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1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc | 1 // Modified from chromium/src/webkit/glue/gl_bindings_skia_cmd_buffer.cc |
2 | 2 |
3 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 3 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
4 // Use of this source code is governed by a BSD-style license that can be | 4 // Use of this source code is governed by a BSD-style license that can be |
5 // found in the LICENSE file. | 5 // found in the LICENSE file. |
6 | 6 |
7 #include "gl/GrGLInterface.h" | |
8 #include "gl/GrGLAssembleInterface.h" | |
7 #include "gl/GrGLExtensions.h" | 9 #include "gl/GrGLExtensions.h" |
8 #include "gl/GrGLInterface.h" | |
9 #include "gl/GrGLUtil.h" | 10 #include "gl/GrGLUtil.h" |
10 | 11 |
11 #ifndef GL_GLEXT_PROTOTYPES | 12 #ifndef GL_GLEXT_PROTOTYPES |
12 #define GL_GLEXT_PROTOTYPES | 13 #define GL_GLEXT_PROTOTYPES |
13 #endif | 14 #endif |
14 | 15 |
15 #include <GLES2/gl2.h> | 16 #include <GLES2/gl2.h> |
16 #include <GLES2/gl2ext.h> | 17 #include <GLES2/gl2ext.h> |
17 | 18 |
18 #include <EGL/egl.h> | 19 #include <EGL/egl.h> |
(...skipping 192 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
211 functions->fInvalidateSubFramebuffer = (GrGLInvalidateSubFramebufferProc) eg lGetProcAddress("glInvalidateSubFramebuffer"); | 212 functions->fInvalidateSubFramebuffer = (GrGLInvalidateSubFramebufferProc) eg lGetProcAddress("glInvalidateSubFramebuffer"); |
212 #endif | 213 #endif |
213 functions->fInvalidateBufferData = (GrGLInvalidateBufferDataProc) eglGetProc Address("glInvalidateBufferData"); | 214 functions->fInvalidateBufferData = (GrGLInvalidateBufferDataProc) eglGetProc Address("glInvalidateBufferData"); |
214 functions->fInvalidateBufferSubData = (GrGLInvalidateBufferSubDataProc) eglG etProcAddress("glInvalidateBufferSubData"); | 215 functions->fInvalidateBufferSubData = (GrGLInvalidateBufferSubDataProc) eglG etProcAddress("glInvalidateBufferSubData"); |
215 functions->fInvalidateTexImage = (GrGLInvalidateTexImageProc) eglGetProcAddr ess("glInvalidateTexImage"); | 216 functions->fInvalidateTexImage = (GrGLInvalidateTexImageProc) eglGetProcAddr ess("glInvalidateTexImage"); |
216 functions->fInvalidateTexSubImage = (GrGLInvalidateTexSubImageProc) eglGetPr ocAddress("glInvalidateTexSubImage"); | 217 functions->fInvalidateTexSubImage = (GrGLInvalidateTexSubImageProc) eglGetPr ocAddress("glInvalidateTexSubImage"); |
217 | 218 |
218 return interface; | 219 return interface; |
219 } | 220 } |
220 | 221 |
221 static GrGLInterface* create_desktop_interface(GrGLVersion version, | 222 static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) { |
222 const GrGLExtensions& extensions) { | 223 SkASSERT(NULL == ctx); |
223 // Currently this assumes a 4.4 context or later. Supporting lower GL versio ns would require | 224 return eglGetProcAddress(name); |
224 // getting suffixed versions of pointers for supported extensions. | 225 } |
225 if (version < GR_GL_VER(4,4)) { | |
226 return NULL; | |
227 } | |
228 | 226 |
229 GrGLInterface* interface = SkNEW(GrGLInterface); | 227 static const GrGLInterface* create_desktop_interface() { |
230 interface->fStandard = kGL_GrGLStandard; | 228 return GrGLAssembleGLInterface(NULL, android_get_gl_proc); |
231 GrGLInterface::Functions* functions = &interface->fFunctions; | |
232 | |
233 functions->fActiveTexture = (GrGLActiveTextureProc) eglGetProcAddress("glAct iveTexture"); | |
