| Index: src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
|
| diff --git a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
|
| index 6fd3d91c5aa67e1d94ad2d6f04702b0fbf4faf22..6adaf1964fc13b244bf7dddc4a01ea234a054f6b 100644
|
| --- a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
|
| +++ b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
|
| @@ -7,20 +7,10 @@
|
| */
|
|
|
| #include "gl/GrGLInterface.h"
|
| -#include "gl/GrGLUtil.h"
|
| +#include "gl/GrGLAssembleInterface.h"
|
| #define WIN32_LEAN_AND_MEAN
|
| #include <windows.h>
|
|
|
| -/*
|
| - * Windows makes the GL funcs all be __stdcall instead of __cdecl :(
|
| - * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall.
|
| - * Otherwise, a springboard would be needed that hides the calling convention.
|
| - */
|
| -
|
| -#define SET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) GetProcAddress(alu.get(), "gl" #F);
|
| -#define WGL_SET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F);
|
| -#define WGL_SET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S);
|
| -
|
| class AutoLibraryUnload {
|
| public:
|
| AutoLibraryUnload(const char* moduleName) {
|
| @@ -37,288 +27,48 @@ private:
|
| HMODULE fModule;
|
| };
|
|
|
| -const GrGLInterface* GrGLCreateNativeInterface() {
|
| - AutoLibraryUnload alu("opengl32.dll");
|
| - if (NULL == alu.get()) {
|
| - return NULL;
|
| - }
|
| -
|
| - if (NULL != wglGetCurrentContext()) {
|
| -
|
| - // These should always be present and don't require wglGetProcAddress
|
| - GrGLGetStringProc glGetString =
|
| - (GrGLGetStringProc) GetProcAddress(alu.get(), "glGetString");
|
| - GrGLGetIntegervProc glGetIntegerv =
|
| - (GrGLGetIntegervProc) GetProcAddress(alu.get(), "glGetIntegerv");
|
| - if (NULL == glGetString || NULL == glGetIntegerv) {
|
| - return NULL;
|
| - }
|
| -
|
| - // This may or may not succeed depending on the gl version.
|
| - GrGLGetStringiProc glGetStringi = (GrGLGetStringiProc) wglGetProcAddress("glGetStringi");
|
| -
|
| - GrGLExtensions extensions;
|
| - if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetIntegerv)) {
|
| - return NULL;
|
| - }
|
| - const char* versionString = (const char*) glGetString(GR_GL_VERSION);
|
| - GrGLVersion glVer = GrGLGetVersionFromString(versionString);
|
| -
|
| - if (glVer < GR_GL_VER(1,5)) {
|
| - // We must have array and element_array buffer objects.
|
| - return NULL;
|
| - }
|
| - GrGLInterface* interface = SkNEW(GrGLInterface);
|
| -
|
| - // Functions that are part of GL 1.1 will return NULL in
|
| - // wglGetProcAddress
|
| - SET_PROC(BindTexture)
|
| - SET_PROC(BlendFunc)
|
| -
|
| - if (glVer >= GR_GL_VER(1,4) ||
