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Side by Side Diff: third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp

Issue 2547053003: s/ passed(...) / WTF::passed(...) / to avoid future ambiguity w/ base::Passed. (Closed)
Patch Set: Rebasing... Created 4 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/layout/ImageQualityController.h" 5 #include "core/layout/ImageQualityController.h"
6 6
7 #include "core/layout/LayoutImage.h" 7 #include "core/layout/LayoutImage.h"
8 #include "core/layout/LayoutTestHelper.h" 8 #include "core/layout/LayoutTestHelper.h"
9 #include "platform/graphics/GraphicsContext.h" 9 #include "platform/graphics/GraphicsContext.h"
10 #include "platform/graphics/paint/PaintController.h" 10 #include "platform/graphics/paint/PaintController.h"
(...skipping 155 matching lines...) Expand 10 before | Expand all | Expand 10 after
166 std::unique_ptr<scheduler::FakeWebTaskRunner> m_taskRunner; 166 std::unique_ptr<scheduler::FakeWebTaskRunner> m_taskRunner;
167 167
168 DISALLOW_COPY_AND_ASSIGN(MockTimer); 168 DISALLOW_COPY_AND_ASSIGN(MockTimer);
169 }; 169 };
170 170
171 TEST_F(ImageQualityControllerTest, LowQualityFilterForResizingImage) { 171 TEST_F(ImageQualityControllerTest, LowQualityFilterForResizingImage) {
172 MockTimer* mockTimer = 172 MockTimer* mockTimer =
173 MockTimer::create(controller(), 173 MockTimer::create(controller(),
174 &ImageQualityController::highQualityRepaintTimerFired) 174 &ImageQualityController::highQualityRepaintTimerFired)
175 .release(); 175 .release();
176 controller()->setTimer(wrapUnique(mockTimer)); 176 controller()->setTimer(WTF::wrapUnique(mockTimer));
177 setBodyInnerHTML("<img src='myimage'></img>"); 177 setBodyInnerHTML("<img src='myimage'></img>");
178 LayoutImage* img = 178 LayoutImage* img =
179 toLayoutImage(document().body()->firstChild()->layoutObject()); 179 toLayoutImage(document().body()->firstChild()->layoutObject());
180 180
181 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality); 181 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality);
182 std::unique_ptr<PaintController> paintController = PaintController::create(); 182 std::unique_ptr<PaintController> paintController = PaintController::create();
183 GraphicsContext context(*paintController); 183 GraphicsContext context(*paintController);
184 184
185 // Paint once. This will kick off a timer to see if we resize it during that 185 // Paint once. This will kick off a timer to see if we resize it during that
186 // timer's execution. 186 // timer's execution.
(...skipping 18 matching lines...) Expand all
205 controller()->chooseInterpolationQuality( 205 controller()->chooseInterpolationQuality(
206 *img, testImage.get(), testImage.get(), LayoutSize(4, 4))); 206 *img, testImage.get(), testImage.get(), LayoutSize(4, 4)));
207 } 207 }
208 208
209 TEST_F(ImageQualityControllerTest, 209 TEST_F(ImageQualityControllerTest,
210 MediumQualityFilterForNotAnimatedWhileAnotherAnimates) { 210 MediumQualityFilterForNotAnimatedWhileAnotherAnimates) {
211 MockTimer* mockTimer = 211 MockTimer* mockTimer =
212 MockTimer::create(controller(), 212 MockTimer::create(controller(),
213 &ImageQualityController::highQualityRepaintTimerFired) 213 &ImageQualityController::highQualityRepaintTimerFired)
214 .release(); 214 .release();
215 controller()->setTimer(wrapUnique(mockTimer)); 215 controller()->setTimer(WTF::wrapUnique(mockTimer));
216 setBodyInnerHTML( 216 setBodyInnerHTML(
217 "<img id='myAnimatingImage' src='myimage'></img> <img " 217 "<img id='myAnimatingImage' src='myimage'></img> <img "
218 "id='myNonAnimatingImage' src='myimage2'></img>"); 218 "id='myNonAnimatingImage' src='myimage2'></img>");
219 LayoutImage* animatingImage = toLayoutImage( 219 LayoutImage* animatingImage = toLayoutImage(
220 document().getElementById("myAnimatingImage")->layoutObject()); 220 document().getElementById("myAnimatingImage")->layoutObject());
221 LayoutImage* nonAnimatingImage = toLayoutImage( 221 LayoutImage* nonAnimatingImage = toLayoutImage(
222 document().getElementById("myNonAnimatingImage")->layoutObject()); 222 document().getElementById("myNonAnimatingImage")->layoutObject());
223 223
224 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality); 224 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality);
