Index: third_party/WebKit/Source/platform/graphics/BitmapImage.cpp |
diff --git a/third_party/WebKit/Source/platform/graphics/BitmapImage.cpp b/third_party/WebKit/Source/platform/graphics/BitmapImage.cpp |
index 5cd759c6dbf5937ca00aefae778bc9e647accec9..a88de5a1b28ca5a826977dd8af152bb46ff06973 100644 |
--- a/third_party/WebKit/Source/platform/graphics/BitmapImage.cpp |
+++ b/third_party/WebKit/Source/platform/graphics/BitmapImage.cpp |
@@ -490,7 +490,7 @@ void BitmapImage::startAnimation(CatchUpAnimation catchUpIfNecessary) { |
if (catchUpIfNecessary == DoNotCatchUp || time < m_desiredFrameStartTime) { |
// Haven't yet reached time for next frame to start; delay until then. |
- m_frameTimer = wrapUnique( |
+ m_frameTimer = WTF::wrapUnique( |
new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation)); |
m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.), |
BLINK_FROM_HERE); |
@@ -521,7 +521,7 @@ void BitmapImage::startAnimation(CatchUpAnimation catchUpIfNecessary) { |
// may be in the past, meaning the next time through this function we'll |
// kick off the next advancement sooner than this frame's duration would |
// suggest. |
- m_frameTimer = wrapUnique(new Timer<BitmapImage>( |
+ m_frameTimer = WTF::wrapUnique(new Timer<BitmapImage>( |
this, &BitmapImage::advanceAnimationWithoutCatchUp)); |
m_frameTimer->startOneShot(0, BLINK_FROM_HERE); |
} |
@@ -604,7 +604,7 @@ bool BitmapImage::internalAdvanceAnimation(AnimationAdvancement advancement) { |
// last frame. Skipping frames occurs while painting so we do not |
// synchronously notify the observer which could cause a layout. |
if (advancement == SkipFramesToCatchUp) { |
- m_frameTimer = wrapUnique(new Timer<BitmapImage>( |
+ m_frameTimer = WTF::wrapUnique(new Timer<BitmapImage>( |
this, &BitmapImage::notifyObserversOfAnimationAdvance)); |
m_frameTimer->startOneShot(0, BLINK_FROM_HERE); |
} |