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Unified Diff: src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp

Issue 254713006: Common GrGLInterface OpenGL setup function. (Closed) Base URL: https://skia.googlesource.com/skia.git@grgl
Patch Set: Address additional comment Created 6 years, 8 months ago
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Index: src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
diff --git a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
index 6fd3d91c5aa67e1d94ad2d6f04702b0fbf4faf22..6adaf1964fc13b244bf7dddc4a01ea234a054f6b 100644
--- a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
+++ b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
@@ -7,20 +7,10 @@
*/
#include "gl/GrGLInterface.h"
-#include "gl/GrGLUtil.h"
+#include "gl/GrGLAssembleInterface.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
-/*
- * Windows makes the GL funcs all be __stdcall instead of __cdecl :(
- * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall.
- * Otherwise, a springboard would be needed that hides the calling convention.
- */
-
-#define SET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) GetProcAddress(alu.get(), "gl" #F);
-#define WGL_SET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F);
-#define WGL_SET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S);
-
class AutoLibraryUnload {
public:
AutoLibraryUnload(const char* moduleName) {
@@ -37,288 +27,48 @@ private:
HMODULE fModule;
};
-const GrGLInterface* GrGLCreateNativeInterface() {
- AutoLibraryUnload alu("opengl32.dll");
- if (NULL == alu.get()) {
- return NULL;
- }
-
- if (NULL != wglGetCurrentContext()) {
-
- // These should always be present and don't require wglGetProcAddress
- GrGLGetStringProc glGetString =
- (GrGLGetStringProc) GetProcAddress(alu.get(), "glGetString");
- GrGLGetIntegervProc glGetIntegerv =
- (GrGLGetIntegervProc) GetProcAddress(alu.get(), "glGetIntegerv");
- if (NULL == glGetString || NULL == glGetIntegerv) {
- return NULL;
- }
-
- // This may or may not succeed depending on the gl version.
- GrGLGetStringiProc glGetStringi = (GrGLGetStringiProc) wglGetProcAddress("glGetStringi");
-
- GrGLExtensions extensions;
- if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetIntegerv)) {
- return NULL;
- }
- const char* versionString = (const char*) glGetString(GR_GL_VERSION);
- GrGLVersion glVer = GrGLGetVersionFromString(versionString);
-
- if (glVer < GR_GL_VER(1,5)) {
- // We must have array and element_array buffer objects.
- return NULL;
- }
- GrGLInterface* interface = SkNEW(GrGLInterface);
-
- // Functions that are part of GL 1.1 will return NULL in
- // wglGetProcAddress
- SET_PROC(BindTexture)
- SET_PROC(BlendFunc)
-
- if (glVer >= GR_GL_VER(1,4) ||
- extensions.has("GL_ARB_imaging") ||
- extensions.has("GL_EXT_blend_color")) {
- WGL_SET_PROC(BlendColor);
- }
-
- SET_PROC(Clear)
- SET_PROC(ClearColor)
- SET_PROC(ClearStencil)
- SET_PROC(ColorMask)
- SET_PROC(CopyTexSubImage2D)
- SET_PROC(CullFace)
- SET_PROC(DeleteTextures)
- SET_PROC(DepthMask)
- SET_PROC(Disable)
- SET_PROC(DrawArrays)
- SET_PROC(DrawElements)
- SET_PROC(DrawBuffer)
- SET_PROC(Enable)
- SET_PROC(FrontFace)
- SET_PROC(Finish)
- SET_PROC(Flush)
- SET_PROC(GenTextures)
