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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h" | 5 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop.h" |
6 | 6 |
7 #include <X11/Xlib.h> | 7 #include <X11/Xlib.h> |
8 // Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class. | 8 // Get rid of a macro from Xlib.h that conflicts with Aura's RootWindow class. |
9 #undef RootWindow | 9 #undef RootWindow |
10 | 10 |
11 #include "base/bind.h" | 11 #include "base/bind.h" |
12 #include "base/message_loop/message_loop.h" | 12 #include "base/message_loop/message_loop.h" |
13 #include "base/run_loop.h" | 13 #include "base/run_loop.h" |
14 #include "third_party/skia/include/core/SkBitmap.h" | 14 #include "third_party/skia/include/core/SkBitmap.h" |
15 #include "ui/aura/env.h" | 15 #include "ui/aura/env.h" |
16 #include "ui/aura/window.h" | 16 #include "ui/aura/window.h" |
17 #include "ui/aura/window_event_dispatcher.h" | 17 #include "ui/aura/window_event_dispatcher.h" |
18 #include "ui/aura/window_tree_host.h" | 18 #include "ui/aura/window_tree_host.h" |
19 #include "ui/base/x/x11_util.h" | 19 #include "ui/base/x/x11_util.h" |
20 #include "ui/events/event.h" | 20 #include "ui/events/event.h" |
| 21 #include "ui/events/event_utils.h" |
21 #include "ui/events/keycodes/keyboard_code_conversion_x.h" | 22 #include "ui/events/keycodes/keyboard_code_conversion_x.h" |
| 23 #include "ui/events/platform/scoped_event_dispatcher.h" |
22 #include "ui/events/platform/x11/x11_event_source.h" | 24 #include "ui/events/platform/x11/x11_event_source.h" |
23 #include "ui/gfx/point_conversions.h" | 25 #include "ui/gfx/point_conversions.h" |
24 #include "ui/gfx/screen.h" | 26 #include "ui/gfx/screen.h" |
25 #include "ui/views/controls/image_view.h" | 27 #include "ui/views/controls/image_view.h" |
26 #include "ui/views/widget/widget.h" | 28 #include "ui/views/widget/widget.h" |
27 | 29 |
28 namespace views { | 30 namespace views { |
29 | 31 |
30 namespace { | 32 namespace { |
31 | 33 |
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72 weak_factory_.InvalidateWeakPtrs(); | 74 weak_factory_.InvalidateWeakPtrs(); |
73 DCHECK_EQ(MotionNotify, last_xmotion_.type); | 75 DCHECK_EQ(MotionNotify, last_xmotion_.type); |
74 delegate_->OnMouseMovement(&last_xmotion_); | 76 delegate_->OnMouseMovement(&last_xmotion_); |
75 last_xmotion_.type = LASTEvent; | 77 last_xmotion_.type = LASTEvent; |
76 } | 78 } |
77 | 79 |
78 //////////////////////////////////////////////////////////////////////////////// | 80 //////////////////////////////////////////////////////////////////////////////// |
79 // DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation: | 81 // DesktopWindowTreeHostLinux, ui::PlatformEventDispatcher implementation: |
80 | 82 |
81 bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent& event) { | 83 bool X11WholeScreenMoveLoop::CanDispatchEvent(const ui::PlatformEvent& event) { |
82 return event->xany.window == grab_input_window_; | 84 return in_move_loop_; |
83 } | 85 } |
84 | 86 |
85 uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { | 87 uint32_t X11WholeScreenMoveLoop::DispatchEvent(const ui::PlatformEvent& event) { |
| 88 // This method processes all events for the grab_input_window_ as well as |
| 89 // mouse events for all windows while the move loop is active - even before |
| 90 // the grab is granted by X. This allows mouse notification events that were |
| 91 // sent after the capture was requested but before the capture was granted |
| 92 // to be dispatched. It is especially important to process the mouse release |
| 93 // event that should have stopped the drag even if that mouse release happened |
| 94 // before the grab was granted. |
| 95 if (!in_move_loop_) |
| 96 return ui::POST_DISPATCH_PERFORM_DEFAULT; |
86 XEvent* xev = event; | 97 XEvent* xev = event; |
87 | 98 |
88 // Note: the escape key is handled in the tab drag controller, which has | 99 // Note: the escape key is handled in the tab drag controller, which has |
89 // keyboard focus even though we took pointer grab. | 100 // keyboard focus even though we took pointer grab. |
90 switch (xev->type) { | 101 switch (xev->type) { |
91 case MotionNotify: { | 102 case MotionNotify: { |
