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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "services/ui/ws/frame_generator.h" | 5 #include "services/ui/ws/frame_generator.h" |
| 6 | 6 |
| 7 #include "base/containers/adapters.h" | 7 #include "base/containers/adapters.h" |
| 8 #include "cc/output/compositor_frame.h" | 8 #include "cc/output/compositor_frame.h" |
| 9 #include "cc/quads/render_pass.h" | 9 #include "cc/quads/render_pass.h" |
| 10 #include "cc/quads/render_pass_draw_quad.h" | 10 #include "cc/quads/render_pass_draw_quad.h" |
| 11 #include "cc/quads/shared_quad_state.h" | 11 #include "cc/quads/shared_quad_state.h" |
| 12 #include "cc/quads/surface_draw_quad.h" | 12 #include "cc/quads/surface_draw_quad.h" |
| 13 #include "cc/surfaces/surface_id.h" | 13 #include "cc/surfaces/surface_id.h" |
| 14 #include "services/ui/ws/frame_generator_delegate.h" | 14 #include "services/ui/ws/frame_generator_delegate.h" |
| 15 #include "services/ui/ws/server_window.h" | 15 #include "services/ui/ws/server_window.h" |
| 16 #include "services/ui/ws/server_window_compositor_frame_sink_manager.h" | 16 #include "services/ui/ws/server_window_compositor_frame_sink_manager.h" |
| 17 #include "services/ui/ws/server_window_delegate.h" | 17 #include "services/ui/ws/server_window_delegate.h" |
| 18 | 18 |
| 19 namespace ui { | 19 namespace ui { |
| 20 | 20 |
| 21 namespace ws { | 21 namespace ws { |
| 22 | 22 |
| 23 FrameGenerator::FrameGenerator(FrameGeneratorDelegate* delegate, | 23 FrameGenerator::FrameGenerator(FrameGeneratorDelegate* delegate, |
| 24 ServerWindow* root_window) | 24 ServerWindow* root_window, |
| 25 float device_scale_factor) | |
| 25 : delegate_(delegate), | 26 : delegate_(delegate), |
| 26 root_window_(root_window), | 27 root_window_(root_window), |
| 28 device_scale_factor_(device_scale_factor), | |
| 27 top_level_root_surface_id_( | 29 top_level_root_surface_id_( |
| 28 cc::FrameSinkId(0, 0), | 30 cc::FrameSinkId(0, 0), |
| 29 cc::LocalFrameId(0, base::UnguessableToken::Create())), | 31 cc::LocalFrameId(0, base::UnguessableToken::Create())), |
| 30 binding_(this), | 32 binding_(this), |
| 31 weak_factory_(this) { | 33 weak_factory_(this) { |
| 32 DCHECK(delegate_); | 34 DCHECK(delegate_); |
| 33 } | 35 } |
| 34 | 36 |
| 35 FrameGenerator::~FrameGenerator() { | 37 FrameGenerator::~FrameGenerator() { |
| 36 RemoveDeadSurfaceReferences(); | 38 RemoveDeadSurfaceReferences(); |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 85 AddNewParentReferences(ref.child_id, surface_id); | 87 AddNewParentReferences(ref.child_id, surface_id); |
| 86 | 88 |
| 87 // Move the existing reference to list of references to remove after we submit | 89 // Move the existing reference to list of references to remove after we submit |
| 88 // the next CompositorFrame. Update local reference cache to be the new | 90 // the next CompositorFrame. Update local reference cache to be the new |
| 89 // reference. If this is the display root surface then removing this reference | 91 // reference. If this is the display root surface then removing this reference |
| 90 // will recursively remove any references it held. | 92 // will recursively remove any references it held. |
| 91 dead_references_.push_back(ref); | 93 dead_references_.push_back(ref); |
| 92 ref.child_id = surface_id; | 94 ref.child_id = surface_id; |
| 93 } | 95 } |
| 94 | 96 |
| 97 void FrameGenerator::UpdateDeviceScaleFactor(float device_scale_factor) { | |
|
sky
2016/12/03 16:28:30
Generally for trivial functions like this we use u
riajiang
2016/12/09 19:31:44
Done.