- SET_PROC(GetError)
- SET_PROC(GetIntegerv)
- SET_PROC(GetString)
- SET_PROC(GetTexLevelParameteriv)
- SET_PROC(LineWidth)
- SET_PROC(PixelStorei)
- SET_PROC(ReadBuffer)
- SET_PROC(ReadPixels)
- SET_PROC(Scissor)
- SET_PROC(StencilFunc)
- SET_PROC(StencilMask)
- SET_PROC(StencilOp)
- SET_PROC(TexImage2D)
- SET_PROC(TexParameteri)
- SET_PROC(TexParameteriv)
- if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
- WGL_SET_PROC(TexStorage2D);
- } else if (extensions.has("GL_EXT_texture_storage")) {
- WGL_SET_PROC_SUFFIX(TexStorage2D, EXT);
- }
- SET_PROC(TexSubImage2D)
- SET_PROC(Viewport)
-
- WGL_SET_PROC(ActiveTexture);
- WGL_SET_PROC(AttachShader);
- WGL_SET_PROC(BeginQuery);
- WGL_SET_PROC(BindAttribLocation);
- WGL_SET_PROC(BindBuffer);
- WGL_SET_PROC(BindFragDataLocation);
- WGL_SET_PROC(BufferData);
- WGL_SET_PROC(BufferSubData);
- WGL_SET_PROC(CompileShader);
- WGL_SET_PROC(CompressedTexImage2D);
- WGL_SET_PROC(CreateProgram);
- WGL_SET_PROC(CreateShader);
- WGL_SET_PROC(DeleteBuffers);
- WGL_SET_PROC(DeleteQueries);
- WGL_SET_PROC(DeleteProgram);
- WGL_SET_PROC(DeleteShader);
- WGL_SET_PROC(DisableVertexAttribArray);
- WGL_SET_PROC(DrawBuffers);
- WGL_SET_PROC(EnableVertexAttribArray);
- WGL_SET_PROC(EndQuery);
- WGL_SET_PROC(GenBuffers);
- WGL_SET_PROC(GenerateMipmap);
- WGL_SET_PROC(GenQueries);
- WGL_SET_PROC(GetBufferParameteriv);
- WGL_SET_PROC(GetQueryiv);
- WGL_SET_PROC(GetQueryObjectiv);
- WGL_SET_PROC(GetQueryObjectuiv);
- if (glVer > GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
- WGL_SET_PROC(GetQueryObjecti64v);
- WGL_SET_PROC(GetQueryObjectui64v);
- WGL_SET_PROC(QueryCounter);
- } else if (extensions.has("GL_EXT_timer_query")) {
- WGL_SET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
- WGL_SET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
- }
- WGL_SET_PROC(GetProgramInfoLog);
- WGL_SET_PROC(GetProgramiv);
- WGL_SET_PROC(GetShaderInfoLog);
- WGL_SET_PROC(GetShaderiv);
- WGL_SET_PROC(GetStringi)
- WGL_SET_PROC(GetUniformLocation);
- WGL_SET_PROC(LinkProgram);
- WGL_SET_PROC(ShaderSource);
- WGL_SET_PROC(StencilFuncSeparate);
- WGL_SET_PROC(StencilMaskSeparate);
- WGL_SET_PROC(StencilOpSeparate);
- WGL_SET_PROC(Uniform1f);
- WGL_SET_PROC(Uniform1i);
- WGL_SET_PROC(Uniform1fv);
- WGL_SET_PROC(Uniform1iv);
- WGL_SET_PROC(Uniform2f);
- WGL_SET_PROC(Uniform2i);
- WGL_SET_PROC(Uniform2fv);
- WGL_SET_PROC(Uniform2iv);
- WGL_SET_PROC(Uniform3f);
- WGL_SET_PROC(Uniform3i);
- WGL_SET_PROC(Uniform3fv);
- WGL_SET_PROC(Uniform3iv);
- WGL_SET_PROC(Uniform4f);
- WGL_SET_PROC(Uniform4i);
- WGL_SET_PROC(Uniform4fv);
- WGL_SET_PROC(Uniform4iv);
- WGL_SET_PROC(UniformMatrix2fv);
- WGL_SET_PROC(UniformMatrix3fv);
- WGL_SET_PROC(UniformMatrix4fv);
- WGL_SET_PROC(UseProgram);
- WGL_SET_PROC(VertexAttrib4fv);
- WGL_SET_PROC(VertexAttribPointer);
- WGL_SET_PROC(BindFragDataLocationIndexed);
-
- if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
- // no ARB suffix for GL_ARB_vertex_array_object
- WGL_SET_PROC(BindVertexArray);
- WGL_SET_PROC(DeleteVertexArrays);
- WGL_SET_PROC(GenVertexArrays);
- }
+class GLProcGetter {
+public:
+ GLProcGetter() : fGLLib("opengl32.dll") {}
- // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
- // GL_ARB_framebuffer_object doesn't use ARB suffix.)