234 functions->fAttachShader = (GrGLAttachShaderProc) eglGetProcAddress("glAttac hShader"); | |
235 functions->fBeginQuery = (GrGLBeginQueryProc) eglGetProcAddress("glBeginQuer y"); | |
236 functions->fBindAttribLocation = (GrGLBindAttribLocationProc) eglGetProcAddr ess("glBindAttribLocation"); | |
237 functions->fBindBuffer = (GrGLBindBufferProc) eglGetProcAddress("glBindBuffe r"); | |
238 functions->fBindFragDataLocation = (GrGLBindFragDataLocationProc) eglGetProc Address("glBindFragDataLocation"); | |
239 functions->fBindFragDataLocationIndexed = (GrGLBindFragDataLocationIndexedPr oc) eglGetProcAddress("glBindFragDataLocationIndexed"); | |
240 functions->fBindFramebuffer = (GrGLBindFramebufferProc) eglGetProcAddress("g lBindFramebuffer"); | |
241 functions->fBindRenderbuffer = (GrGLBindRenderbufferProc) eglGetProcAddress( "glBindRenderbuffer"); | |
242 functions->fBindTexture = (GrGLBindTextureProc) eglGetProcAddress("glBindTex ture"); | |
243 functions->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("g lBindVertexArray"); | |
244 functions->fBlendColor = (GrGLBlendColorProc) eglGetProcAddress("glBlendColo r"); | |
245 functions->fBlendFunc = (GrGLBlendFuncProc) eglGetProcAddress("glBlendFunc") ; | |
246 functions->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("g lBlitFramebuffer"); | |
247 functions->fBufferData = (GrGLBufferDataProc) eglGetProcAddress("glBufferDat a"); | |
248 functions->fBufferSubData = (GrGLBufferSubDataProc) eglGetProcAddress("glBuf ferSubData"); | |
249 functions->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGet ProcAddress("glCheckFramebufferStatus"); | |
250 functions->fClear = (GrGLClearProc) eglGetProcAddress("glClear"); | |
251 functions->fClearColor = (GrGLClearColorProc) eglGetProcAddress("glClearColo r"); | |
252 functions->fClearStencil = (GrGLClearStencilProc) eglGetProcAddress("glClear Stencil"); | |
253 functions->fColorMask = (GrGLColorMaskProc) eglGetProcAddress("glColorMask") ; | |
254 functions->fCompileShader = (GrGLCompileShaderProc) eglGetProcAddress("glCom pileShader"); | |
255 functions->fCompressedTexImage2D = (GrGLCompressedTexImage2DProc) eglGetProc Address("glCompressedTexImage2D"); | |
256 functions->fCopyTexSubImage2D = (GrGLCopyTexSubImage2DProc) eglGetProcAddres s("glCopyTexSubImage2D"); | |
257 functions->fCreateProgram = (GrGLCreateProgramProc) eglGetProcAddress("glCre ateProgram"); | |
258 functions->fCreateShader = (GrGLCreateShaderProc) eglGetProcAddress("glCreat eShader"); | |
259 functions->fCullFace = (GrGLCullFaceProc) eglGetProcAddress("glCullFace"); | |
260 functions->fDeleteBuffers = (GrGLDeleteBuffersProc) eglGetProcAddress("glDel eteBuffers"); | |
261 functions->fDeleteFramebuffers = (GrGLDeleteFramebuffersProc) eglGetProcAddr ess("glDeleteFramebuffers"); | |
262 functions->fDeleteProgram = (GrGLDeleteProgramProc) eglGetProcAddress("glDel eteProgram"); | |
263 functions->fDeleteQueries = (GrGLDeleteQueriesProc) eglGetProcAddress("glDel eteQueries"); | |
264 functions->fDeleteRenderbuffers = (GrGLDeleteRenderbuffersProc) eglGetProcAd dress("glDeleteRenderbuffers"); | |
265 functions->fDeleteShader = (GrGLDeleteShaderProc) eglGetProcAddress("glDelet eShader"); | |
266 functions->fDeleteTextures = (GrGLDeleteTexturesProc) eglGetProcAddress("glD eleteTextures"); | |
267 functions->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddr ess("glDeleteVertexArrays"); | |
