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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
| 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 | 9 |
| 10 #include "src/compiler/common-operator.h" | 10 #include "src/compiler/common-operator.h" |
| 11 #include "src/compiler/instruction-scheduler.h" | 11 #include "src/compiler/instruction-scheduler.h" |
| 12 #include "src/compiler/instruction.h" | 12 #include "src/compiler/instruction.h" |
| 13 #include "src/compiler/machine-operator.h" | 13 #include "src/compiler/machine-operator.h" |
| 14 #include "src/compiler/node.h" | 14 #include "src/compiler/node.h" |
| 15 #include "src/globals.h" | 15 #include "src/globals.h" |
| 16 #include "src/zone/zone-containers.h" | 16 #include "src/zone/zone-containers.h" |
| 17 | 17 |
| 18 namespace v8 { | 18 namespace v8 { |
| 19 namespace internal { | 19 namespace internal { |
| 20 namespace compiler { | 20 namespace compiler { |
| 21 | 21 |
| 22 // Forward declarations. | 22 // Forward declarations. |
| 23 class BasicBlock; | 23 class BasicBlock; |
| 24 struct CallBuffer; // TODO(bmeurer): Remove this. | 24 struct CallBuffer; // TODO(bmeurer): Remove this. |
| 25 class FlagsContinuation; | 25 class FlagsContinuation; |
| 26 class Linkage; | 26 class Linkage; |
| 27 class OperandGenerator; | 27 class OperandGenerator; |
| 28 struct SwitchInfo; | 28 struct SwitchInfo; |
| 29 class StateObjectDeduplicator; |
| 29 | 30 |
| 30 // This struct connects nodes of parameters which are going to be pushed on the | 31 // This struct connects nodes of parameters which are going to be pushed on the |
| 31 // call stack with their parameter index in the call descriptor of the callee. | 32 // call stack with their parameter index in the call descriptor of the callee. |
| 32 class PushParameter { | 33 class PushParameter { |
| 33 public: | 34 public: |
| 34 PushParameter() : node_(nullptr), type_(MachineType::None()) {} | 35 PushParameter() : node_(nullptr), type_(MachineType::None()) {} |
| 35 PushParameter(Node* node, MachineType type) : node_(node), type_(type) {} | 36 PushParameter(Node* node, MachineType type) : node_(node), type_(type) {} |
| 36 | 37 |
| 37 Node* node() const { return node_; } | 38 Node* node() const { return node_; } |
| 38 MachineType type() const { return type_; } | 39 MachineType type() const { return type_; } |
| 39 | 40 |
| 40 private: | 41 private: |
| 41 Node* node_; | 42 Node* node_; |
| 42 MachineType type_; | 43 MachineType type_; |
| 43 }; | 44 }; |
| 44 | 45 |
| 46 enum class FrameStateInputKind { kAny, kStackSlot }; |
| 47 |
| 45 // Instruction selection generates an InstructionSequence for a given Schedule. | 48 // Instruction selection generates an InstructionSequence for a given Schedule. |
| 46 class V8_EXPORT_PRIVATE InstructionSelector final { | 49 class V8_EXPORT_PRIVATE InstructionSelector final { |
| 47 public: | 50 public: |
| 48 // Forward declarations. | 51 // Forward declarations. |
| 49 class Features; | 52 class Features; |
| 50 | 53 |
| 51 enum SourcePositionMode { kCallSourcePositions, kAllSourcePositions }; | 54 enum SourcePositionMode { kCallSourcePositions, kAllSourcePositions }; |
| 52 enum EnableScheduling { kDisableScheduling, kEnableScheduling }; | 55 enum EnableScheduling { kDisableScheduling, kEnableScheduling }; |
| 53 enum EnableSerialization { kDisableSerialization, kEnableSerialization }; | 56 enum EnableSerialization { kDisableSerialization, kEnableSerialization }; |
| 54 | 57 |
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| 279 // corresponding | 282 // corresponding |
| 280 // to the inputs and outputs of the call. | 283 // to the inputs and outputs of the call. |
| 281 // {call_code_immediate} to generate immediate operands to calls of code. | 284 // {call_code_immediate} to generate immediate operands to calls of code. |
| 282 // {call_address_immediate} to generate immediate operands to address calls. | 285 // {call_address_immediate} to generate immediate operands to address calls. |
| 283 void InitializeCallBuffer(Node* call, CallBuffer* buffer, | 286 void InitializeCallBuffer(Node* call, CallBuffer* buffer, |
| 284 CallBufferFlags flags, int stack_slot_delta = 0); | 287 CallBufferFlags flags, int stack_slot_delta = 0); |
| 285 bool IsTailCallAddressImmediate(); | 288 bool IsTailCallAddressImmediate(); |
| 286 int GetTempsCountForTailCallFromJSFunction(); | 289 int GetTempsCountForTailCallFromJSFunction(); |
| 287 | 290 |
| 288 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); | 291 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); |
| 292 size_t AddInputsToFrameStateDescriptor(FrameStateDescriptor* descriptor, |
| 293 Node* state, OperandGenerator* g, |
| 294 StateObjectDeduplicator* deduplicator, |
| 295 InstructionOperandVector* inputs, |
| 296 FrameStateInputKind kind, Zone* zone); |
| 297 size_t AddOperandToStateValueDescriptor(StateValueList* values, |
| 298 InstructionOperandVector* inputs, |
| 299 OperandGenerator* g, |
| 300 StateObjectDeduplicator* deduplicator, |
| 301 Node* input, MachineType type, |
| 302 FrameStateInputKind kind, Zone* zone); |
| 289 | 303 |
| 290 // =========================================================================== | 304 // =========================================================================== |
| 291 // ============= Architecture-specific graph covering methods. =============== | 305 // ============= Architecture-specific graph covering methods. =============== |
| 292 // =========================================================================== | 306 // =========================================================================== |
| 293 | 307 |
| 294 // Visit nodes in the given block and generate code. | 308 // Visit nodes in the given block and generate code. |
| 295 void VisitBlock(BasicBlock* block); | 309 void VisitBlock(BasicBlock* block); |
| 296 | 310 |
| 297 // Visit the node for the control flow at the end of the block, generating | 311 // Visit the node for the control flow at the end of the block, generating |
| 298 // code if necessary. | 312 // code if necessary. |
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| 372 EnableSerialization enable_serialization_; | 386 EnableSerialization enable_serialization_; |
| 373 Frame* frame_; | 387 Frame* frame_; |
| 374 bool instruction_selection_failed_; | 388 bool instruction_selection_failed_; |
| 375 }; | 389 }; |
| 376 | 390 |
| 377 } // namespace compiler | 391 } // namespace compiler |
| 378 } // namespace internal | 392 } // namespace internal |
| 379 } // namespace v8 | 393 } // namespace v8 |
| 380 | 394 |
| 381 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 395 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
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