Index: src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp |
diff --git a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp |
index 6fd3d91c5aa67e1d94ad2d6f04702b0fbf4faf22..6adaf1964fc13b244bf7dddc4a01ea234a054f6b 100644 |
--- a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp |
+++ b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp |
@@ -7,20 +7,10 @@ |
*/ |
#include "gl/GrGLInterface.h" |
-#include "gl/GrGLUtil.h" |
+#include "gl/GrGLAssembleInterface.h" |
#define WIN32_LEAN_AND_MEAN |
#include <windows.h> |
-/* |
- * Windows makes the GL funcs all be __stdcall instead of __cdecl :( |
- * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall. |
- * Otherwise, a springboard would be needed that hides the calling convention. |
- */ |
- |
-#define SET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) GetProcAddress(alu.get(), "gl" #F); |
-#define WGL_SET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F); |
-#define WGL_SET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S); |
- |
class AutoLibraryUnload { |
public: |
AutoLibraryUnload(const char* moduleName) { |
@@ -37,288 +27,48 @@ private: |
HMODULE fModule; |
}; |
-const GrGLInterface* GrGLCreateNativeInterface() { |
- AutoLibraryUnload alu("opengl32.dll"); |
- if (NULL == alu.get()) { |
- return NULL; |
- } |
- |
- if (NULL != wglGetCurrentContext()) { |
- |
- // These should always be present and don't require wglGetProcAddress |
- GrGLGetStringProc glGetString = |
- (GrGLGetStringProc) GetProcAddress(alu.get(), "glGetString"); |
- GrGLGetIntegervProc glGetIntegerv = |
- (GrGLGetIntegervProc) GetProcAddress(alu.get(), "glGetIntegerv"); |
- if (NULL == glGetString || NULL == glGetIntegerv) { |
- return NULL; |
- } |
- |
- // This may or may not succeed depending on the gl version. |
- GrGLGetStringiProc glGetStringi = (GrGLGetStringiProc) wglGetProcAddress("glGetStringi"); |
- |
- GrGLExtensions extensions; |
- if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetIntegerv)) { |
- return NULL; |
- } |
- const char* versionString = (const char*) glGetString(GR_GL_VERSION); |
- GrGLVersion glVer = GrGLGetVersionFromString(versionString); |
- |
- if (glVer < GR_GL_VER(1,5)) { |
- // We must have array and element_array buffer objects. |
- return NULL; |
- } |
- GrGLInterface* interface = SkNEW(GrGLInterface); |
- |
- // Functions that are part of GL 1.1 will return NULL in |
- // wglGetProcAddress |
- SET_PROC(BindTexture) |
- SET_PROC(BlendFunc) |
- |
- if (glVer >= GR_GL_VER(1,4) || |
- extensions.has("GL_ARB_imaging") || |
- extensions.has("GL_EXT_blend_color")) { |
- WGL_SET_PROC(BlendColor); |
- } |
- |
- SET_PROC(Clear) |
- SET_PROC(ClearColor) |
- SET_PROC(ClearStencil) |
- SET_PROC(ColorMask) |
- SET_PROC(CopyTexSubImage2D) |
- SET_PROC(CullFace) |
- SET_PROC(DeleteTextures) |
- SET_PROC(DepthMask) |
- SET_PROC(Disable) |
- SET_PROC(DrawArrays) |
- SET_PROC(DrawElements) |
- SET_PROC(DrawBuffer) |
- SET_PROC(Enable) |
- SET_PROC(FrontFace) |
- SET_PROC(Finish) |
- SET_PROC(Flush) |
- SET_PROC(GenTextures) |
- SET_PROC(GetError) |
- SET_PROC(GetIntegerv) |
