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Side by Side Diff: src/gpu/GrAAConvexPathRenderer.cpp

Issue 25474006: Move VertexBuilder to a GrGLFullShaderBuilder subclass (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrAAConvexPathRenderer.h" 9 #include "GrAAConvexPathRenderer.h"
10 10
(...skipping 503 matching lines...) Expand 10 before | Expand all | Expand 10 after
514 514
515 virtual void getConstantColorComponents(GrColor* color, 515 virtual void getConstantColorComponents(GrColor* color,
516 uint32_t* validFlags) const SK_OVERR IDE { 516 uint32_t* validFlags) const SK_OVERR IDE {
517 *validFlags = 0; 517 *validFlags = 0;
518 } 518 }
519 519
520 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { 520 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
521 return GrTBackendEffectFactory<QuadEdgeEffect>::getInstance(); 521 return GrTBackendEffectFactory<QuadEdgeEffect>::getInstance();
522 } 522 }
523 523
524 class GLEffect : public GrGLEffect { 524 class GLEffect : public GrGLVertexEffect {
525 public: 525 public:
526 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) 526 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
527 : INHERITED (factory) {} 527 : INHERITED (factory) {}
528 528
529 virtual void emitCode(GrGLShaderBuilder* builder, 529 virtual void emitCode(GrGLFullShaderBuilder* builder,
530 const GrDrawEffect& drawEffect, 530 const GrDrawEffect& drawEffect,
531 EffectKey key, 531 EffectKey key,
532 const char* outputColor, 532 const char* outputColor,
533 const char* inputColor, 533 const char* inputColor,
534 const TransformedCoordsArray&, 534 const TransformedCoordsArray&,
535 const TextureSamplerArray& samplers) SK_OVERRIDE { 535 const TextureSamplerArray& samplers) SK_OVERRIDE {
536 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex Builder();
537 SkASSERT(NULL != vertexBuilder);
538
539 const char *vsName, *fsName; 536 const char *vsName, *fsName;
540 const SkString* attrName = 537 const SkString* attrName =
541 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttrib Indices()[0]); 538 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0]);
542 builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); 539 builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n");
543 540
544 SkAssertResult(builder->enableFeature( 541 SkAssertResult(builder->enableFeature(
545 GrGLShaderBuilder::kStandardDeriva tives_GLSLFeature)); 542 GrGLShaderBuilder::kStandardDeriva tives_GLSLFeature));
546 vertexBuilder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsN ame); 543 builder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName);
547 544
548 // keep the derivative instructions outside the conditional 545 // keep the derivative instructions outside the conditional
549 builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); 546 builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
550 builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); 547 builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
551 builder->fsCodeAppendf("\t\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsNa me, fsName); 548 builder->fsCodeAppendf("\t\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsNa me, fsName);
552 // today we know z and w are in device space. We could use derivativ es 549 // today we know z and w are in device space. We could use derivativ es
553 builder->fsCodeAppendf("\t\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName, 550 builder->fsCodeAppendf("\t\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName,
554 fsName); 551 fsName);
555 builder->fsCodeAppendf ("\t\t} else {\n"); 552 builder->fsCodeAppendf ("\t\t} else {\n");
556 builder->fsCodeAppendf("\t\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvd x.y,\n" 553 builder->fsCodeAppendf("\t\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvd x.y,\n"
557 "\t\t\t 2.0*%s.x*duvdy.x - duvd y.y);\n", 554 "\t\t\t 2.0*%s.x*duvdy.x - duvd y.y);\n",
558 fsName, fsName); 555 fsName, fsName);
559 builder->fsCodeAppendf("\t\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fs Name, fsName, 556 builder->fsCodeAppendf("\t\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fs Name, fsName,
560 fsName); 557 fsName);
561 builder->fsCodeAppendf("\t\t\tedgeAlpha = " 558 builder->fsCodeAppendf("\t\t\tedgeAlpha = "
562 "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0 );\n\t\t}\n"); 559 "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0 );\n\t\t}\n");
563 560
564 SkString modulate; 561 SkString modulate;
565 GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); 562 GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha");
566 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str() ); 563 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str() );
567 564
568 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str ()); 565 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
569 } 566 }
570 567
571 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) { 568 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG LCaps&) {
572 return 0x0; 569 return 0x0;
573 } 570 }
574 571
575 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_ OVERRIDE {} 572 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_ OVERRIDE {}
576 573
577 private: 574 private:
578 typedef GrGLEffect INHERITED; 575 typedef GrGLVertexEffect INHERITED;
579 }; 576 };
580 577
581 private: 578 private:
582 QuadEdgeEffect() { 579 QuadEdgeEffect() {
583 this->addVertexAttrib(kVec4f_GrSLType); 580 this->addVertexAttrib(kVec4f_GrSLType);
584 } 581 }
585 582
586 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE { 583 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
587 return true; 584 return true;
588 } 585 }
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707 vOffset, // start vertex 704 vOffset, // start vertex
708 0, // start index 705 0, // start index
709 draw.fVertexCnt, 706 draw.fVertexCnt,
710 draw.fIndexCnt, 707 draw.fIndexCnt,
711 &devBounds); 708 &devBounds);
712 vOffset += draw.fVertexCnt; 709 vOffset += draw.fVertexCnt;
713 } 710 }
714 711
715 return true; 712 return true;
716 } 713 }
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