Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkTwoPointConicalGradient.h" | 8 #include "SkTwoPointConicalGradient.h" |
| 9 | 9 |
| 10 static int valid_divide(float numer, float denom, float* ratio) { | 10 static int valid_divide(float numer, float denom, float* ratio) { |
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| 335 | 335 |
| 336 // For brevity | 336 // For brevity |
| 337 typedef GrGLUniformManager::UniformHandle UniformHandle; | 337 typedef GrGLUniformManager::UniformHandle UniformHandle; |
| 338 | 338 |
| 339 class GrGLConical2Gradient : public GrGLGradientEffect { | 339 class GrGLConical2Gradient : public GrGLGradientEffect { |
| 340 public: | 340 public: |
| 341 | 341 |
| 342 GrGLConical2Gradient(const GrBackendEffectFactory& factory, const GrDrawEffe ct&); | 342 GrGLConical2Gradient(const GrBackendEffectFactory& factory, const GrDrawEffe ct&); |
| 343 virtual ~GrGLConical2Gradient() { } | 343 virtual ~GrGLConical2Gradient() { } |
| 344 | 344 |
| 345 virtual void emitCode(GrGLFullShaderBuilder*, | |
|
bsalomon
2013/10/03 14:44:52
Eek.. do we need both virtuals for emitting code o
Chris Dalton
2013/10/03 21:43:22
Done.
| |
| 346 const GrDrawEffect&, | |
| 347 EffectKey, | |
| 348 const char* outputColor, | |
| 349 const char* inputColor, | |
| 350 const TransformedCoordsArray&, | |
| 351 const TextureSamplerArray&) SK_OVERRIDE; | |
| 352 | |
| 345 virtual void emitCode(GrGLShaderBuilder*, | 353 virtual void emitCode(GrGLShaderBuilder*, |
| 346 const GrDrawEffect&, | 354 const GrDrawEffect&, |
| 347 EffectKey, | 355 EffectKey, |
| 348 const char* outputColor, | 356 const char* outputColor, |
| 349 const char* inputColor, | 357 const char* inputColor, |
| 350 const TransformedCoordsArray&, | 358 const TransformedCoordsArray&, |
| 351 const TextureSamplerArray&) SK_OVERRIDE; | 359 const TextureSamplerArray&) SK_OVERRIDE; |
| 360 | |
| 361 void emitUniforms(GrGLShaderBuilder* builder, EffectKey key); | |
| 362 | |
| 363 void emitFragmentCode(GrGLShaderBuilder*, | |
| 364 EffectKey, | |
| 365 const char* outputColor, | |
| 366 const char* inputColor, | |
| 367 const TransformedCoordsArray&, | |
| 368 const TextureSamplerArray&); | |
| 369 | |
| 352 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; | 370 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; |
| 353 | 371 |
| 354 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps); | 372 static EffectKey GenKey(const GrDrawEffect&, const GrGLCaps& caps); |
| 355 | 373 |
| 356 protected: | 374 protected: |
| 357 | 375 |
| 358 UniformHandle fVSParamUni; | 376 UniformHandle fVSParamUni; |
| 359 UniformHandle fFSParamUni; | 377 UniformHandle fFSParamUni; |
| 360 | 378 |
| 361 const char* fVSVaryingName; | 379 const char* fVSVaryingName; |
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| 477 , fVSVaryingName(NULL) | 495 , fVSVaryingName(NULL) |
| 478 , fFSVaryingName(NULL) | 496 , fFSVaryingName(NULL) |
| 479 , fCachedCenter(SK_ScalarMax) | 497 , fCachedCenter(SK_ScalarMax) |
| 480 , fCachedRadius(-SK_ScalarMax) | 498 , fCachedRadius(-SK_ScalarMax) |
| 481 , fCachedDiffRadius(-SK_ScalarMax) { | 499 , fCachedDiffRadius(-SK_ScalarMax) { |
| 482 | 500 |
