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Unified Diff: ash/wm/lock_window_state.cc

Issue 254673004: Add LockLayoutManager responsible for lock container (login/lock). (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix crash Created 6 years, 6 months ago
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Index: ash/wm/lock_window_state.cc
diff --git a/ash/wm/lock_window_state.cc b/ash/wm/lock_window_state.cc
new file mode 100644
index 0000000000000000000000000000000000000000..100c5e176fc8629033c0bd344cdba8788618b859
--- /dev/null
+++ b/ash/wm/lock_window_state.cc
@@ -0,0 +1,170 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ash/wm/lock_window_state.h"
+
+#include "ash/screen_util.h"
+#include "ash/shell.h"
+#include "ash/wm/lock_layout_manager.h"
+#include "ash/wm/window_animations.h"
+#include "ash/wm/window_state.h"
+#include "ash/wm/window_state_delegate.h"
+#include "ash/wm/window_state_util.h"
+#include "ash/wm/window_util.h"
+#include "ash/wm/wm_event.h"
+#include "ui/aura/window.h"
+#include "ui/aura/window_delegate.h"
+#include "ui/gfx/rect.h"
+#include "ui/keyboard/keyboard_controller.h"
+#include "ui/keyboard/keyboard_util.h"
+#include "ui/wm/core/window_animations.h"
+
+namespace ash {
+
+LockWindowState::LockWindowState(aura::Window* window)
+ : current_state_type_(wm::GetWindowState(window)->GetStateType()) {
+}
+
+LockWindowState::~LockWindowState() {
+}
+
+void LockWindowState::OnWMEvent(wm::WindowState* window_state,
+ const wm::WMEvent* event) {
+ aura::Window* window = window_state->window();
+ gfx::Rect bounds = window->bounds();
+
+ switch (event->type()) {
+ case wm::WM_EVENT_TOGGLE_FULLSCREEN:
+ ToggleFullScreen(window_state, window_state->delegate());
+ break;
+ case wm::WM_EVENT_FULLSCREEN:
+ UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_FULLSCREEN);
+ break;
+ case wm::WM_EVENT_TOGGLE_MAXIMIZE_CAPTION:
+ case wm::WM_EVENT_TOGGLE_VERTICAL_MAXIMIZE:
+ case wm::WM_EVENT_TOGGLE_HORIZONTAL_MAXIMIZE:
+ case wm::WM_EVENT_TOGGLE_MAXIMIZE:
+ case wm::WM_EVENT_CENTER:
+ case wm::WM_EVENT_SNAP_LEFT:
+ case wm::WM_EVENT_SNAP_RIGHT:
+ case wm::WM_EVENT_NORMAL:
+ case wm::WM_EVENT_MAXIMIZE:
+ UpdateWindow(window_state,
+ GetMaximizedOrCenteredWindowType(window_state));
+ return;
+ case wm::WM_EVENT_MINIMIZE:
+ UpdateWindow(window_state, wm::WINDOW_STATE_TYPE_MINIMIZED);
+ return;
+ case wm::WM_EVENT_SHOW_INACTIVE:
+ return;
+ case wm::WM_EVENT_SET_BOUNDS:
+ UpdateBounds(window_state);
+ break;
+ case wm::WM_EVENT_ADDED_TO_WORKSPACE:
+ if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
+ current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED &&
+ current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN) {
+ UpdateWindow(window_state,
+ GetMaximizedOrCenteredWindowType(window_state));
+ }
+ break;
+ case wm::WM_EVENT_WORKAREA_BOUNDS_CHANGED:
+ case wm::WM_EVENT_DISPLAY_BOUNDS_CHANGED:
+ UpdateBounds(window_state);
+ break;
+ }
+}
+
+wm::WindowStateType LockWindowState::GetType() const {
+ return current_state_type_;
+}
+
+void LockWindowState::AttachState(wm::WindowState* window_state,
+ wm::WindowState::State* previous_state) {
+ current_state_type_ = previous_state->GetType();
+
+ // Initialize the state to a good preset.
+ if (current_state_type_ != wm::WINDOW_STATE_TYPE_MAXIMIZED &&
+ current_state_type_ != wm::WINDOW_STATE_TYPE_MINIMIZED &&
+ current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN) {
+ UpdateWindow(window_state,
+ GetMaximizedOrCenteredWindowType(window_state));
+ }
+}
+
+void LockWindowState::DetachState(wm::WindowState* window_state) {
+}
+
+// static
+wm::WindowState* LockWindowState::SetLockWindowState(aura::Window* window) {
+ scoped_ptr<wm::WindowState::State> lock_state(new LockWindowState(window));
+ scoped_ptr<wm::WindowState::State> old_state(
+ wm::GetWindowState(window)->SetStateObject(lock_state.Pass()));
+ return wm::GetWindowState(window);
+}
+
+void LockWindowState::UpdateWindow(wm::WindowState* window_state,
+ wm::WindowStateType target_state) {
+ DCHECK(target_state == wm::WINDOW_STATE_TYPE_MINIMIZED ||
+ target_state == wm::WINDOW_STATE_TYPE_MAXIMIZED ||
+ (target_state == wm::WINDOW_STATE_TYPE_NORMAL &&
+ !window_state->CanMaximize()) ||
+ target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN);
+
+ if (target_state == wm::WINDOW_STATE_TYPE_MINIMIZED) {
+ if (current_state_type_ == wm::WINDOW_STATE_TYPE_MINIMIZED)
+ return;
+
+ current_state_type_ = target_state;
+ ::wm::SetWindowVisibilityAnimationType(
+ window_state->window(), WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
+ window_state->window()->Hide();
+ if (window_state->IsActive())
+ window_state->Deactivate();
+ return;
+ }
+
+ if (current_state_type_ == target_state) {
+ // If the state type did not change, update it accordingly.
+ UpdateBounds(window_state);
+ return;
+ }
+
+ const wm::WindowStateType old_state_type = current_state_type_;
+ current_state_type_ = target_state;
+ window_state->UpdateWindowShowStateFromStateType();
+ window_state->NotifyPreStateTypeChange(old_state_type);
+ UpdateBounds(window_state);
+ window_state->NotifyPostStateTypeChange(old_state_type);
+
+ if ((window_state->window()->TargetVisibility() ||
+ old_state_type == wm::WINDOW_STATE_TYPE_MINIMIZED) &&
+ !window_state->window()->layer()->visible()) {
+ // The layer may be hidden if the window was previously minimized. Make
+ // sure it's visible.
+ window_state->window()->Show();
+ }
+}
+
+wm::WindowStateType LockWindowState::GetMaximizedOrCenteredWindowType(
+ wm::WindowState* window_state) {
+ return window_state->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED :
+ wm::WINDOW_STATE_TYPE_NORMAL;
+}
+
+void LockWindowState::UpdateBounds(wm::WindowState* window_state) {
+ keyboard::KeyboardController* keyboard_controller =
+ keyboard::KeyboardController::GetInstance();
+ gfx::Rect keyboard_bounds;
+
+ if (keyboard_controller && !keyboard::IsKeyboardOverscrollEnabled())
+ keyboard_bounds = keyboard_controller->current_keyboard_bounds();
+
+ gfx::Rect bounds =
+ ScreenUtil::GetDisplayBoundsInParent(window_state->window());
+ bounds.set_height(bounds.height() - keyboard_bounds.height());
+ window_state->SetBoundsDirect(bounds);
+}
+
+} // namespace ash
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