|
| - extensions.has("GL_ARB_imaging") ||
|
| - extensions.has("GL_EXT_blend_color")) {
|
| - WGL_SET_PROC(BlendColor);
|
| - }
|
| -
|
| - SET_PROC(Clear)
|
| - SET_PROC(ClearColor)
|
| - SET_PROC(ClearStencil)
|
| - SET_PROC(ColorMask)
|
| - SET_PROC(CopyTexSubImage2D)
|
| - SET_PROC(CullFace)
|
| - SET_PROC(DeleteTextures)
|
| - SET_PROC(DepthMask)
|
| - SET_PROC(Disable)
|
| - SET_PROC(DrawArrays)
|
| - SET_PROC(DrawElements)
|
| - SET_PROC(DrawBuffer)
|
| - SET_PROC(Enable)
|
| - SET_PROC(FrontFace)
|
| - SET_PROC(Finish)
|
| - SET_PROC(Flush)
|
| - SET_PROC(GenTextures)
|
| - SET_PROC(GetError)
|
| - SET_PROC(GetIntegerv)
|
| - SET_PROC(GetString)
|
| - SET_PROC(GetTexLevelParameteriv)
|
| - SET_PROC(LineWidth)
|
| - SET_PROC(PixelStorei)
|
| - SET_PROC(ReadBuffer)
|
| - SET_PROC(ReadPixels)
|
| - SET_PROC(Scissor)
|
| - SET_PROC(StencilFunc)
|
| - SET_PROC(StencilMask)
|
| - SET_PROC(StencilOp)
|
| - SET_PROC(TexImage2D)
|
| - SET_PROC(TexParameteri)
|
| - SET_PROC(TexParameteriv)
|
| - if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
|
| - WGL_SET_PROC(TexStorage2D);
|
| - } else if (extensions.has("GL_EXT_texture_storage")) {
|
| - WGL_SET_PROC_SUFFIX(TexStorage2D, EXT);
|
| - }
|
| - SET_PROC(TexSubImage2D)
|
| - SET_PROC(Viewport)
|
| -
|
| - WGL_SET_PROC(ActiveTexture);
|
| - WGL_SET_PROC(AttachShader);
|
| - WGL_SET_PROC(BeginQuery);
|
| - WGL_SET_PROC(BindAttribLocation);
|
| - WGL_SET_PROC(BindBuffer);
|
| - WGL_SET_PROC(BindFragDataLocation);
|
| - WGL_SET_PROC(BufferData);
|
| - WGL_SET_PROC(BufferSubData);
|
| - WGL_SET_PROC(CompileShader);
|
| - WGL_SET_PROC(CompressedTexImage2D);
|
| - WGL_SET_PROC(CreateProgram);
|
| - WGL_SET_PROC(CreateShader);
|
| - WGL_SET_PROC(DeleteBuffers);
|
| - WGL_SET_PROC(DeleteQueries);
|
| - WGL_SET_PROC(DeleteProgram);
|
| - WGL_SET_PROC(DeleteShader);
|
| - WGL_SET_PROC(DisableVertexAttribArray);
|
| - WGL_SET_PROC(DrawBuffers);
|
| - WGL_SET_PROC(EnableVertexAttribArray);
|
| - WGL_SET_PROC(EndQuery);
|
| - WGL_SET_PROC(GenBuffers);
|
| - WGL_SET_PROC(GenerateMipmap);
|
| - WGL_SET_PROC(GenQueries);
|
| - WGL_SET_PROC(GetBufferParameteriv);
|
| - WGL_SET_PROC(GetQueryiv);
|
| - WGL_SET_PROC(GetQueryObjectiv);
|
| - WGL_SET_PROC(GetQueryObjectuiv);
|
| - if (glVer > GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
|
| - WGL_SET_PROC(GetQueryObjecti64v);
|
| - WGL_SET_PROC(GetQueryObjectui64v);
|
| - WGL_SET_PROC(QueryCounter);
|
| - } else if (extensions.has("GL_EXT_timer_query")) {
|
| - WGL_SET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
|
| - WGL_SET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
|
| - }
|