268 functions->fDepthMask = (GrGLDepthMaskProc) eglGetProcAddress("glDepthMask") ; | |
269 functions->fDisable = (GrGLDisableProc) eglGetProcAddress("glDisable"); | |
270 functions->fDisableVertexAttribArray = (GrGLDisableVertexAttribArrayProc) eg lGetProcAddress("glDisableVertexAttribArray"); | |
271 functions->fDrawArrays = (GrGLDrawArraysProc) eglGetProcAddress("glDrawArray s"); | |
272 functions->fDrawBuffer = (GrGLDrawBufferProc) eglGetProcAddress("glDrawBuffe r"); | |
273 functions->fDrawBuffers = (GrGLDrawBuffersProc) eglGetProcAddress("glDrawBuf fers"); | |
274 functions->fDrawElements = (GrGLDrawElementsProc) eglGetProcAddress("glDrawE lements"); | |
275 functions->fEnable = (GrGLEnableProc) eglGetProcAddress("glEnable"); | |
276 functions->fEnableVertexAttribArray = (GrGLEnableVertexAttribArrayProc) eglG etProcAddress("glEnableVertexAttribArray"); | |
277 functions->fEndQuery = (GrGLEndQueryProc) eglGetProcAddress("glEndQuery"); | |
278 functions->fFinish = (GrGLFinishProc) eglGetProcAddress("glFinish"); | |
279 functions->fFlush = (GrGLFlushProc) eglGetProcAddress("glFlush"); | |
280 functions->fFramebufferRenderbuffer = (GrGLFramebufferRenderbufferProc) eglG etProcAddress("glFramebufferRenderbuffer"); | |
281 functions->fFramebufferTexture2D = (GrGLFramebufferTexture2DProc) eglGetProc Address("glFramebufferTexture2D"); | |
282 functions->fFrontFace = (GrGLFrontFaceProc) eglGetProcAddress("glFrontFace") ; | |
283 functions->fGenBuffers = (GrGLGenBuffersProc) eglGetProcAddress("glGenBuffer s"); | |
284 functions->fGenFramebuffers = (GrGLGenFramebuffersProc) eglGetProcAddress("g lGenFramebuffers"); | |
285 functions->fGenerateMipmap = (GrGLGenerateMipmapProc) eglGetProcAddress("glG enerateMipmap"); | |
286 functions->fGenQueries = (GrGLGenQueriesProc) eglGetProcAddress("glGenQuerie s"); | |
287 functions->fGenRenderbuffers = (GrGLGenRenderbuffersProc) eglGetProcAddress( "glGenRenderbuffers"); | |
288 functions->fGenTextures = (GrGLGenTexturesProc) eglGetProcAddress("glGenText ures"); | |
289 functions->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("g lGenVertexArrays"); | |
290 functions->fGetBufferParameteriv = (GrGLGetBufferParameterivProc) eglGetProc Address("glGetBufferParameteriv"); | |
291 functions->fGetError = (GrGLGetErrorProc) eglGetProcAddress("glGetError"); | |
292 functions->fGetFramebufferAttachmentParameteriv = (GrGLGetFramebufferAttachm entParameterivProc) eglGetProcAddress("glGetFramebufferAttachmentParameteriv"); | |
293 functions->fGetIntegerv = (GrGLGetIntegervProc) eglGetProcAddress("glGetInte gerv"); | |
294 functions->fGetQueryObjecti64v = (GrGLGetQueryObjecti64vProc) eglGetProcAddr ess("glGetQueryObjecti64v"); | |
295 functions->fGetQueryObjectiv = (GrGLGetQueryObjectivProc) eglGetProcAddress( "glGetQueryObjectiv"); | |
296 functions->fGetQueryObjectui64v = (GrGLGetQueryObjectui64vProc) eglGetProcAd dress("glGetQueryObjectui64v"); | |
297 functions->fGetQueryObjectuiv = (GrGLGetQueryObjectuivProc) eglGetProcAddres s("glGetQueryObjectuiv"); | |
298 functions->fGetQueryiv = (GrGLGetQueryivProc) eglGetProcAddress("glGetQueryi v"); | |
299 functions->fGetProgramInfoLog = (GrGLGetProgramInfoLogProc) eglGetProcAddres s("glGetProgramInfoLog"); | |
300 functions->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetPr ogramiv"); | |