- if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
- WGL_SET_PROC(GenFramebuffers);
- WGL_SET_PROC(GetFramebufferAttachmentParameteriv);
- WGL_SET_PROC(GetRenderbufferParameteriv);
- WGL_SET_PROC(BindFramebuffer);
- WGL_SET_PROC(FramebufferTexture2D);
- WGL_SET_PROC(CheckFramebufferStatus);
- WGL_SET_PROC(DeleteFramebuffers);
- WGL_SET_PROC(RenderbufferStorage);
- WGL_SET_PROC(GenRenderbuffers);
- WGL_SET_PROC(DeleteRenderbuffers);
- WGL_SET_PROC(FramebufferRenderbuffer);
- WGL_SET_PROC(BindRenderbuffer);
- WGL_SET_PROC(RenderbufferStorageMultisample);
- WGL_SET_PROC(BlitFramebuffer);
- } else if (extensions.has("GL_EXT_framebuffer_object")) {
- WGL_SET_PROC_SUFFIX(GenFramebuffers, EXT);
- WGL_SET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
- WGL_SET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
- WGL_SET_PROC_SUFFIX(BindFramebuffer, EXT);
- WGL_SET_PROC_SUFFIX(FramebufferTexture2D, EXT);
- WGL_SET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
- WGL_SET_PROC_SUFFIX(DeleteFramebuffers, EXT);
- WGL_SET_PROC_SUFFIX(RenderbufferStorage, EXT);
- WGL_SET_PROC_SUFFIX(GenRenderbuffers, EXT);
- WGL_SET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
- WGL_SET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
- WGL_SET_PROC_SUFFIX(BindRenderbuffer, EXT);
- if (extensions.has("GL_EXT_framebuffer_multisample")) {
- WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
- }
- if (extensions.has("GL_EXT_framebuffer_blit")) {
- WGL_SET_PROC_SUFFIX(BlitFramebuffer, EXT);
- }
- } else {
- // we must have FBOs
- delete interface;
- return NULL;
- }
+ bool isInitialized() const { return NULL != fGLLib.get(); }
- WGL_SET_PROC(MapBuffer);
- if (extensions.has("GL_EXT_direct_state_access")) {
- WGL_SET_PROC_SUFFIX(MatrixLoadf, EXT);
- WGL_SET_PROC_SUFFIX(MatrixLoadIdentity, EXT);
+ GrGLFuncPtr getProc(const char name[]) const {
+ GrGLFuncPtr proc;
+ if (NULL != (proc = (GrGLFuncPtr) GetProcAddress(fGLLib.get(), name))) {
+ return proc;
}
- WGL_SET_PROC(UnmapBuffer);
-
- if (extensions.has("GL_NV_path_rendering")) {
- WGL_SET_PROC_SUFFIX(PathCommands, NV);
- WGL_SET_PROC_SUFFIX(PathCoords, NV);
- WGL_SET_PROC_SUFFIX(PathSubCommands, NV);
- WGL_SET_PROC_SUFFIX(PathSubCoords, NV);
- WGL_SET_PROC_SUFFIX(PathString, NV);
- WGL_SET_PROC_SUFFIX(PathGlyphs, NV);
- WGL_SET_PROC_SUFFIX(PathGlyphRange, NV);
- WGL_SET_PROC_SUFFIX(WeightPaths, NV);
- WGL_SET_PROC_SUFFIX(CopyPath, NV);
- WGL_SET_PROC_SUFFIX(InterpolatePaths, NV);
- WGL_SET_PROC_SUFFIX(TransformPath, NV);
- WGL_SET_PROC_SUFFIX(PathParameteriv, NV);
- WGL_SET_PROC_SUFFIX(PathParameteri, NV);
- WGL_SET_PROC_SUFFIX(PathParameterfv, NV);
- WGL_SET_PROC_SUFFIX(PathParameterf, NV);
- WGL_SET_PROC_SUFFIX(PathDashArray, NV);
- WGL_SET_PROC_SUFFIX(GenPaths, NV);
- WGL_SET_PROC_SUFFIX(DeletePaths, NV);
- WGL_SET_PROC_SUFFIX(IsPath, NV);
- WGL_SET_PROC_SUFFIX(PathStencilFunc, NV);