225 std::unique_ptr<PaintController> paintController = PaintController::create(); 225 std::unique_ptr<PaintController> paintController = PaintController::create();
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
258 *nonAnimatingImage, testImage.get(), 258 *nonAnimatingImage, testImage.get(),
259 testImage.get(), LayoutSize(4, 4))); 259 testImage.get(), LayoutSize(4, 4)));
260 } 260 }
261 261
262 TEST_F(ImageQualityControllerTest, 262 TEST_F(ImageQualityControllerTest,
263 DontKickTheAnimationTimerWhenPaintingAtTheSameSize) { 263 DontKickTheAnimationTimerWhenPaintingAtTheSameSize) {
264 MockTimer* mockTimer = 264 MockTimer* mockTimer =
265 MockTimer::create(controller(), 265 MockTimer::create(controller(),
266 &ImageQualityController::highQualityRepaintTimerFired) 266 &ImageQualityController::highQualityRepaintTimerFired)
267 .release(); 267 .release();
268 controller()->setTimer(wrapUnique(mockTimer)); 268 controller()->setTimer(WTF::wrapUnique(mockTimer));
269 setBodyInnerHTML("<img src='myimage'></img>"); 269 setBodyInnerHTML("<img src='myimage'></img>");
270 LayoutImage* img = 270 LayoutImage* img =
271 toLayoutImage(document().body()->firstChild()->layoutObject()); 271 toLayoutImage(document().body()->firstChild()->layoutObject());
272 272
273 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality); 273 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality);
274 274
275 // Paint once. This will kick off a timer to see if we resize it during that 275 // Paint once. This will kick off a timer to see if we resize it during that
276 // timer's execution. 276 // timer's execution.
277 EXPECT_EQ(InterpolationMedium, 277 EXPECT_EQ(InterpolationMedium,
278 controller()->chooseInterpolationQuality( 278 controller()->chooseInterpolationQuality(
(...skipping 19 matching lines...) Expand all
298 // Check that the timer was not kicked. It should not have been, since the 298 // Check that the timer was not kicked. It should not have been, since the
299 // image was painted at the same size as last time. 299 // image was painted at the same size as last time.
300 EXPECT_FALSE(mockTimer->isActive()); 300 EXPECT_FALSE(mockTimer->isActive());
301 } 301 }
302 302
303 TEST_F(ImageQualityControllerTest, DontRestartTimerUnlessAdvanced) { 303 TEST_F(ImageQualityControllerTest, DontRestartTimerUnlessAdvanced) {
304 MockTimer* mockTimer = 304 MockTimer* mockTimer =
305 MockTimer::create(controller(), 305 MockTimer::create(controller(),
306 &ImageQualityController::highQualityRepaintTimerFired) 306 &ImageQualityController::highQualityRepaintTimerFired)
307 .release(); 307 .release();
308 controller()->setTimer(wrapUnique(mockTimer)); 308 controller()->setTimer(WTF::wrapUnique(mockTimer));
309 setBodyInnerHTML("<img src='myimage'></img>"); 309 setBodyInnerHTML("<img src='myimage'></img>");
310 LayoutImage* img = 310 LayoutImage* img =
311 toLayoutImage(document().body()->firstChild()->layoutObject()); 311 toLayoutImage(document().body()->firstChild()->layoutObject());
312 312
313 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality); 313 RefPtr<TestImageLowQuality> testImage = adoptRef(new TestImageLowQuality);
314 314
315 // Paint once. This will kick off a timer to see if we resize it during that 315 // Paint once. This will kick off a timer to see if we resize it during that
316 // timer's execution. 316 // timer's execution.
317 mockTimer->setTime(0.1); 317 mockTimer->setTime(0.1);
318 EXPECT_FALSE(controller()->shouldPaintAtLowQuality( 318 EXPECT_FALSE(controller()->shouldPaintAtLowQuality(
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338 *img, testImage.get(), testImage.get(), LayoutSize(4, 4), 338 *img, testImage.get(), testImage.get(), LayoutSize(4, 4),
339 nextTime)); 339 nextTime));
340 // Now the timer has restarted, leading to a larger fire interval. 340 // Now the timer has restarted, leading to a larger fire interval.
341 EXPECT_EQ(ImageQualityController::cLowQualityTimeThreshold, 341 EXPECT_EQ(ImageQualityController::cLowQualityTimeThreshold,
342 mockTimer->nextFireInterval()); 342 mockTimer->nextFireInterval());
343 } 343 }
344 344
345 #endif 345 #endif
346 346
347 } // namespace blink 347 } // namespace blink
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