- SET_PROC(GetString) |
- SET_PROC(GetTexLevelParameteriv) |
- SET_PROC(LineWidth) |
- SET_PROC(PixelStorei) |
- SET_PROC(ReadBuffer) |
- SET_PROC(ReadPixels) |
- SET_PROC(Scissor) |
- SET_PROC(StencilFunc) |
- SET_PROC(StencilMask) |
- SET_PROC(StencilOp) |
- SET_PROC(TexImage2D) |
- SET_PROC(TexParameteri) |
- SET_PROC(TexParameteriv) |
- if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) { |
- WGL_SET_PROC(TexStorage2D); |
- } else if (extensions.has("GL_EXT_texture_storage")) { |
- WGL_SET_PROC_SUFFIX(TexStorage2D, EXT); |
- } |
- SET_PROC(TexSubImage2D) |
- SET_PROC(Viewport) |
- |
- WGL_SET_PROC(ActiveTexture); |
- WGL_SET_PROC(AttachShader); |
- WGL_SET_PROC(BeginQuery); |
- WGL_SET_PROC(BindAttribLocation); |
- WGL_SET_PROC(BindBuffer); |
- WGL_SET_PROC(BindFragDataLocation); |
- WGL_SET_PROC(BufferData); |
- WGL_SET_PROC(BufferSubData); |
- WGL_SET_PROC(CompileShader); |
- WGL_SET_PROC(CompressedTexImage2D); |
- WGL_SET_PROC(CreateProgram); |
- WGL_SET_PROC(CreateShader); |
- WGL_SET_PROC(DeleteBuffers); |
- WGL_SET_PROC(DeleteQueries); |
- WGL_SET_PROC(DeleteProgram); |
- WGL_SET_PROC(DeleteShader); |
- WGL_SET_PROC(DisableVertexAttribArray); |
- WGL_SET_PROC(DrawBuffers); |
- WGL_SET_PROC(EnableVertexAttribArray); |
- WGL_SET_PROC(EndQuery); |
- WGL_SET_PROC(GenBuffers); |
- WGL_SET_PROC(GenerateMipmap); |
- WGL_SET_PROC(GenQueries); |
- WGL_SET_PROC(GetBufferParameteriv); |
- WGL_SET_PROC(GetQueryiv); |
- WGL_SET_PROC(GetQueryObjectiv); |
- WGL_SET_PROC(GetQueryObjectuiv); |
- if (glVer > GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { |
- WGL_SET_PROC(GetQueryObjecti64v); |
- WGL_SET_PROC(GetQueryObjectui64v); |
- WGL_SET_PROC(QueryCounter); |
- } else if (extensions.has("GL_EXT_timer_query")) { |
- WGL_SET_PROC_SUFFIX(GetQueryObjecti64v, EXT); |
- WGL_SET_PROC_SUFFIX(GetQueryObjectui64v, EXT); |
- } |
- WGL_SET_PROC(GetProgramInfoLog); |
- WGL_SET_PROC(GetProgramiv); |
- WGL_SET_PROC(GetShaderInfoLog); |
- WGL_SET_PROC(GetShaderiv); |
- WGL_SET_PROC(GetStringi) |
- WGL_SET_PROC(GetUniformLocation); |
- WGL_SET_PROC(LinkProgram); |
- WGL_SET_PROC(ShaderSource); |
- WGL_SET_PROC(StencilFuncSeparate); |
- WGL_SET_PROC(StencilMaskSeparate); |
- WGL_SET_PROC(StencilOpSeparate); |
- WGL_SET_PROC(Uniform1f); |
- WGL_SET_PROC(Uniform1i); |
- WGL_SET_PROC(Uniform1fv); |
- WGL_SET_PROC(Uniform1iv); |
- WGL_SET_PROC(Uniform2f); |
- WGL_SET_PROC(Uniform2i); |
- WGL_SET_PROC(Uniform2fv); |
- WGL_SET_PROC(Uniform2iv); |
- WGL_SET_PROC(Uniform3f); |
- WGL_SET_PROC(Uniform3i); |
- WGL_SET_PROC(Uniform3fv); |
- WGL_SET_PROC(Uniform3iv); |
- WGL_SET_PROC(Uniform4f); |
- WGL_SET_PROC(Uniform4i); |
- WGL_SET_PROC(Uniform4fv); |
- WGL_SET_PROC(Uniform4iv); |
- WGL_SET_PROC(UniformMatrix2fv); |
- WGL_SET_PROC(UniformMatrix3fv); |
- WGL_SET_PROC(UniformMatrix4fv); |
- WGL_SET_PROC(UseProgram); |
- WGL_SET_PROC(VertexAttrib4fv); |
- WGL_SET_PROC(VertexAttribPointer); |
- WGL_SET_PROC(BindFragDataLocationIndexed); |
- |
- if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) { |
- // no ARB suffix for GL_ARB_vertex_array_object |
- WGL_SET_PROC(BindVertexArray); |
