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Unified Diff: ui/views/controls/menu/menu_controller.cc

Issue 2546973003: Replace unique_ptr.reset/release with std::move under src/ui (Closed)
Patch Set: Whitespace formatting Created 4 years ago
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Index: ui/views/controls/menu/menu_controller.cc
diff --git a/ui/views/controls/menu/menu_controller.cc b/ui/views/controls/menu/menu_controller.cc
index d26ff6654de2f9732637ebeacf3bc800e7d8775f..95dd4f9a9de9b687b422ecd8e10584fe9590fc8b 100644
--- a/ui/views/controls/menu/menu_controller.cc
+++ b/ui/views/controls/menu/menu_controller.cc
@@ -426,8 +426,7 @@ MenuItemView* MenuController::Run(Widget* parent,
state_.hot_button = hot_button_;
hot_button_ = nullptr;
// We're already showing, push the current state.
- menu_stack_.push_back(
- std::make_pair(state_, make_linked_ptr(pressed_lock_.release())));
+ menu_stack_.push_back(std::make_pair(state_, std::move(pressed_lock_)));
// The context menu should be owned by the same parent.
DCHECK_EQ(owner_, parent);
@@ -856,7 +855,7 @@ void MenuController::ViewHierarchyChanged(
// removed while a menu is up.
if (details.child == hot_button_) {
hot_button_ = nullptr;
- for (auto nested_state : menu_stack_) {
+ for (auto&& nested_state : menu_stack_) {
sky 2016/12/06 14:16:06 optional: const on 858 and 859?
Sunny 2016/12/07 04:57:38 Hi, thanks for the review Since 861 changes membe
sky 2016/12/07 16:48:24 You are right.
State& state = nested_state.first;
if (details.child == state.hot_button)
state.hot_button = nullptr;
@@ -1563,9 +1562,8 @@ bool MenuController::ShowContextMenu(MenuItemView* menu_item,
}
void MenuController::CloseAllNestedMenus() {
- for (std::list<NestedState>::iterator i = menu_stack_.begin();
- i != menu_stack_.end(); ++i) {
- State& state = i->first;
+ for (auto&& nested_menu : menu_stack_) {
+ State& state = nested_menu.first;
MenuItemView* last_item = state.item;
for (MenuItemView* item = last_item; item;
item = item->GetParentMenuItem()) {
@@ -2614,7 +2612,7 @@ MenuItemView* MenuController::ExitMenuRun() {
}
#endif
- linked_ptr<MenuButton::PressedLock> nested_pressed_lock;
+ std::unique_ptr<MenuButton::PressedLock> nested_pressed_lock;
bool nested_menu = !menu_stack_.empty();
if (nested_menu) {
DCHECK(!menu_stack_.empty());
@@ -2623,7 +2621,7 @@ MenuItemView* MenuController::ExitMenuRun() {
state_ = menu_stack_.back().first;
pending_state_ = menu_stack_.back().first;
hot_button_ = state_.hot_button;
- nested_pressed_lock = menu_stack_.back().second;
+ nested_pressed_lock = std::move(menu_stack_.back().second);
menu_stack_.pop_back();
// Even though the menus are nested, there may not be nested delegates.
if (delegate_stack_.size() > 1) {
@@ -2664,7 +2662,7 @@ MenuItemView* MenuController::ExitMenuRun() {
// Reset our pressed lock and hot-tracked state to the previous state's, if
// they were active. The lock handles the case if the button was destroyed.
- pressed_lock_.reset(nested_pressed_lock.release());
+ pressed_lock_ = std::move(nested_pressed_lock);
if (hot_button_)
hot_button_->SetHotTracked(true);
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