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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrAARectRenderer.h" | 8 #include "GrAARectRenderer.h" |
| 9 #include "GrGpu.h" | 9 #include "GrGpu.h" |
| 10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLEffect.h" |
| (...skipping 21 matching lines...) Expand all Loading... | |
| 32 | 32 |
| 33 virtual void getConstantColorComponents(GrColor* color, | 33 virtual void getConstantColorComponents(GrColor* color, |
| 34 uint32_t* validFlags) const SK_OVERR IDE { | 34 uint32_t* validFlags) const SK_OVERR IDE { |
| 35 *validFlags = 0; | 35 *validFlags = 0; |
| 36 } | 36 } |
| 37 | 37 |
| 38 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | 38 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| 39 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance(); | 39 return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance(); |
| 40 } | 40 } |
| 41 | 41 |
| 42 class GLEffect : public GrGLEffect { | 42 class GLEffect : public GrGLVertexEffect { |
| 43 public: | 43 public: |
| 44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
| 45 : INHERITED (factory) {} | 45 : INHERITED (factory) {} |
| 46 | 46 |
| 47 virtual void emitCode(GrGLShaderBuilder* builder, | 47 virtual void emitCode(GrGLFullShaderBuilder* builder, |
| 48 const GrDrawEffect& drawEffect, | 48 const GrDrawEffect& drawEffect, |
| 49 EffectKey key, | 49 EffectKey key, |
| 50 const char* outputColor, | 50 const char* outputColor, |
| 51 const char* inputColor, | 51 const char* inputColor, |
| 52 const TransformedCoordsArray&, | 52 const TransformedCoordsArray&, |
| 53 const TextureSamplerArray& samplers) SK_OVERRIDE { | 53 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 54 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex Builder(); | |
| 55 SkASSERT(NULL != vertexBuilder); | |
| 56 | |
| 57 // setup the varying for the Axis aligned rect effect | 54 // setup the varying for the Axis aligned rect effect |
| 58 // xy -> interpolated offset | 55 // xy -> interpolated offset |
| 59 // zw -> w/2+0.5, h/2+0.5 | 56 // zw -> w/2+0.5, h/2+0.5 |
| 60 const char *vsRectName, *fsRectName; | 57 const char *vsRectName, *fsRectName; |
| 61 vertexBuilder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsR ectName); | 58 builder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectNam e); |
| 62 const SkString* attr0Name = | 59 const SkString* attr0Name = |
| 63 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttrib Indices()[0]); | 60 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0]); |
| 64 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsRectName, attr0Name-> c_str()); | 61 builder->vsCodeAppendf("\t%s = %s;\n", vsRectName, attr0Name->c_str( )); |
| 65 | 62 |
| 66 // TODO: compute all these offsets, spans, and scales in the VS | 63 // TODO: compute all these offsets, spans, and scales in the VS |
| 67 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", f sRectName); | 64 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", f sRectName); |
| 68 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", f sRectName); | 65 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", f sRectName); |
| 69 builder->fsCodeAppend("\tfloat outset = 0.5;\n"); | 66 builder->fsCodeAppend("\tfloat outset = 0.5;\n"); |
| 70 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects | 67 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects |
| 71 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range. | 68 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range. |
| 72 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); | 69 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); |
| 73 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); | 70 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); |
| 74 // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum | 71 // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum |
| (...skipping 16 matching lines...) Expand all Loading... | |
| 91 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str() ); | 88 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str() ); |
| 92 } | 89 } |
| 93 | 90 |
| 94 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) { | 91 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) { |
| 95 return 0; | 92 return 0; |
| 96 } | 93 } |
| 97 | 94 |
| 98 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& ) SK_OVERRIDE {} | 95 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& ) SK_OVERRIDE {} |
| 99 | 96 |
| 100 private: | 97 private: |
| 101 typedef GrGLEffect INHERITED; | 98 typedef GrGLVertexEffect INHERITED; |
| 102 }; | 99 }; |
| 103 | 100 |
| 104 | 101 |
| 105 private: | 102 private: |
| 106 GrAlignedRectEffect() : GrVertexEffect() { | 103 GrAlignedRectEffect() : GrVertexEffect() { |
| 107 this->addVertexAttrib(kVec4f_GrSLType); | 104 this->addVertexAttrib(kVec4f_GrSLType); |
| 108 } | 105 } |
| 109 | 106 |
| 110 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; } | 107 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; } |
| 111 | 108 |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 153 | 150 |
| 154 virtual void getConstantColorComponents(GrColor* color, | 151 virtual void getConstantColorComponents(GrColor* color, |
| 155 uint32_t* validFlags) const SK_OVERR IDE { | 152 uint32_t* validFlags) const SK_OVERR IDE { |
| 156 *validFlags = 0; | 153 *validFlags = 0; |
| 157 } | 154 } |
| 158 | 155 |
| 159 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { | 156 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| 160 return GrTBackendEffectFactory<GrRectEffect>::getInstance(); | 157 return GrTBackendEffectFactory<GrRectEffect>::getInstance(); |
| 161 } | 158 } |
| 162 | 159 |
| 163 class GLEffect : public GrGLEffect { | 160 class GLEffect : public GrGLVertexEffect { |
| 164 public: | 161 public: |
| 165 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 162 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
