty()) {
815 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use VertexCoverage); 810 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use VertexCoverage);
816 return; 811 return;
817 } 812 }
818 813
819 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove rage); 814 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove rage);
820 } 815 }
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