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Side by Side Diff: third_party/WebKit/Source/platform/audio/Reverb.cpp

Issue 2547053003: s/ passed(...) / WTF::passed(...) / to avoid future ambiguity w/ base::Passed. (Closed)
Patch Set: Rebasing... Created 4 years ago
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1 /* 1 /*
2 * Copyright (C) 2010 Google Inc. All rights reserved. 2 * Copyright (C) 2010 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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122 122
123 // The reverb can handle a mono impulse response and still do stereo 123 // The reverb can handle a mono impulse response and still do stereo
124 // processing 124 // processing
125 size_t numResponseChannels = impulseResponseBuffer->numberOfChannels(); 125 size_t numResponseChannels = impulseResponseBuffer->numberOfChannels();
126 m_convolvers.reserveCapacity(numberOfChannels); 126 m_convolvers.reserveCapacity(numberOfChannels);
127 127
128 int convolverRenderPhase = 0; 128 int convolverRenderPhase = 0;
129 for (size_t i = 0; i < numResponseChannels; ++i) { 129 for (size_t i = 0; i < numResponseChannels; ++i) {
130 AudioChannel* channel = impulseResponseBuffer->channel(i); 130 AudioChannel* channel = impulseResponseBuffer->channel(i);
131 131
132 std::unique_ptr<ReverbConvolver> convolver = wrapUnique( 132 std::unique_ptr<ReverbConvolver> convolver = WTF::wrapUnique(
133 new ReverbConvolver(channel, renderSliceSize, maxFFTSize, 133 new ReverbConvolver(channel, renderSliceSize, maxFFTSize,
134 convolverRenderPhase, useBackgroundThreads)); 134 convolverRenderPhase, useBackgroundThreads));
135 m_convolvers.append(std::move(convolver)); 135 m_convolvers.append(std::move(convolver));
136 136
137 convolverRenderPhase += renderSliceSize; 137 convolverRenderPhase += renderSliceSize;
138 } 138 }
139 139
140 // For "True" stereo processing we allocate a temporary buffer to avoid 140 // For "True" stereo processing we allocate a temporary buffer to avoid
141 // repeatedly allocating it in the process() method. It can be bad to 141 // repeatedly allocating it in the process() method. It can be bad to
142 // allocate memory in a real-time thread. 142 // allocate memory in a real-time thread.
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265 void Reverb::reset() { 265 void Reverb::reset() {
266 for (size_t i = 0; i < m_convolvers.size(); ++i) 266 for (size_t i = 0; i < m_convolvers.size(); ++i)
267 m_convolvers[i]->reset(); 267 m_convolvers[i]->reset();
268 } 268 }
269 269
270 size_t Reverb::latencyFrames() const { 270 size_t Reverb::latencyFrames() const {
271 return !m_convolvers.isEmpty() ? m_convolvers.front()->latencyFrames() : 0; 271 return !m_convolvers.isEmpty() ? m_convolvers.front()->latencyFrames() : 0;
272 } 272 }
273 273
274 } // namespace blink 274 } // namespace blink
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