301 functions->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc ) eglGetProcAddress("glGetRenderbufferParameteriv"); | |
302 functions->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress( "glGetShaderInfoLog"); | |
303 functions->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShad eriv"); | |
304 functions->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString") ; | |
305 functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetString i"); | |
306 functions->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGet ProcAddress("glGetTexLevelParameteriv"); | |
307 functions->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddr ess("glGetUniformLocation"); | |
308 functions->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth") ; | |
309 functions->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkPro gram"); | |
310 functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer") ; | |
311 if (extensions.has("GL_EXT_direct_state_access")) { | |
312 functions->fMatrixLoadf = (GrGLMatrixLoadfProc) eglGetProcAddress("glMat rixLoadfEXT"); | |
313 functions->fMatrixLoadIdentity = (GrGLMatrixLoadIdentityProc) eglGetProc Address("glMatrixLoadIdentityEXT"); | |
314 } | |
315 functions->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelSt orei"); | |
316 functions->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQuery Counter"); | |
317 functions->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffe r"); | |
318 functions->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixel s"); | |
319 functions->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAd dress("glRenderbufferStorage"); | |
320 functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisa mpleProc) eglGetProcAddress("glRenderbufferStorageMultisample"); | |
321 functions->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor"); | |
322 functions->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShade rSource"); | |
323 functions->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencil Func"); | |
324 functions->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAd dress("glStencilFuncSeparate"); | |
325 functions->fStencilMask = (GrGLStencilMaskProc) eglGetProcAddress("glStencil Mask"); | |
326 functions->fStencilMaskSeparate = (GrGLStencilMaskSeparateProc) eglGetProcAd dress("glStencilMaskSeparate"); | |
327 functions->fStencilOp = (GrGLStencilOpProc) eglGetProcAddress("glStencilOp") ; | |
328 functions->fStencilOpSeparate = (GrGLStencilOpSeparateProc) eglGetProcAddres s("glStencilOpSeparate"); | |
329 functions->fTexImage2D = (GrGLTexImage2DProc) eglGetProcAddress("glTexImage2 D"); | |
330 functions->fTexParameteri = (GrGLTexParameteriProc) eglGetProcAddress("glTex Parameteri"); | |
331 functions->fTexParameteriv = (GrGLTexParameterivProc) eglGetProcAddress("glT exParameteriv"); | |
332 functions->fTexSubImage2D = (GrGLTexSubImage2DProc) eglGetProcAddress("glTex SubImage2D"); | |
333 functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexSt orage2D"); | |
334 functions->fUniform1f = (GrGLUniform1fProc) eglGetProcAddress("glUniform1f") ; | |
335 functions->fUniform1i = (GrGLUniform1iProc) eglGetProcAddress("glUniform1i") ; | |
336 functions->fUniform1fv = (GrGLUniform1fvProc) eglGetProcAddress("glUniform1f v"); | |
337 functions->fUniform1iv = (GrGLUniform1ivProc) eglGetProcAddress("glUniform1i v"); | |
338 functions->fUniform2f = (GrGLUniform2fProc) eglGetProcAddress("glUniform2f") ; | |