| 483 const GrConical2Gradient& data = drawEffect.castEffect<GrConical2Gradient>() ; | 501 const GrConical2Gradient& data = drawEffect.castEffect<GrConical2Gradient>() ; |
| 484 fIsDegenerate = data.isDegenerate(); | 502 fIsDegenerate = data.isDegenerate(); |
| 485 } | 503 } |
| 486 | 504 |
| 487 void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder, | 505 void GrGLConical2Gradient::emitCode(GrGLFullShaderBuilder* builder, |
| 488 const GrDrawEffect&, | 506 const GrDrawEffect&, |
| 489 EffectKey key, | 507 EffectKey key, |
| 490 const char* outputColor, | 508 const char* outputColor, |
| 491 const char* inputColor, | 509 const char* inputColor, |
| 492 const TransformedCoordsArray& coords, | 510 const TransformedCoordsArray& coords, |
| 493 const TextureSamplerArray& samplers) { | 511 const TextureSamplerArray& samplers) { |
| 494 this->emitUniforms(builder, key); | 512 this->emitUniforms(builder, key); |
| 495 // 2 copies of uniform array, 1 for each of vertex & fragment shader, | |
| 496 // to work around Xoom bug. Doesn't seem to cause performance decrease | |
| 497 // in test apps, but need to keep an eye on it. | |
| 498 fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_Visibility , | |
| 499 kFloat_GrSLType, "Conical2VSParams", 6); | |
| 500 fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibili ty, | |
| 501 kFloat_GrSLType, "Conical2FSParams", 6); | |
| 502 | 513 |
| 503 // For radial gradients without perspective we can pass the linear | 514 if (kVec2f_GrSLType == coords[0].type()) { |
| 504 // part of the quadratic as a varying. | 515 // For conical gradients without perspective we can pass the linear |
| 505 GrGLShaderBuilder::VertexBuilder* vertexBuilder = | 516 // part of the quadratic as a varying. |
| 506 (kVec2f_GrSLType == coords[0].type()) ? builder->getVertexBuilder() : NU LL; | |
| 507 if (NULL != vertexBuilder) { | |
| 508 vertexBuilder->addVarying(kFloat_GrSLType, "Conical2BCoeff", | |
| 509 &fVSVaryingName, &fFSVaryingName); | |
| 510 } | |
| 511 | |
| 512 // VS | |
| 513 { | |
| 514 SkString p2; // distance between centers | 517 SkString p2; // distance between centers |
| 515 SkString p3; // start radius | 518 SkString p3; // start radius |
| 516 SkString p5; // difference in radii (r1 - r0) | 519 SkString p5; // difference in radii (r1 - r0) |
| 517 builder->getUniformVariable(fVSParamUni).appendArrayAccess(2, &p2); | 520 builder->getUniformVariable(fVSParamUni).appendArrayAccess(2, &p2); |
| 518 builder->getUniformVariable(fVSParamUni).appendArrayAccess(3, &p3); | 521 builder->getUniformVariable(fVSParamUni).appendArrayAccess(3, &p3); |
| 519 builder->getUniformVariable(fVSParamUni).appendArrayAccess(5, &p5); | 522 builder->getUniformVariable(fVSParamUni).appendArrayAccess(5, &p5); |
| 520 | 523 |
| 521 // For radial gradients without perspective we can pass the linear | 524 builder->addVarying(kFloat_GrSLType, "Conical2BCoeff", &fVSVaryingName, &fFSVaryingName); |
| 522 // part of the quadratic as a varying. | 525 |
| 523 if (NULL != vertexBuilder) { | 526 // r2Var = -2 * (r2Parm[2] * varCoord.x - r2Param[3] * r2Param[5]) |
| 524 // r2Var = -2 * (r2Parm[2] * varCoord.x - r2Param[3] * r2Param[5]) | 527 builder->vsCodeAppendf("\t%s = -2.0 * (%s * %s.x + %s * %s);\n", |
| 525 vertexBuilder->vsCodeAppendf("\t%s = -2.0 * (%s * %s.x + %s * %s);\n ", | 528 fVSVaryingName, p2.c_str(), |