| - WGL_SET_PROC(GetProgramInfoLog);
|
| - WGL_SET_PROC(GetProgramiv);
|
| - WGL_SET_PROC(GetShaderInfoLog);
|
| - WGL_SET_PROC(GetShaderiv);
|
| - WGL_SET_PROC(GetStringi)
|
| - WGL_SET_PROC(GetUniformLocation);
|
| - WGL_SET_PROC(LinkProgram);
|
| - WGL_SET_PROC(ShaderSource);
|
| - WGL_SET_PROC(StencilFuncSeparate);
|
| - WGL_SET_PROC(StencilMaskSeparate);
|
| - WGL_SET_PROC(StencilOpSeparate);
|
| - WGL_SET_PROC(Uniform1f);
|
| - WGL_SET_PROC(Uniform1i);
|
| - WGL_SET_PROC(Uniform1fv);
|
| - WGL_SET_PROC(Uniform1iv);
|
| - WGL_SET_PROC(Uniform2f);
|
| - WGL_SET_PROC(Uniform2i);
|
| - WGL_SET_PROC(Uniform2fv);
|
| - WGL_SET_PROC(Uniform2iv);
|
| - WGL_SET_PROC(Uniform3f);
|
| - WGL_SET_PROC(Uniform3i);
|
| - WGL_SET_PROC(Uniform3fv);
|
| - WGL_SET_PROC(Uniform3iv);
|
| - WGL_SET_PROC(Uniform4f);
|
| - WGL_SET_PROC(Uniform4i);
|
| - WGL_SET_PROC(Uniform4fv);
|
| - WGL_SET_PROC(Uniform4iv);
|
| - WGL_SET_PROC(UniformMatrix2fv);
|
| - WGL_SET_PROC(UniformMatrix3fv);
|
| - WGL_SET_PROC(UniformMatrix4fv);
|
| - WGL_SET_PROC(UseProgram);
|
| - WGL_SET_PROC(VertexAttrib4fv);
|
| - WGL_SET_PROC(VertexAttribPointer);
|
| - WGL_SET_PROC(BindFragDataLocationIndexed);
|
| -
|
| - if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
|
| - // no ARB suffix for GL_ARB_vertex_array_object
|
| - WGL_SET_PROC(BindVertexArray);
|
| - WGL_SET_PROC(DeleteVertexArrays);
|
| - WGL_SET_PROC(GenVertexArrays);
|
| - }
|
| +class GLProcGetter {
|
| +public:
|
| + GLProcGetter() : fGLLib("opengl32.dll") {}
|
|
|
| - // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
|
| - // GL_ARB_framebuffer_object doesn't use ARB suffix.)
|
| - if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
|
| - WGL_SET_PROC(GenFramebuffers);
|
| - WGL_SET_PROC(GetFramebufferAttachmentParameteriv);
|
| - WGL_SET_PROC(GetRenderbufferParameteriv);
|
| - WGL_SET_PROC(BindFramebuffer);
|
| - WGL_SET_PROC(FramebufferTexture2D);
|
| - WGL_SET_PROC(CheckFramebufferStatus);
|
| - WGL_SET_PROC(DeleteFramebuffers);
|
| - WGL_SET_PROC(RenderbufferStorage);
|
| - WGL_SET_PROC(GenRenderbuffers);
|
| - WGL_SET_PROC(DeleteRenderbuffers);
|
| - WGL_SET_PROC(FramebufferRenderbuffer);
|
| - WGL_SET_PROC(BindRenderbuffer);
|
| - WGL_SET_PROC(RenderbufferStorageMultisample);
|
| - WGL_SET_PROC(BlitFramebuffer);
|
| - } else if (extensions.has("GL_EXT_framebuffer_object")) {
|
| - WGL_SET_PROC_SUFFIX(GenFramebuffers, EXT);
|
| - WGL_SET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
|
| - WGL_SET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
|
| - WGL_SET_PROC_SUFFIX(BindFramebuffer, EXT);
|
| - WGL_SET_PROC_SUFFIX(FramebufferTexture2D, EXT);
|