339 functions->fUniform2i = (GrGLUniform2iProc) eglGetProcAddress("glUniform2i") ; | |
340 functions->fUniform2fv = (GrGLUniform2fvProc) eglGetProcAddress("glUniform2f v"); | |
341 functions->fUniform2iv = (GrGLUniform2ivProc) eglGetProcAddress("glUniform2i v"); | |
342 functions->fUniform3f = (GrGLUniform3fProc) eglGetProcAddress("glUniform3f") ; | |
343 functions->fUniform3i = (GrGLUniform3iProc) eglGetProcAddress("glUniform3i") ; | |
344 functions->fUniform3fv = (GrGLUniform3fvProc) eglGetProcAddress("glUniform3f v"); | |
345 functions->fUniform3iv = (GrGLUniform3ivProc) eglGetProcAddress("glUniform3i v"); | |
346 functions->fUniform4f = (GrGLUniform4fProc) eglGetProcAddress("glUniform4f") ; | |
347 functions->fUniform4i = (GrGLUniform4iProc) eglGetProcAddress("glUniform4i") ; | |
348 functions->fUniform4fv = (GrGLUniform4fvProc) eglGetProcAddress("glUniform4f v"); | |
349 functions->fUniform4iv = (GrGLUniform4ivProc) eglGetProcAddress("glUniform4i v"); | |
350 functions->fUniformMatrix2fv = (GrGLUniformMatrix2fvProc) eglGetProcAddress( "glUniformMatrix2fv"); | |
351 functions->fUniformMatrix3fv = (GrGLUniformMatrix3fvProc) eglGetProcAddress( "glUniformMatrix3fv"); | |
352 functions->fUniformMatrix4fv = (GrGLUniformMatrix4fvProc) eglGetProcAddress( "glUniformMatrix4fv"); | |
353 functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBu ffer"); | |
354 functions->fUseProgram = (GrGLUseProgramProc) eglGetProcAddress("glUseProgra m"); | |
355 functions->fVertexAttrib4fv = (GrGLVertexAttrib4fvProc) eglGetProcAddress("g lVertexAttrib4fv"); | |
356 functions->fVertexAttribPointer = (GrGLVertexAttribPointerProc) eglGetProcAd dress("glVertexAttribPointer"); | |
357 functions->fViewport = (GrGLViewportProc) eglGetProcAddress("glViewport"); | |
358 | |
359 if (extensions.has("GL_NV_path_rendering")) { | |
360 functions->fPathCommands = (GrGLPathCommandsProc) eglGetProcAddress("glP athCommandsNV"); | |
361 functions->fPathCoords = (GrGLPathCoordsProc) eglGetProcAddress("glPathC oordsNV"); | |
362 functions->fPathSubCommands = (GrGLPathSubCommandsProc) eglGetProcAddres s("glPathSubCommandsNV"); | |
363 functions->fPathSubCoords = (GrGLPathSubCoordsProc) eglGetProcAddress("g lPathSubCoordsNV"); | |
364 functions->fPathString = (GrGLPathStringProc) eglGetProcAddress("glPathS tringNV"); | |
365 functions->fPathGlyphs = (GrGLPathGlyphsProc) eglGetProcAddress("glPathG lyphsNV"); | |
366 functions->fPathGlyphRange = (GrGLPathGlyphRangeProc) eglGetProcAddress( "glPathGlyphRangeNV"); | |
367 functions->fWeightPaths = (GrGLWeightPathsProc) eglGetProcAddress("glWei ghtPathsNV"); | |
368 functions->fCopyPath = (GrGLCopyPathProc) eglGetProcAddress("glCopyPathN V"); | |
369 functions->fInterpolatePaths = (GrGLInterpolatePathsProc) eglGetProcAddr ess("glInterpolatePathsNV"); | |
370 functions->fTransformPath = (GrGLTransformPathProc) eglGetProcAddress("g lTransformPathNV"); | |
371 functions->fPathParameteriv = (GrGLPathParameterivProc) eglGetProcAddres s("glPathParameterivNV"); | |
372 functions->fPathParameteri = (GrGLPathParameteriProc) eglGetProcAddress( "glPathParameteriNV"); | |
373 functions->fPathParameterfv = (GrGLPathParameterfvProc) eglGetProcAddres s("glPathParameterfvNV"); | |
374 functions->fPathParameterf = (GrGLPathParameterfProc) eglGetProcAddress( "glPathParameterfNV"); | |
375 functions->fPathDashArray = (GrGLPathDashArrayProc) eglGetProcAddress("g lPathDashArrayNV"); | |