- WGL_SET_PROC(DeleteVertexArrays); |
- WGL_SET_PROC(GenVertexArrays); |
- } |
+class GLProcGetter { |
+public: |
+ GLProcGetter() : fGLLib("opengl32.dll") {} |
- // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since |
- // GL_ARB_framebuffer_object doesn't use ARB suffix.) |
- if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) { |
- WGL_SET_PROC(GenFramebuffers); |
- WGL_SET_PROC(GetFramebufferAttachmentParameteriv); |
- WGL_SET_PROC(GetRenderbufferParameteriv); |
- WGL_SET_PROC(BindFramebuffer); |
- WGL_SET_PROC(FramebufferTexture2D); |
- WGL_SET_PROC(CheckFramebufferStatus); |
- WGL_SET_PROC(DeleteFramebuffers); |
- WGL_SET_PROC(RenderbufferStorage); |
- WGL_SET_PROC(GenRenderbuffers); |
- WGL_SET_PROC(DeleteRenderbuffers); |
- WGL_SET_PROC(FramebufferRenderbuffer); |
- WGL_SET_PROC(BindRenderbuffer); |
- WGL_SET_PROC(RenderbufferStorageMultisample); |
- WGL_SET_PROC(BlitFramebuffer); |
- } else if (extensions.has("GL_EXT_framebuffer_object")) { |
- WGL_SET_PROC_SUFFIX(GenFramebuffers, EXT); |
- WGL_SET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); |
- WGL_SET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); |
- WGL_SET_PROC_SUFFIX(BindFramebuffer, EXT); |
- WGL_SET_PROC_SUFFIX(FramebufferTexture2D, EXT); |
- WGL_SET_PROC_SUFFIX(CheckFramebufferStatus, EXT); |
- WGL_SET_PROC_SUFFIX(DeleteFramebuffers, EXT); |
- WGL_SET_PROC_SUFFIX(RenderbufferStorage, EXT); |
- WGL_SET_PROC_SUFFIX(GenRenderbuffers, EXT); |
- WGL_SET_PROC_SUFFIX(DeleteRenderbuffers, EXT); |
- WGL_SET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); |
- WGL_SET_PROC_SUFFIX(BindRenderbuffer, EXT); |
- if (extensions.has("GL_EXT_framebuffer_multisample")) { |
- WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); |
- } |
- if (extensions.has("GL_EXT_framebuffer_blit")) { |
- WGL_SET_PROC_SUFFIX(BlitFramebuffer, EXT); |
- } |
- } else { |
- // we must have FBOs |
- delete interface; |
- return NULL; |
- } |
+ bool isInitialized() const { return NULL != fGLLib.get(); } |
- WGL_SET_PROC(MapBuffer); |
- if (extensions.has("GL_EXT_direct_state_access")) { |
- WGL_SET_PROC_SUFFIX(MatrixLoadf, EXT); |
- WGL_SET_PROC_SUFFIX(MatrixLoadIdentity, EXT); |
+ GrGLFuncPtr getProc(const char name[]) const { |
+ GrGLFuncPtr proc; |
+ if (NULL != (proc = (GrGLFuncPtr) GetProcAddress(fGLLib.get(), name))) { |
+ return proc; |
} |
- WGL_SET_PROC(UnmapBuffer); |
- |
- if (extensions.has("GL_NV_path_rendering")) { |
- WGL_SET_PROC_SUFFIX(PathCommands, NV); |
- WGL_SET_PROC_SUFFIX(PathCoords, NV); |
- WGL_SET_PROC_SUFFIX(PathSubCommands, NV); |
- WGL_SET_PROC_SUFFIX(PathSubCoords, NV); |
- WGL_SET_PROC_SUFFIX(PathString, NV); |
- WGL_SET_PROC_SUFFIX(PathGlyphs, NV); |
- WGL_SET_PROC_SUFFIX(PathGlyphRange, NV); |
- WGL_SET_PROC_SUFFIX(WeightPaths, NV); |
- WGL_SET_PROC_SUFFIX(CopyPath, NV); |
- WGL_SET_PROC_SUFFIX(InterpolatePaths, NV); |
- WGL_SET_PROC_SUFFIX(TransformPath, NV); |
- WGL_SET_PROC_SUFFIX(PathParameteriv, NV); |
- WGL_SET_PROC_SUFFIX(PathParameteri, NV); |
- WGL_SET_PROC_SUFFIX(PathParameterfv, NV); |
- WGL_SET_PROC_SUFFIX(PathParameterf, NV); |
- WGL_SET_PROC_SUFFIX(PathDashArray, NV); |