- WGL_SET_PROC_SUFFIX(PathStencilDepthOffset, NV);
- WGL_SET_PROC_SUFFIX(StencilFillPath, NV);
- WGL_SET_PROC_SUFFIX(StencilStrokePath, NV);
- WGL_SET_PROC_SUFFIX(StencilFillPathInstanced, NV);
- WGL_SET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
- WGL_SET_PROC_SUFFIX(PathCoverDepthFunc, NV);
- WGL_SET_PROC_SUFFIX(PathColorGen, NV);
- WGL_SET_PROC_SUFFIX(PathTexGen, NV);
- WGL_SET_PROC_SUFFIX(PathFogGen, NV);
- WGL_SET_PROC_SUFFIX(CoverFillPath, NV);
- WGL_SET_PROC_SUFFIX(CoverStrokePath, NV);
- WGL_SET_PROC_SUFFIX(CoverFillPathInstanced, NV);
- WGL_SET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
- WGL_SET_PROC_SUFFIX(GetPathParameteriv, NV);
- WGL_SET_PROC_SUFFIX(GetPathParameterfv, NV);
- WGL_SET_PROC_SUFFIX(GetPathCommands, NV);
- WGL_SET_PROC_SUFFIX(GetPathCoords, NV);
- WGL_SET_PROC_SUFFIX(GetPathDashArray, NV);
- WGL_SET_PROC_SUFFIX(GetPathMetrics, NV);
- WGL_SET_PROC_SUFFIX(GetPathMetricRange, NV);
- WGL_SET_PROC_SUFFIX(GetPathSpacing, NV);
- WGL_SET_PROC_SUFFIX(GetPathColorGeniv, NV);
- WGL_SET_PROC_SUFFIX(GetPathColorGenfv, NV);
- WGL_SET_PROC_SUFFIX(GetPathTexGeniv, NV);
- WGL_SET_PROC_SUFFIX(GetPathTexGenfv, NV);
- WGL_SET_PROC_SUFFIX(IsPointInFillPath, NV);
- WGL_SET_PROC_SUFFIX(IsPointInStrokePath, NV);
- WGL_SET_PROC_SUFFIX(GetPathLength, NV);
- WGL_SET_PROC_SUFFIX(PointAlongPath, NV);
+ if (NULL != (proc = (GrGLFuncPtr) wglGetProcAddress(name))) {
+ return proc;
}
+ return NULL;
+ }
- if (extensions.has("GL_EXT_debug_marker")) {
- WGL_SET_PROC_SUFFIX(InsertEventMarker, EXT);
- WGL_SET_PROC_SUFFIX(PushGroupMarker, EXT);
- WGL_SET_PROC_SUFFIX(PopGroupMarker, EXT);
- }
+private:
+ AutoLibraryUnload fGLLib;
+};
- if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_invalidate_subdata")) {
- WGL_SET_PROC(InvalidateBufferData);
- WGL_SET_PROC(InvalidateBufferSubData);
- WGL_SET_PROC(InvalidateFramebuffer);
- WGL_SET_PROC(InvalidateSubFramebuffer);
- WGL_SET_PROC(InvalidateTexImage);
- WGL_SET_PROC(InvalidateTexSubImage);
- }
+static GrGLFuncPtr win_get_gl_proc(void* ctx, const char name[]) {
+ SkASSERT(NULL != ctx);
+ SkASSERT(NULL != wglGetCurrentContext());
+ const GLProcGetter* getter = (const GLProcGetter*) ctx;
+ return getter->getProc(name);
+}
- interface->fStandard = kGL_GrGLStandard;
- interface->fExtensions.swap(&extensions);
+/*
+ * Windows makes the GL funcs all be __stdcall instead of __cdecl :(
+ * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall.
+ * Otherwise, a springboard would be needed that hides the calling convention.
+ */
+const GrGLInterface* GrGLCreateNativeInterface() {
+ if (NULL == wglGetCurrentContext()) {
+ return NULL;
+ }
- return interface;
- } else {
+ GLProcGetter getter;
+ if (!getter.isInitialized()) {
return NULL;
}
+
+ return GrGLAssembleGLInterface(&getter, win_get_gl_proc);
}
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