376 functions->fGenPaths = (GrGLGenPathsProc) eglGetProcAddress("glGenPathsN V"); | |
377 functions->fDeletePaths = (GrGLDeletePathsProc) eglGetProcAddress("glDel etePathsNV"); | |
378 functions->fIsPath = (GrGLIsPathProc) eglGetProcAddress("glIsPathNV"); | |
379 functions->fPathStencilFunc = (GrGLPathStencilFuncProc) eglGetProcAddres s("glPathStencilFuncNV"); | |
380 functions->fPathStencilDepthOffset = (GrGLPathStencilDepthOffsetProc) eg lGetProcAddress("glPathStencilDepthOffsetNV"); | |
381 functions->fStencilFillPath = (GrGLStencilFillPathProc) eglGetProcAddres s("glStencilFillPathNV"); | |
382 functions->fStencilStrokePath = (GrGLStencilStrokePathProc) eglGetProcAd dress("glStencilStrokePathNV"); | |
383 functions->fStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc ) eglGetProcAddress("glStencilFillPathInstancedNV"); | |
384 functions->fStencilStrokePathInstanced = (GrGLStencilStrokePathInstanced Proc) eglGetProcAddress("glStencilStrokePathInstancedNV"); | |
385 functions->fPathCoverDepthFunc = (GrGLPathCoverDepthFuncProc) eglGetProc Address("glPathCoverDepthFuncNV"); | |
386 functions->fPathColorGen = (GrGLPathColorGenProc) eglGetProcAddress("glP athColorGenNV"); | |
387 functions->fPathTexGen = (GrGLPathTexGenProc) eglGetProcAddress("glPathT exGenNV"); | |
388 functions->fPathFogGen = (GrGLPathFogGenProc) eglGetProcAddress("glPathF ogGenNV"); | |
389 functions->fCoverFillPath = (GrGLCoverFillPathProc) eglGetProcAddress("g lCoverFillPathNV"); | |
390 functions->fCoverStrokePath = (GrGLCoverStrokePathProc) eglGetProcAddres s("glCoverStrokePathNV"); | |
391 functions->fCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc) eg lGetProcAddress("glCoverFillPathInstancedNV"); | |
392 functions->fCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc ) eglGetProcAddress("glCoverStrokePathInstancedNV"); | |
393 functions->fGetPathParameteriv = (GrGLGetPathParameterivProc) eglGetProc Address("glGetPathParameterivNV"); | |
394 functions->fGetPathParameterfv = (GrGLGetPathParameterfvProc) eglGetProc Address("glGetPathParameterfvNV"); | |
395 functions->fGetPathCommands = (GrGLGetPathCommandsProc) eglGetProcAddres s("glGetPathCommandsNV"); | |
396 functions->fGetPathCoords = (GrGLGetPathCoordsProc) eglGetProcAddress("g lGetPathCoordsNV"); | |
397 functions->fGetPathDashArray = (GrGLGetPathDashArrayProc) eglGetProcAddr ess("glGetPathDashArrayNV"); | |
398 functions->fGetPathMetrics = (GrGLGetPathMetricsProc) eglGetProcAddress( "glGetPathMetricsNV"); | |
399 functions->fGetPathMetricRange = (GrGLGetPathMetricRangeProc) eglGetProc Address("glGetPathMetricRangeNV"); | |
400 functions->fGetPathSpacing = (GrGLGetPathSpacingProc) eglGetProcAddress( "glGetPathSpacingNV"); | |
401 functions->fGetPathColorGeniv = (GrGLGetPathColorGenivProc) eglGetProcAd dress("glGetPathColorGenivNV"); | |
402 functions->fGetPathColorGenfv = (GrGLGetPathColorGenfvProc) eglGetProcAd dress("glGetPathColorGenfvNV"); | |
403 functions->fGetPathTexGeniv = (GrGLGetPathTexGenivProc) eglGetProcAddres s("glGetPathTexGenivNV"); | |
404 functions->fGetPathTexGenfv = (GrGLGetPathTexGenfvProc) eglGetProcAddres s("glGetPathTexGenfvNV"); | |
405 functions->fIsPointInFillPath = (GrGLIsPointInFillPathProc) eglGetProcAd dress("glIsPointInFillPathNV"); | |
406 functions->fIsPointInStrokePath = (GrGLIsPointInStrokePathProc) eglGetPr ocAddress("glIsPointInStrokePathNV"); | |
