| Index: third_party/WebKit/Source/modules/webgl/WebGLContextGroup.cpp
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| diff --git a/third_party/WebKit/Source/modules/webgl/WebGLContextGroup.cpp b/third_party/WebKit/Source/modules/webgl/WebGLContextGroup.cpp
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| index 0f7d79f5a4c0f6b25924bc361c1219bb6ae7844e..d8437939d8b11a132a3f1263a0298ad37d13524b 100644
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| --- a/third_party/WebKit/Source/modules/webgl/WebGLContextGroup.cpp
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| +++ b/third_party/WebKit/Source/modules/webgl/WebGLContextGroup.cpp
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| @@ -30,10 +30,12 @@ namespace blink {
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|  WebGLContextGroup::WebGLContextGroup() : m_numberOfContextLosses(0) {}
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|  
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|  gpu::gles2::GLES2Interface* WebGLContextGroup::getAGLInterface() {
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| -  // During an Oilpan GC where WebGL objects become unreachable at the same
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| -  // time the context does, the m_contexts set can be fully cleared out
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| -  // before WebGLObjects' destructors run. Since the calling code handles
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| -  // this gracefully, explicitly test for this possibility.
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| +  // It's possible that all of the WebGLRenderingContextBases (currently
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| +  // only one) referenced weakly by this WebGLContextGroup are GC'd before
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| +  // the (shared) WebGLObjects that it created. Since the calling code
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| +  // handles this gracefully, and since the graphical resources will have
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| +  // been implicitly reclaimed by the deletion of the context, explicitly
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| +  // test for this possibility.
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|    if (m_contexts.isEmpty())
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|      return nullptr;
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|  
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| 
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