| 526 fVSVaryingName, p2.c_str(), | 529 coords[0].getVSName().c_str(), p3.c_str(), p5.c_s tr()); |
| 527 coords[0].getVSName().c_str(), p3.c_ str(), p5.c_str()); | |
| 528 } | |
| 529 } | 530 } |
| 530 | 531 |
| 531 // FS | 532 this->emitFragmentCode(builder, key, outputColor, inputColor, coords, sample rs); |
| 532 { | 533 } |
| 533 SkString coords2D = builder->ensureFSCoords2D(coords, 0); | |
| 534 SkString cName("c"); | |
| 535 SkString ac4Name("ac4"); | |
| 536 SkString dName("d"); | |
| 537 SkString qName("q"); | |
| 538 SkString r0Name("r0"); | |
| 539 SkString r1Name("r1"); | |
| 540 SkString tName("t"); | |
| 541 SkString p0; // 4a | |
| 542 SkString p1; // 1/a | |
| 543 SkString p2; // distance between centers | |
| 544 SkString p3; // start radius | |
| 545 SkString p4; // start radius squared | |
| 546 SkString p5; // difference in radii (r1 - r0) | |
| 547 | 534 |
| 548 builder->getUniformVariable(fFSParamUni).appendArrayAccess(0, &p0); | 535 void GrGLConical2Gradient::emitCode(GrGLShaderBuilder* builder, |
| 549 builder->getUniformVariable(fFSParamUni).appendArrayAccess(1, &p1); | 536 const GrDrawEffect&, |
| 550 builder->getUniformVariable(fFSParamUni).appendArrayAccess(2, &p2); | 537 EffectKey key, |
| 551 builder->getUniformVariable(fFSParamUni).appendArrayAccess(3, &p3); | 538 const char* outputColor, |
| 552 builder->getUniformVariable(fFSParamUni).appendArrayAccess(4, &p4); | 539 const char* inputColor, |
| 553 builder->getUniformVariable(fFSParamUni).appendArrayAccess(5, &p5); | 540 const TransformedCoordsArray& coords, |
| 541 const TextureSamplerArray& samplers) { | |
| 542 this->emitUniforms(builder, key); | |
| 543 this->emitFragmentCode(builder, key, outputColor, inputColor, coords, sample rs); | |
| 544 } | |
| 554 | 545 |
| 555 // If we we're able to interpolate the linear component, | 546 void GrGLConical2Gradient::emitUniforms(GrGLShaderBuilder* builder, EffectKey ke y) { |
| 556 // bVar is the varying; otherwise compute it | 547 this->INHERITED::emitUniforms(builder, key); |
| 557 SkString bVar; | 548 // 2 copies of uniform array, 1 for each of vertex & fragment shader, |
| 558 if (NULL != vertexBuilder) { | 549 // to work around Xoom bug. Doesn't seem to cause performance decrease |
| 559 bVar = fFSVaryingName; | 550 // in test apps, but need to keep an eye on it. |
| 560 } else { | 551 fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_Visibility , |
| 561 bVar = "b"; | 552 kFloat_GrSLType, "Conical2VSParams", 6); |
| 562 builder->fsCodeAppendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n ", | 553 fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibili ty, |
| 563 bVar.c_str(), p2.c_str(), coords2D.c_str(), | 554 kFloat_GrSLType, "Conical2FSParams", 6); |
| 564 p3.c_str(), p5.c_str()); | 555 } |
| 565 } | |
| 566 | 556 |
| 567 // output will default to transparent black (we simply won't write anyth ing | 557 void GrGLConical2Gradient::emitFragmentCode(GrGLShaderBuilder* builder, |
| 568 // else to it if invalid, instead of discarding or returning prematurely ) | 558 EffectKey key, |
| 569 builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); | 559 const char* outputColor, |
| 560 const char* inputColor, | |