| - WGL_SET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
|
| - WGL_SET_PROC_SUFFIX(DeleteFramebuffers, EXT);
|
| - WGL_SET_PROC_SUFFIX(RenderbufferStorage, EXT);
|
| - WGL_SET_PROC_SUFFIX(GenRenderbuffers, EXT);
|
| - WGL_SET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
|
| - WGL_SET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
|
| - WGL_SET_PROC_SUFFIX(BindRenderbuffer, EXT);
|
| - if (extensions.has("GL_EXT_framebuffer_multisample")) {
|
| - WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
|
| - }
|
| - if (extensions.has("GL_EXT_framebuffer_blit")) {
|
| - WGL_SET_PROC_SUFFIX(BlitFramebuffer, EXT);
|
| - }
|
| - } else {
|
| - // we must have FBOs
|
| - delete interface;
|
| - return NULL;
|
| - }
|
| + bool isInitialized() const { return NULL != fGLLib.get(); }
|
|
|
| - WGL_SET_PROC(MapBuffer);
|
| - if (extensions.has("GL_EXT_direct_state_access")) {
|
| - WGL_SET_PROC_SUFFIX(MatrixLoadf, EXT);
|
| - WGL_SET_PROC_SUFFIX(MatrixLoadIdentity, EXT);
|
| + GrGLFuncPtr getProc(const char name[]) const {
|
| + GrGLFuncPtr proc;
|
| + if (NULL != (proc = (GrGLFuncPtr) GetProcAddress(fGLLib.get(), name))) {
|
| + return proc;
|
| }
|
| - WGL_SET_PROC(UnmapBuffer);
|
| -
|
| - if (extensions.has("GL_NV_path_rendering")) {
|
| - WGL_SET_PROC_SUFFIX(PathCommands, NV);
|
| - WGL_SET_PROC_SUFFIX(PathCoords, NV);
|
| - WGL_SET_PROC_SUFFIX(PathSubCommands, NV);
|
| - WGL_SET_PROC_SUFFIX(PathSubCoords, NV);
|
| - WGL_SET_PROC_SUFFIX(PathString, NV);
|
| - WGL_SET_PROC_SUFFIX(PathGlyphs, NV);
|
| - WGL_SET_PROC_SUFFIX(PathGlyphRange, NV);
|
| - WGL_SET_PROC_SUFFIX(WeightPaths, NV);
|
| - WGL_SET_PROC_SUFFIX(CopyPath, NV);
|
| - WGL_SET_PROC_SUFFIX(InterpolatePaths, NV);
|
| - WGL_SET_PROC_SUFFIX(TransformPath, NV);
|
| - WGL_SET_PROC_SUFFIX(PathParameteriv, NV);
|
| - WGL_SET_PROC_SUFFIX(PathParameteri, NV);
|
| - WGL_SET_PROC_SUFFIX(PathParameterfv, NV);
|
| - WGL_SET_PROC_SUFFIX(PathParameterf, NV);
|
| - WGL_SET_PROC_SUFFIX(PathDashArray, NV);
|
| - WGL_SET_PROC_SUFFIX(GenPaths, NV);
|
| - WGL_SET_PROC_SUFFIX(DeletePaths, NV);
|
| - WGL_SET_PROC_SUFFIX(IsPath, NV);
|
| - WGL_SET_PROC_SUFFIX(PathStencilFunc, NV);
|
| - WGL_SET_PROC_SUFFIX(PathStencilDepthOffset, NV);
|
| - WGL_SET_PROC_SUFFIX(StencilFillPath, NV);
|
| - WGL_SET_PROC_SUFFIX(StencilStrokePath, NV);
|
| - WGL_SET_PROC_SUFFIX(StencilFillPathInstanced, NV);
|
| - WGL_SET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
|
| - WGL_SET_PROC_SUFFIX(PathCoverDepthFunc, NV);
|
| - WGL_SET_PROC_SUFFIX(PathColorGen, NV);
|
| - WGL_SET_PROC_SUFFIX(PathTexGen, NV);
|
| - WGL_SET_PROC_SUFFIX(PathFogGen, NV);
|
