Index: third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
diff --git a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
index 7ea80ad0484aa98d78bfe695e090660ba34346fe..e9ed5ab552682b79ae4995856c696a8af07b6515 100644 |
--- a/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
+++ b/third_party/WebKit/Source/modules/webgl/WebGLRenderingContextBase.cpp |
@@ -582,8 +582,8 @@ static void createContextProviderOnMainThread( |
ContextProviderCreationInfo* creationInfo, |
WaitableEvent* waitableEvent) { |
ASSERT(isMainThread()); |
- creationInfo->createdContextProvider = |
- wrapUnique(Platform::current()->createOffscreenGraphicsContext3DProvider( |
+ creationInfo->createdContextProvider = WTF::wrapUnique( |
+ Platform::current()->createOffscreenGraphicsContext3DProvider( |
creationInfo->contextAttributes, creationInfo->url, 0, |
creationInfo->glInfo)); |
waitableEvent->signal(); |
@@ -627,7 +627,7 @@ WebGLRenderingContextBase::createContextProviderInternal( |
const auto& url = canvas ? canvas->document().topDocument().url() |
: scriptState->getExecutionContext()->url(); |
if (isMainThread()) { |
- contextProvider = wrapUnique( |
+ contextProvider = WTF::wrapUnique( |
Platform::current()->createOffscreenGraphicsContext3DProvider( |
contextAttributes, url, 0, &glInfo)); |
} else { |
@@ -754,7 +754,7 @@ PassRefPtr<Image> WebGLRenderingContextBase::getImage( |
OpacityMode opacityMode = |
creationAttributes().hasAlpha() ? NonOpaque : Opaque; |
std::unique_ptr<AcceleratedImageBufferSurface> surface = |
- makeUnique<AcceleratedImageBufferSurface>(size, opacityMode); |
+ WTF::makeUnique<AcceleratedImageBufferSurface>(size, opacityMode); |
if (!surface->isValid()) |
return nullptr; |
std::unique_ptr<ImageBuffer> buffer = ImageBuffer::create(std::move(surface)); |
@@ -5152,7 +5152,7 @@ void WebGLRenderingContextBase::texImageHelperHTMLVideoElement( |
// Try using an accelerated image buffer, this allows YUV conversion to be |
// done on the GPU. |
std::unique_ptr<ImageBufferSurface> surface = |
- wrapUnique(new AcceleratedImageBufferSurface( |
+ WTF::wrapUnique(new AcceleratedImageBufferSurface( |
IntSize(video->videoWidth(), video->videoHeight()))); |
if (surface->isValid()) { |
std::unique_ptr<ImageBuffer> imageBuffer( |
@@ -7402,7 +7402,7 @@ void WebGLRenderingContextBase::maybeRestoreContext(TimerBase*) { |
? canvas()->document().topDocument().url() |
: getOffscreenCanvas()->getExecutionContext()->url(); |
if (isMainThread()) { |
- contextProvider = wrapUnique( |
+ contextProvider = WTF::wrapUnique( |
Platform::current()->createOffscreenGraphicsContext3DProvider( |
attributes, url, 0, &glInfo)); |
} else { |