| 561 const TransformedCoordsArray& coords , | |
| 562 const TextureSamplerArray& samplers) { | |
| 563 SkString coords2D = builder->ensureFSCoords2D(coords, 0); | |
| 564 SkString cName("c"); | |
| 565 SkString ac4Name("ac4"); | |
| 566 SkString dName("d"); | |
| 567 SkString qName("q"); | |
| 568 SkString r0Name("r0"); | |
| 569 SkString r1Name("r1"); | |
| 570 SkString tName("t"); | |
| 571 SkString p0; // 4a | |
| 572 SkString p1; // 1/a | |
| 573 SkString p2; // distance between centers | |
| 574 SkString p3; // start radius | |
| 575 SkString p4; // start radius squared | |
| 576 SkString p5; // difference in radii (r1 - r0) | |
| 570 | 577 |
| 571 // c = (x^2)+(y^2) - params[4] | 578 builder->getUniformVariable(fFSParamUni).appendArrayAccess(0, &p0); |
| 572 builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str() , | 579 builder->getUniformVariable(fFSParamUni).appendArrayAccess(1, &p1); |
| 573 coords2D.c_str(), coords2D.c_str(), | 580 builder->getUniformVariable(fFSParamUni).appendArrayAccess(2, &p2); |
| 574 p4.c_str()); | 581 builder->getUniformVariable(fFSParamUni).appendArrayAccess(3, &p3); |
| 582 builder->getUniformVariable(fFSParamUni).appendArrayAccess(4, &p4); | |
| 583 builder->getUniformVariable(fFSParamUni).appendArrayAccess(5, &p5); | |
| 575 | 584 |
| 576 // Non-degenerate case (quadratic) | 585 // If we we're able to interpolate the linear component, |
| 577 if (!fIsDegenerate) { | 586 // bVar is the varying; otherwise compute it |
| 587 SkString bVar; | |
| 588 if (NULL != fFSVaryingName) { | |
| 589 bVar = fFSVaryingName; | |
| 590 } else { | |
| 591 bVar = "b"; | |
| 592 builder->fsCodeAppendf("\tfloat %s = -2.0 * (%s * %s.x + %s * %s);\n", | |
| 593 bVar.c_str(), p2.c_str(), coords2D.c_str(), | |
| 594 p3.c_str(), p5.c_str()); | |
| 595 } | |
| 578 | 596 |
| 579 // ac4 = params[0] * c | 597 // output will default to transparent black (we simply won't write anything |
| 580 builder->fsCodeAppendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p 0.c_str(), | 598 // else to it if invalid, instead of discarding or returning prematurely) |
| 581 cName.c_str()); | 599 builder->fsCodeAppendf("\t%s = vec4(0.0,0.0,0.0,0.0);\n", outputColor); |
| 582 | 600 |
| 583 // d = b^2 - ac4 | 601 // c = (x^2)+(y^2) - params[4] |
| 584 builder->fsCodeAppendf("\tfloat %s = %s * %s - %s;\n", dName.c_str() , | 602 builder->fsCodeAppendf("\tfloat %s = dot(%s, %s) - %s;\n", cName.c_str(), |
| 585 bVar.c_str(), bVar.c_str(), ac4Name.c_str()); | 603 coords2D.c_str(), coords2D.c_str(), |
| 604 p4.c_str()); | |
| 586 | 605 |
| 587 // only proceed if discriminant is >= 0 | 606 // Non-degenerate case (quadratic) |
| 588 builder->fsCodeAppendf("\tif (%s >= 0.0) {\n", dName.c_str()); | 607 if (!fIsDegenerate) { |
| 589 | 608 |
| 590 // intermediate value we'll use to compute the roots | 609 // ac4 = params[0] * c |
| 591 // q = -0.5 * (b +/- sqrt(d)) | 610 builder->fsCodeAppendf("\tfloat %s = %s * %s;\n", ac4Name.c_str(), p0.c_ str(), |
| 592 builder->fsCodeAppendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1.0)" | 611 cName.c_str()); |
| 593 " * sqrt(%s));\n", qName.c_str(), bVar.c_str( ), | |
| 594 bVar.c_str(), dName.c_str()); | |
| 595 | 612 |
| 596 // compute both roots | 613 // d = b^2 - ac4 |