| 166 : INHERITED (factory) {} | 163 : INHERITED (factory) {} |
| 167 | 164 |
| 168 virtual void emitCode(GrGLShaderBuilder* builder, | 165 virtual void emitCode(GrGLFullShaderBuilder* builder, |
| 169 const GrDrawEffect& drawEffect, | 166 const GrDrawEffect& drawEffect, |
| 170 EffectKey key, | 167 EffectKey key, |
| 171 const char* outputColor, | 168 const char* outputColor, |
| 172 const char* inputColor, | 169 const char* inputColor, |
| 173 const TransformedCoordsArray&, | 170 const TransformedCoordsArray&, |
| 174 const TextureSamplerArray& samplers) SK_OVERRIDE { | 171 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 175 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex Builder(); | |
| 176 SkASSERT(NULL != vertexBuilder); | |
| 177 | |
| 178 // setup the varying for the center point and the unit vector | 172 // setup the varying for the center point and the unit vector |
| 179 // that points down the height of the rect | 173 // that points down the height of the rect |
| 180 const char *vsRectEdgeName, *fsRectEdgeName; | 174 const char *vsRectEdgeName, *fsRectEdgeName; |
| 181 vertexBuilder->addVarying(kVec4f_GrSLType, "RectEdge", | 175 builder->addVarying(kVec4f_GrSLType, "RectEdge", |
| 182 &vsRectEdgeName, &fsRectEdgeName); | 176 &vsRectEdgeName, &fsRectEdgeName); |
|
bsalomon
2013/10/03 14:44:52
can you realign the params?
Chris Dalton
2013/10/03 21:43:22
Done.
| |
| 183 const SkString* attr0Name = | 177 const SkString* attr0Name = |
| 184 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttrib Indices()[0]); | 178 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0]); |
| 185 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Na me->c_str()); | 179 builder->vsCodeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_ str()); |
| 186 | 180 |
| 187 // setup the varying for width/2+.5 and height/2+.5 | 181 // setup the varying for width/2+.5 and height/2+.5 |
| 188 const char *vsWidthHeightName, *fsWidthHeightName; | 182 const char *vsWidthHeightName, *fsWidthHeightName; |
| 189 vertexBuilder->addVarying(kVec2f_GrSLType, "WidthHeight", | 183 builder->addVarying(kVec2f_GrSLType, "WidthHeight", |
| 190 &vsWidthHeightName, &fsWidthHeightName); | 184 &vsWidthHeightName, &fsWidthHeightName); |
| 191 const SkString* attr1Name = | 185 const SkString* attr1Name = |
| 192 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttrib Indices()[1]); | 186 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[1]); |
| 193 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsWidthHeightName, attr 1Name->c_str()); | 187 builder->vsCodeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name- >c_str()); |
| 194 | 188 |
| 195 // TODO: compute all these offsets, spans, and scales in the VS | 189 // TODO: compute all these offsets, spans, and scales in the VS |
| 196 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", f sWidthHeightName); | 190 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", f sWidthHeightName); |
| 197 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", f sWidthHeightName); | 191 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", f sWidthHeightName); |
| 198 builder->fsCodeAppend("\tfloat outset = 0.5;\n"); | 192 builder->fsCodeAppend("\tfloat outset = 0.5;\n"); |
| 199 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects | 193 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0 ). For rects |
| 200 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range. | 194 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range. |
| 201 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); | 195 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); |
| 202 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); | 196 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); |
| 203 // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum | 197 // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum |
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| 227 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str() ); | 221 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str() ); |
| 228 } | 222 } |
| 229 | 223 |
| 230 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) { | 224 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) { |
| 231 return 0; | 225 return 0; |
| 232 } | 226 } |
| 233 | 227 |
| 234 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& ) SK_OVERRIDE {} | 228 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& ) SK_OVERRIDE {} |
| 235 | 229 |
| 236 private: | 230 private: |
| 237 typedef GrGLEffect INHERITED; | 231 typedef GrGLVertexEffect INHERITED; |
| 238 }; | 232 }; |
| 239 | 233 |
| 240 | 234 |
| 241 private: | 235 private: |
| 242 GrRectEffect() : GrVertexEffect() { | 236 GrRectEffect() : GrVertexEffect() { |
| 243 this->addVertexAttrib(kVec4f_GrSLType); | 237 this->addVertexAttrib(kVec4f_GrSLType); |
| 244 this->addVertexAttrib(kVec2f_GrSLType); | 238 this->addVertexAttrib(kVec2f_GrSLType); |
| 245 this->setWillReadFragmentPosition(); | 239 this->setWillReadFragmentPosition(); |
| 246 } | 240 } |
| 247 | 241 |
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| 811 // can't call mapRect for devInside since it calls sort | 805 // can't call mapRect for devInside since it calls sort |
| 812 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2) ; | 806 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2) ; |
| 813 | 807 |
| 814 if (devInside.isEmpty()) { | 808 if (devInside.isEmpty()) { |
| 815 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use VertexCoverage); | 809 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use VertexCoverage); |
| 816 return; | 810 return; |
| 817 } | 811 } |
| 818 | 812 |
| 819 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove rage); | 813 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove rage); |
| 820 } | 814 } |
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