| |
| 98 device_scale_factor_ = device_scale_factor; | |
| 99 } | |
| 100 | |
| 95 void FrameGenerator::DidReceiveCompositorFrameAck() {} | 101 void FrameGenerator::DidReceiveCompositorFrameAck() {} |
| 96 | 102 |
| 97 void FrameGenerator::OnBeginFrame(const cc::BeginFrameArgs& begin_frame_arags) { | 103 void FrameGenerator::OnBeginFrame(const cc::BeginFrameArgs& begin_frame_arags) { |
| 98 if (!root_window_->visible()) | 104 if (!root_window_->visible()) |
| 99 return; | 105 return; |
| 100 | 106 |
| 101 // TODO(fsamuel): We should add a trace for generating a top level frame. | 107 // TODO(fsamuel): We should add a trace for generating a top level frame. |
| 102 cc::CompositorFrame frame(GenerateCompositorFrame(root_window_->bounds())); | 108 cc::CompositorFrame frame(GenerateCompositorFrame(root_window_->bounds())); |
| 103 | 109 |
| 104 if (compositor_frame_sink_) { | 110 if (compositor_frame_sink_) { |
| (...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 148 cc::FilterOperations filters; | 154 cc::FilterOperations filters; |
| 149 filters.Append(cc::FilterOperation::CreateInvertFilter(1.f)); | 155 filters.Append(cc::FilterOperation::CreateInvertFilter(1.f)); |
| 150 quad->SetNew(shared_state, output_rect, output_rect, render_pass_id, | 156 quad->SetNew(shared_state, output_rect, output_rect, render_pass_id, |
| 151 0 /* mask_resource_id */, gfx::Vector2dF() /* mask_uv_scale */, | 157 0 /* mask_resource_id */, gfx::Vector2dF() /* mask_uv_scale */, |
| 152 gfx::Size() /* mask_texture_size */, filters, | 158 gfx::Size() /* mask_texture_size */, filters, |
| 153 gfx::Vector2dF() /* filters_scale */, | 159 gfx::Vector2dF() /* filters_scale */, |
| 154 gfx::PointF() /* filters_origin */, | 160 gfx::PointF() /* filters_origin */, |
| 155 cc::FilterOperations() /* background_filters */); | 161 cc::FilterOperations() /* background_filters */); |
| 156 frame.render_pass_list.push_back(std::move(invert_pass)); | 162 frame.render_pass_list.push_back(std::move(invert_pass)); |
| 157 } | 163 } |
| 164 frame.metadata.device_scale_factor = device_scale_factor_; | |
| 158 | 165 |
| 159 return frame; | 166 return frame; |
| 160 } | 167 } |
| 161 | 168 |
| 162 void FrameGenerator::DrawWindowTree( | 169 void FrameGenerator::DrawWindowTree( |
| 163 cc::RenderPass* pass, | 170 cc::RenderPass* pass, |
| 164 ServerWindow* window, | 171 ServerWindow* window, |
| 165 const gfx::Vector2d& parent_to_root_origin_offset, | 172 const gfx::Vector2d& parent_to_root_origin_offset, |
| 166 float opacity) { | 173 float opacity) { |
| 167 if (!window->visible()) | 174 if (!window->visible()) |
| (...skipping 185 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 353 cc::SurfaceId underlay_surface_id = | 360 cc::SurfaceId underlay_surface_id = |
| 354 window->compositor_frame_sink_manager()->GetLatestSurfaceId( | 361 window->compositor_frame_sink_manager()->GetLatestSurfaceId( |
| 355 mojom::CompositorFrameSinkType::UNDERLAY); | 362 mojom::CompositorFrameSinkType::UNDERLAY); |
| 356 if (underlay_surface_id.is_valid()) | 363 if (underlay_surface_id.is_valid()) |
| 357 RemoveFrameSinkReference(underlay_surface_id.frame_sink_id()); | 364 RemoveFrameSinkReference(underlay_surface_id.frame_sink_id()); |
| 358 } | 365 } |
| 359 | 366 |
| 360 } // namespace ws | 367 } // namespace ws |
| 361 | 368 |
| 362 } // namespace ui | 369 } // namespace ui |
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