| 597 // r0 = q * params[1] | 614 builder->fsCodeAppendf("\tfloat %s = %s * %s - %s;\n", dName.c_str(), |
| 598 builder->fsCodeAppendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(), | 615 bVar.c_str(), bVar.c_str(), ac4Name.c_str()); |
| 599 qName.c_str(), p1.c_str()); | |
| 600 // r1 = c / q | |
| 601 builder->fsCodeAppendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(), | |
| 602 cName.c_str(), qName.c_str()); | |
| 603 | 616 |
| 604 // Note: If there are two roots that both generate radius(t) > 0, th e | 617 // only proceed if discriminant is >= 0 |
| 605 // Canvas spec says to choose the larger t. | 618 builder->fsCodeAppendf("\tif (%s >= 0.0) {\n", dName.c_str()); |
| 606 | 619 |
| 607 // so we'll look at the larger one first: | 620 // intermediate value we'll use to compute the roots |
| 608 builder->fsCodeAppendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str( ), | 621 // q = -0.5 * (b +/- sqrt(d)) |
| 609 r0Name.c_str(), r1Name.c_str()); | 622 builder->fsCodeAppendf("\t\tfloat %s = -0.5 * (%s + (%s < 0.0 ? -1.0 : 1 .0)" |
| 623 " * sqrt(%s));\n", qName.c_str(), bVar.c_str(), | |
| 624 bVar.c_str(), dName.c_str()); | |
| 610 | 625 |
| 611 // if r(t) > 0, then we're done; t will be our x coordinate | 626 // compute both roots |
| 612 builder->fsCodeAppendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_st r(), | 627 // r0 = q * params[1] |
| 613 p5.c_str(), p3.c_str()); | 628 builder->fsCodeAppendf("\t\tfloat %s = %s * %s;\n", r0Name.c_str(), |
| 629 qName.c_str(), p1.c_str()); | |
| 630 // r1 = c / q | |
| 631 builder->fsCodeAppendf("\t\tfloat %s = %s / %s;\n", r1Name.c_str(), | |
| 632 cName.c_str(), qName.c_str()); | |
| 614 | 633 |
| 615 builder->fsCodeAppend("\t\t"); | 634 // Note: If there are two roots that both generate radius(t) > 0, the |
| 616 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor , samplers); | 635 // Canvas spec says to choose the larger t. |
| 617 | 636 |
| 618 // otherwise, if r(t) for the larger root was <= 0, try the other ro ot | 637 // so we'll look at the larger one first: |
| 619 builder->fsCodeAppend("\t\t} else {\n"); | 638 builder->fsCodeAppendf("\t\tfloat %s = max(%s, %s);\n", tName.c_str(), |
| 620 builder->fsCodeAppendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(), | 639 r0Name.c_str(), r1Name.c_str()); |
| 621 r0Name.c_str(), r1Name.c_str()); | |
| 622 | 640 |
| 623 // if r(t) > 0 for the smaller root, then t will be our x coordinate | 641 // if r(t) > 0, then we're done; t will be our x coordinate |
| 624 builder->fsCodeAppendf("\t\t\tif (%s * %s + %s > 0.0) {\n", | 642 builder->fsCodeAppendf("\t\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), |
| 625 tName.c_str(), p5.c_str(), p3.c_str()); | 643 p5.c_str(), p3.c_str()); |
| 626 | 644 |
| 627 builder->fsCodeAppend("\t\t\t"); | 645 builder->fsCodeAppend("\t\t"); |
| 628 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor , samplers); | 646 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, sa mplers); |
| 629 | 647 |
| 630 // end if (r(t) > 0) for smaller root | 648 // otherwise, if r(t) for the larger root was <= 0, try the other root |
| 631 builder->fsCodeAppend("\t\t\t}\n"); | 649 builder->fsCodeAppend("\t\t} else {\n"); |