| - WGL_SET_PROC_SUFFIX(CoverFillPath, NV);
|
| - WGL_SET_PROC_SUFFIX(CoverStrokePath, NV);
|
| - WGL_SET_PROC_SUFFIX(CoverFillPathInstanced, NV);
|
| - WGL_SET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
|
| - WGL_SET_PROC_SUFFIX(GetPathParameteriv, NV);
|
| - WGL_SET_PROC_SUFFIX(GetPathParameterfv, NV);
|
| - WGL_SET_PROC_SUFFIX(GetPathCommands, NV);
|
| - WGL_SET_PROC_SUFFIX(GetPathCoords, NV);
|
| - WGL_SET_PROC_SUFFIX(GetPathDashArray, NV);
|
| - WGL_SET_PROC_SUFFIX(GetPathMetrics, NV);
|
| - WGL_SET_PROC_SUFFIX(GetPathMetricRange, NV);
|
| - WGL_SET_PROC_SUFFIX(GetPathSpacing, NV);
|
| - WGL_SET_PROC_SUFFIX(GetPathColorGeniv, NV);
|
| - WGL_SET_PROC_SUFFIX(GetPathColorGenfv, NV);
|
| - WGL_SET_PROC_SUFFIX(GetPathTexGeniv, NV);
|
| - WGL_SET_PROC_SUFFIX(GetPathTexGenfv, NV);
|
| - WGL_SET_PROC_SUFFIX(IsPointInFillPath, NV);
|
| - WGL_SET_PROC_SUFFIX(IsPointInStrokePath, NV);
|
| - WGL_SET_PROC_SUFFIX(GetPathLength, NV);
|
| - WGL_SET_PROC_SUFFIX(PointAlongPath, NV);
|
| + if (NULL != (proc = (GrGLFuncPtr) wglGetProcAddress(name))) {
|
| + return proc;
|
| }
|
| + return NULL;
|
| + }
|
|
|
| - if (extensions.has("GL_EXT_debug_marker")) {
|
| - WGL_SET_PROC_SUFFIX(InsertEventMarker, EXT);
|
| - WGL_SET_PROC_SUFFIX(PushGroupMarker, EXT);
|
| - WGL_SET_PROC_SUFFIX(PopGroupMarker, EXT);
|
| - }
|
| +private:
|
| + AutoLibraryUnload fGLLib;
|
| +};
|
|
|
| - if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_invalidate_subdata")) {
|
| - WGL_SET_PROC(InvalidateBufferData);
|
| - WGL_SET_PROC(InvalidateBufferSubData);
|
| - WGL_SET_PROC(InvalidateFramebuffer);
|
| - WGL_SET_PROC(InvalidateSubFramebuffer);
|
| - WGL_SET_PROC(InvalidateTexImage);
|
| - WGL_SET_PROC(InvalidateTexSubImage);
|
| - }
|
| +static GrGLFuncPtr win_get_gl_proc(void* ctx, const char name[]) {
|
| + SkASSERT(NULL != ctx);
|
| + SkASSERT(NULL != wglGetCurrentContext());
|
| + const GLProcGetter* getter = (const GLProcGetter*) ctx;
|
| + return getter->getProc(name);
|
| +}
|
|
|
| - interface->fStandard = kGL_GrGLStandard;
|
| - interface->fExtensions.swap(&extensions);
|
| +/*
|
| + * Windows makes the GL funcs all be __stdcall instead of __cdecl :(
|
| + * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall.
|
| + * Otherwise, a springboard would be needed that hides the calling convention.
|
| + */
|
| +const GrGLInterface* GrGLCreateNativeInterface() {
|
| + if (NULL == wglGetCurrentContext()) {
|
| + return NULL;
|
| + }
|
|
|
| - return interface;
|
| - } else {
|
| + GLProcGetter getter;
|
| + if (!getter.isInitialized()) {
|
| return NULL;
|
| }
|
| +
|
| + return GrGLAssembleGLInterface(&getter, win_get_gl_proc);
|
| }
|
|
|