| Index: third_party/WebKit/Source/platform/audio/AudioDestination.cpp
|
| diff --git a/third_party/WebKit/Source/platform/audio/AudioDestination.cpp b/third_party/WebKit/Source/platform/audio/AudioDestination.cpp
|
| index 39903c682010aa23536b1e7061ebce9d5a012e0b..381ed49953a673ce23bd236853721e2fcf41a589 100644
|
| --- a/third_party/WebKit/Source/platform/audio/AudioDestination.cpp
|
| +++ b/third_party/WebKit/Source/platform/audio/AudioDestination.cpp
|
| @@ -51,7 +51,7 @@ std::unique_ptr<AudioDestination> AudioDestination::create(
|
| unsigned numberOfOutputChannels,
|
| float sampleRate,
|
| PassRefPtr<SecurityOrigin> securityOrigin) {
|
| - return wrapUnique(new AudioDestination(
|
| + return WTF::wrapUnique(new AudioDestination(
|
| callback, inputDeviceId, numberOfInputChannels, numberOfOutputChannels,
|
| sampleRate, std::move(securityOrigin)));
|
| }
|
| @@ -108,7 +108,7 @@ AudioDestination::AudioDestination(AudioIOCallback& callback,
|
| if (m_callbackBufferSize + AudioUtilities::kRenderQuantumFrames > fifoSize)
|
| return;
|
|
|
| - m_audioDevice = wrapUnique(Platform::current()->createAudioDevice(
|
| + m_audioDevice = WTF::wrapUnique(Platform::current()->createAudioDevice(
|
| m_callbackBufferSize, numberOfInputChannels, numberOfOutputChannels,
|
| sampleRate, this, inputDeviceId, std::move(securityOrigin)));
|
| ASSERT(m_audioDevice);
|
| @@ -122,11 +122,12 @@ AudioDestination::AudioDestination(AudioIOCallback& callback,
|
| // contains enough data, the data will be provided directly.
|
| // Otherwise, the FIFO will call the provider enough times to
|
| // satisfy the request for data.
|
| - m_fifo = wrapUnique(new AudioPullFIFO(*this, numberOfOutputChannels, fifoSize,
|
| + m_fifo =
|
| + WTF::wrapUnique(new AudioPullFIFO(*this, numberOfOutputChannels, fifoSize,
|
| AudioUtilities::kRenderQuantumFrames));
|
|
|
| // Input buffering.
|
| - m_inputFifo = makeUnique<AudioFIFO>(numberOfInputChannels, fifoSize);
|
| + m_inputFifo = WTF::makeUnique<AudioFIFO>(numberOfInputChannels, fifoSize);
|
|
|
| // If the callback size does not match the render size, then we need to
|
| // buffer some extra silence for the input. Otherwise, we can over-consume
|
|
|