| 632 // end if (r(t) > 0), else, for larger root | 650 builder->fsCodeAppendf("\t\t\t%s = min(%s, %s);\n", tName.c_str(), |
| 633 builder->fsCodeAppend("\t\t}\n"); | 651 r0Name.c_str(), r1Name.c_str()); |
| 634 // end if (discriminant >= 0) | |
| 635 builder->fsCodeAppend("\t}\n"); | |
| 636 } else { | |
| 637 | 652 |
| 638 // linear case: t = -c/b | 653 // if r(t) > 0 for the smaller root, then t will be our x coordinate |
| 639 builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(), | 654 builder->fsCodeAppendf("\t\t\tif (%s * %s + %s > 0.0) {\n", |
| 640 cName.c_str(), bVar.c_str()); | 655 tName.c_str(), p5.c_str(), p3.c_str()); |
| 641 | 656 |
| 642 // if r(t) > 0, then t will be the x coordinate | 657 builder->fsCodeAppend("\t\t\t"); |
| 643 builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str( ), | 658 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, sa mplers); |
| 644 p5.c_str(), p3.c_str()); | 659 |
| 645 builder->fsCodeAppend("\t"); | 660 // end if (r(t) > 0) for smaller root |
| 646 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor , samplers); | 661 builder->fsCodeAppend("\t\t\t}\n"); |
| 647 builder->fsCodeAppend("\t}\n"); | 662 // end if (r(t) > 0), else, for larger root |
| 648 } | 663 builder->fsCodeAppend("\t\t}\n"); |
| 664 // end if (discriminant >= 0) | |
| 665 builder->fsCodeAppend("\t}\n"); | |
| 666 } else { | |
| 667 | |
| 668 // linear case: t = -c/b | |
| 669 builder->fsCodeAppendf("\tfloat %s = -(%s / %s);\n", tName.c_str(), | |
| 670 cName.c_str(), bVar.c_str()); | |
| 671 | |
| 672 // if r(t) > 0, then t will be the x coordinate | |
| 673 builder->fsCodeAppendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(), | |
| 674 p5.c_str(), p3.c_str()); | |
| 675 builder->fsCodeAppend("\t"); | |
| 676 this->emitColor(builder, tName.c_str(), key, outputColor, inputColor, sa mplers); | |
| 677 builder->fsCodeAppend("\t}\n"); | |
| 649 } | 678 } |
| 650 } | 679 } |
| 651 | 680 |
| 652 void GrGLConical2Gradient::setData(const GrGLUniformManager& uman, | 681 void GrGLConical2Gradient::setData(const GrGLUniformManager& uman, |
| 653 const GrDrawEffect& drawEffect) { | 682 const GrDrawEffect& drawEffect) { |
| 654 INHERITED::setData(uman, drawEffect); | 683 INHERITED::setData(uman, drawEffect); |
| 655 const GrConical2Gradient& data = drawEffect.castEffect<GrConical2Gradient>() ; | 684 const GrConical2Gradient& data = drawEffect.castEffect<GrConical2Gradient>() ; |
| 656 SkASSERT(data.isDegenerate() == fIsDegenerate); | 685 SkASSERT(data.isDegenerate() == fIsDegenerate); |
| 657 SkScalar centerX1 = data.center(); | 686 SkScalar centerX1 = data.center(); |
| 658 SkScalar radius0 = data.radius(); | 687 SkScalar radius0 = data.radius(); |
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| 751 str->appendScalar(fCenter2.fY); | 780 str->appendScalar(fCenter2.fY); |
| 752 str->append(") radius2: "); | 781 str->append(") radius2: "); |
| 753 str->appendScalar(fRadius2); | 782 str->appendScalar(fRadius2); |
| 754 str->append(" "); | 783 str->append(" "); |
| 755 | 784 |
| 756 this->INHERITED::toString(str); | 785 this->INHERITED::toString(str); |
| 757 | 786 |
| 758 str->append(")"); | 787 str->append(")"); |
| 759 } | 788 } |
| 760 #endif | 789 #endif |
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