92 if (drag_widget_.get()) { | 103 if (drag_widget_.get()) { |
93 gfx::Screen* screen = gfx::Screen::GetNativeScreen(); | 104 gfx::Screen* screen = gfx::Screen::GetNativeScreen(); |
94 gfx::Point location = gfx::ToFlooredPoint( | 105 gfx::Point location = gfx::ToFlooredPoint( |
95 screen->GetCursorScreenPoint() - drag_offset_); | 106 screen->GetCursorScreenPoint() - drag_offset_); |
96 drag_widget_->SetBounds(gfx::Rect(location, drag_image_.size())); | 107 drag_widget_->SetBounds(gfx::Rect(location, drag_image_.size())); |
97 drag_widget_->StackAtTop(); | 108 drag_widget_->StackAtTop(); |
98 } | 109 } |
99 last_xmotion_ = xev->xmotion; | 110 last_xmotion_ = xev->xmotion; |
100 if (!weak_factory_.HasWeakPtrs()) { | 111 if (!weak_factory_.HasWeakPtrs()) { |
101 // Post a task to dispatch mouse movement event when control returns to | 112 // Post a task to dispatch mouse movement event when control returns to |
102 // the message loop. This allows smoother dragging since the events are | 113 // the message loop. This allows smoother dragging since the events are |
103 // dispatched without waiting for the drag widget updates. | 114 // dispatched without waiting for the drag widget updates. |
104 base::MessageLoopForUI::current()->PostTask( | 115 base::MessageLoopForUI::current()->PostTask( |
105 FROM_HERE, | 116 FROM_HERE, |
106 base::Bind(&X11WholeScreenMoveLoop::DispatchMouseMovement, | 117 base::Bind(&X11WholeScreenMoveLoop::DispatchMouseMovement, |
107 weak_factory_.GetWeakPtr())); | 118 weak_factory_.GetWeakPtr())); |
108 } | 119 } |
109 break; | 120 return ui::POST_DISPATCH_NONE; |
110 } | 121 } |
111 case ButtonRelease: { | 122 case ButtonRelease: { |
112 if (xev->xbutton.button == Button1) { | 123 if (xev->xbutton.button == Button1) { |
113 // Assume that drags are being done with the left mouse button. Only | 124 // Assume that drags are being done with the left mouse button. Only |
114 // break the drag if the left mouse button was released. | 125 // break the drag if the left mouse button was released. |
115 DispatchMouseMovement(); | 126 DispatchMouseMovement(); |
116 delegate_->OnMouseReleased(); | 127 delegate_->OnMouseReleased(); |
117 } | 128 } |
118 break; | 129 return ui::POST_DISPATCH_NONE; |
119 } | 130 } |
120 case KeyPress: { | 131 case KeyPress: { |
121 if (ui::KeyboardCodeFromXKeyEvent(xev) == ui::VKEY_ESCAPE) { | 132 if (ui::KeyboardCodeFromXKeyEvent(xev) == ui::VKEY_ESCAPE) { |
122 canceled_ = true; | 133 canceled_ = true; |
123 EndMoveLoop(); | 134 EndMoveLoop(); |
| 135 return ui::POST_DISPATCH_NONE; |
124 } | 136 } |
125 break; | 137 break; |
126 } | 138 } |
| 139 case GenericEvent: { |
| 140 ui::EventType type = ui::EventTypeFromNative(xev); |
| 141 switch (type) { |
| 142 case ui::ET_MOUSE_MOVED: |
| 143 case ui::ET_MOUSE_DRAGGED: |
| 144 case ui::ET_MOUSE_RELEASED: { |
| 145 XEvent xevent = {0}; |
| 146 if (type == ui::ET_MOUSE_RELEASED) { |
| 147 xevent.type = ButtonRelease; |
| 148 xevent.xbutton.button = ui::EventButtonFromNative(xev); |
| 149 } else { |
| 150 xevent.type = MotionNotify; |
| 151 } |
| 152 xevent.xany.display = xev->xgeneric.display; |
| 153 xevent.xany.window = grab_input_window_; |
| 154 // The fields used below are in the same place for all of events |
| 155 // above. Using xmotion from XEvent's unions to avoid repeating |
| 156 // the code. |
| 157 xevent.xmotion.root = DefaultRootWindow(xev->xgeneric.display); |
| 158 xevent.xmotion.time = ui::EventTimeFromNative(xev).InMilliseconds(); |
| 159 gfx::Point point(ui::EventSystemLocationFromNative(xev)); |
| 160 xevent.xmotion.x_root = point.x(); |
| 161 xevent.xmotion.y_root = point.y(); |
| 162 DispatchEvent(&xevent); |
| 163 return ui::POST_DISPATCH_NONE; |
| 164 } |
| 165 default: |
| 166 break; |
| 167 } |
| 168 } |
127 } | 169 } |
128 | 170 |
129 return ui::POST_DISPATCH_STOP_PROPAGATION; | 171 return (event->xany.window == grab_input_window_) ? |
| 172 ui::POST_DISPATCH_NONE : ui::POST_DISPATCH_PERFORM_DEFAULT; |
130 } | 173 } |
131 | 174 |
132 bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source, | 175 bool X11WholeScreenMoveLoop::RunMoveLoop(aura::Window* source, |
133 gfx::NativeCursor cursor) { | 176 gfx::NativeCursor cursor) { |