- WGL_SET_PROC_SUFFIX(GenPaths, NV); |
- WGL_SET_PROC_SUFFIX(DeletePaths, NV); |
- WGL_SET_PROC_SUFFIX(IsPath, NV); |
- WGL_SET_PROC_SUFFIX(PathStencilFunc, NV); |
- WGL_SET_PROC_SUFFIX(PathStencilDepthOffset, NV); |
- WGL_SET_PROC_SUFFIX(StencilFillPath, NV); |
- WGL_SET_PROC_SUFFIX(StencilStrokePath, NV); |
- WGL_SET_PROC_SUFFIX(StencilFillPathInstanced, NV); |
- WGL_SET_PROC_SUFFIX(StencilStrokePathInstanced, NV); |
- WGL_SET_PROC_SUFFIX(PathCoverDepthFunc, NV); |
- WGL_SET_PROC_SUFFIX(PathColorGen, NV); |
- WGL_SET_PROC_SUFFIX(PathTexGen, NV); |
- WGL_SET_PROC_SUFFIX(PathFogGen, NV); |
- WGL_SET_PROC_SUFFIX(CoverFillPath, NV); |
- WGL_SET_PROC_SUFFIX(CoverStrokePath, NV); |
- WGL_SET_PROC_SUFFIX(CoverFillPathInstanced, NV); |
- WGL_SET_PROC_SUFFIX(CoverStrokePathInstanced, NV); |
- WGL_SET_PROC_SUFFIX(GetPathParameteriv, NV); |
- WGL_SET_PROC_SUFFIX(GetPathParameterfv, NV); |
- WGL_SET_PROC_SUFFIX(GetPathCommands, NV); |
- WGL_SET_PROC_SUFFIX(GetPathCoords, NV); |
- WGL_SET_PROC_SUFFIX(GetPathDashArray, NV); |
- WGL_SET_PROC_SUFFIX(GetPathMetrics, NV); |
- WGL_SET_PROC_SUFFIX(GetPathMetricRange, NV); |
- WGL_SET_PROC_SUFFIX(GetPathSpacing, NV); |
- WGL_SET_PROC_SUFFIX(GetPathColorGeniv, NV); |
- WGL_SET_PROC_SUFFIX(GetPathColorGenfv, NV); |
- WGL_SET_PROC_SUFFIX(GetPathTexGeniv, NV); |
- WGL_SET_PROC_SUFFIX(GetPathTexGenfv, NV); |
- WGL_SET_PROC_SUFFIX(IsPointInFillPath, NV); |
- WGL_SET_PROC_SUFFIX(IsPointInStrokePath, NV); |
- WGL_SET_PROC_SUFFIX(GetPathLength, NV); |
- WGL_SET_PROC_SUFFIX(PointAlongPath, NV); |
+ if (NULL != (proc = (GrGLFuncPtr) wglGetProcAddress(name))) { |
+ return proc; |
} |
+ return NULL; |
+ } |
- if (extensions.has("GL_EXT_debug_marker")) { |
- WGL_SET_PROC_SUFFIX(InsertEventMarker, EXT); |
- WGL_SET_PROC_SUFFIX(PushGroupMarker, EXT); |
- WGL_SET_PROC_SUFFIX(PopGroupMarker, EXT); |
- } |
+private: |
+ AutoLibraryUnload fGLLib; |
+}; |
- if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_invalidate_subdata")) { |
- WGL_SET_PROC(InvalidateBufferData); |
- WGL_SET_PROC(InvalidateBufferSubData); |
- WGL_SET_PROC(InvalidateFramebuffer); |
- WGL_SET_PROC(InvalidateSubFramebuffer); |
- WGL_SET_PROC(InvalidateTexImage); |
- WGL_SET_PROC(InvalidateTexSubImage); |
- } |
+static GrGLFuncPtr win_get_gl_proc(void* ctx, const char name[]) { |
+ SkASSERT(NULL != ctx); |
+ SkASSERT(NULL != wglGetCurrentContext()); |
+ const GLProcGetter* getter = (const GLProcGetter*) ctx; |
+ return getter->getProc(name); |
+} |
- interface->fStandard = kGL_GrGLStandard; |
- interface->fExtensions.swap(&extensions); |
+/* |
+ * Windows makes the GL funcs all be __stdcall instead of __cdecl :( |
+ * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall. |
+ * Otherwise, a springboard would be needed that hides the calling convention. |
+ */ |
+const GrGLInterface* GrGLCreateNativeInterface() { |
+ if (NULL == wglGetCurrentContext()) { |
+ return NULL; |
+ } |
- return interface; |
- } else { |
+ GLProcGetter getter; |
+ if (!getter.isInitialized()) { |
return NULL; |
} |
+ |
+ return GrGLAssembleGLInterface(&getter, win_get_gl_proc); |
} |