407 functions->fGetPathLength = (GrGLGetPathLengthProc) eglGetProcAddress("g lGetPathLengthNV"); | |
408 functions->fPointAlongPath = (GrGLPointAlongPathProc) eglGetProcAddress( "glPointAlongPathNV"); | |
409 } | |
410 | |
411 if (extensions.has("GL_EXT_debug_marker")) { | |
412 functions->fInsertEventMarker = (GrGLInsertEventMarkerProc) eglGetProcAd dress("glInsertEventMarkerEXT"); | |
413 functions->fPushGroupMarker = (GrGLInsertEventMarkerProc) eglGetProcAddr ess("glPushGroupMarkerEXT"); | |
414 functions->fPopGroupMarker = (GrGLPopGroupMarkerProc) eglGetProcAddress( "glPopGroupMarkerEXT"); | |
415 } | |
416 | |
417 functions->fInvalidateBufferData = (GrGLInvalidateBufferDataProc) eglGetProc Address("glInvalidateBufferData"); | |
418 functions->fInvalidateBufferSubData = (GrGLInvalidateBufferSubDataProc) eglG etProcAddress("glInvalidateBufferSubData"); | |
419 functions->fInvalidateFramebuffer = (GrGLInvalidateFramebufferProc) eglGetPr ocAddress("glInvalidateFramebuffer"); | |
420 functions->fInvalidateSubFramebuffer = (GrGLInvalidateSubFramebufferProc) eg lGetProcAddress("glInvalidateSubFramebuffer"); | |
421 functions->fInvalidateTexImage = (GrGLInvalidateTexImageProc) eglGetProcAddr ess("glInvalidateTexImage"); | |
422 functions->fInvalidateTexSubImage = (GrGLInvalidateTexSubImageProc) eglGetPr ocAddress("glInvalidateTexSubImage"); | |
423 | |
424 return interface; | |
425 } | 229 } |
426 | 230 |
427 const GrGLInterface* GrGLCreateNativeInterface() { | 231 const GrGLInterface* GrGLCreateNativeInterface() { |
428 | 232 |
429 GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGe tStringi"); | |
430 | |
431 const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION )); | 233 const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION )); |
432 GrGLVersion version = GrGLGetVersionFromString(verStr); | |
433 GrGLStandard standard = GrGLGetStandardInUseFromString(verStr); | 234 GrGLStandard standard = GrGLGetStandardInUseFromString(verStr); |
434 | 235 |
435 GrGLExtensions extensions; | |
436 if (!extensions.init(standard, glGetString, getStringi, glGetIntegerv)) { | |
437 return NULL; | |
438 } | |
439 | 236 |
robertphillips
2014/04/29 15:22:54
mv "interface" into ES block?
bsalomon
2014/04/29 19:25:55
Done.
| |
440 GrGLInterface* interface = NULL; | 237 GrGLInterface* interface = NULL; |
441 if (kGLES_GrGLStandard == standard) { | 238 if (kGLES_GrGLStandard == standard) { |
239 GrGLVersion version = GrGLGetVersionFromString(verStr); | |
240 GrGLExtensions extensions; | |
241 GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress(" glGetStringi"); | |
242 if (!extensions.init(standard, glGetString, getStringi, glGetIntegerv)) { | |
243 return NULL; | |
244 } | |
442 interface = create_es_interface(version, &extensions); | 245 interface = create_es_interface(version, &extensions); |
246 | |
247 if (NULL != interface) { | |
248 interface->fExtensions.swap(&extensions); | |
249 } | |
250 | |
251 return interface; | |
443 } else if (kGL_GrGLStandard == standard) { | 252 } else if (kGL_GrGLStandard == standard) { |
444 interface = create_desktop_interface(version, extensions); | 253 return create_desktop_interface(); |
445 } | 254 } |
446 | 255 |
447 if (NULL != interface) { | 256 return NULL; |
448 interface->fExtensions.swap(&extensions); | |
449 } | |
450 | |
451 return interface; | |
452 } | 257 } |
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