134 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. | 177 DCHECK(!in_move_loop_); // Can only handle one nested loop at a time. |
135 | 178 |
136 // Start a capture on the host, so that it continues to receive events during | 179 // Start a capture on the host, so that it continues to receive events during |
137 // the drag. This may be second time we are capturing the mouse events - the | 180 // the drag. This may be second time we are capturing the mouse events - the |
138 // first being when a mouse is first pressed. That first capture needs to be | 181 // first being when a mouse is first pressed. That first capture needs to be |
139 // released before the call to GrabPointerAndKeyboard below, otherwise it may | 182 // released before the call to GrabPointerAndKeyboard below, otherwise it may |
140 // get released while we still need the pointer grab, which is why we restrict | 183 // get released while we still need the pointer grab, which is why we restrict |
141 // the scope here. | 184 // the scope here. |
142 { | 185 { |
143 ScopedCapturer capturer(source->GetHost()); | 186 ScopedCapturer capturer(source->GetHost()); |
144 | 187 |
145 grab_input_window_ = CreateDragInputWindow(gfx::GetXDisplay()); | 188 grab_input_window_ = CreateDragInputWindow(gfx::GetXDisplay()); |
146 // Releasing ScopedCapturer ensures that any other instance of | 189 // Releasing ScopedCapturer ensures that any other instance of |
147 // X11ScopedCapture will not prematurely release grab that will be acquired | 190 // X11ScopedCapture will not prematurely release grab that will be acquired |
148 // below. | 191 // below. |
149 } | 192 } |
150 // TODO(varkha): Consider integrating GrabPointerAndKeyboard with | 193 // TODO(varkha): Consider integrating GrabPointerAndKeyboard with |
151 // ScopedCapturer to avoid possibility of logically keeping multiple grabs. | 194 // ScopedCapturer to avoid possibility of logically keeping multiple grabs. |
152 if (!GrabPointerAndKeyboard(cursor)) { | 195 if (!GrabPointerAndKeyboard(cursor)) { |
153 XDestroyWindow(gfx::GetXDisplay(), grab_input_window_); | 196 XDestroyWindow(gfx::GetXDisplay(), grab_input_window_); |
154 return false; | 197 return false; |
155 } | 198 } |
156 | 199 |
157 ui::PlatformEventSource::GetInstance()->AddPlatformEventDispatcher(this); | 200 scoped_ptr<ui::ScopedEventDispatcher> old_dispatcher = |
| 201 nested_dispatcher_.Pass(); |
| 202 nested_dispatcher_ = |
| 203 ui::PlatformEventSource::GetInstance()->OverrideDispatcher(this); |
158 if (!drag_image_.isNull() && CheckIfIconValid()) | 204 if (!drag_image_.isNull() && CheckIfIconValid()) |
159 CreateDragImageWindow(); | 205 CreateDragImageWindow(); |
160 | 206 |
161 // We are handling a mouse drag outside of the aura::RootWindow system. We | 207 // We are handling a mouse drag outside of the aura::RootWindow system. We |
162 // must manually make aura think that the mouse button is pressed so that we | 208 // must manually make aura think that the mouse button is pressed so that we |
163 // don't draw extraneous tooltips. | 209 // don't draw extraneous tooltips. |
164 aura::Env* env = aura::Env::GetInstance(); | 210 aura::Env* env = aura::Env::GetInstance(); |
165 if (!env->IsMouseButtonDown()) { | 211 if (!env->IsMouseButtonDown()) { |
166 env->set_mouse_button_flags(ui::EF_LEFT_MOUSE_BUTTON); | 212 env->set_mouse_button_flags(ui::EF_LEFT_MOUSE_BUTTON); |
167 should_reset_mouse_flags_ = true; | 213 should_reset_mouse_flags_ = true; |
168 } | 214 } |
169 | 215 |
170 in_move_loop_ = true; | 216 in_move_loop_ = true; |
171 canceled_ = false; | 217 canceled_ = false; |
172 base::MessageLoopForUI* loop = base::MessageLoopForUI::current(); | 218 base::MessageLoopForUI* loop = base::MessageLoopForUI::current(); |
173 base::MessageLoop::ScopedNestableTaskAllower allow_nested(loop); | 219 base::MessageLoop::ScopedNestableTaskAllower allow_nested(loop); |
174 base::RunLoop run_loop; | 220 base::RunLoop run_loop; |
175 quit_closure_ = run_loop.QuitClosure(); | 221 quit_closure_ = run_loop.QuitClosure(); |
176 run_loop.Run(); | 222 run_loop.Run(); |
| 223 nested_dispatcher_ = old_dispatcher.Pass(); |
177 return !canceled_; | 224 return !canceled_; |
178 } | 225 } |
179 | 226 |
180 void X11WholeScreenMoveLoop::UpdateCursor(gfx::NativeCursor cursor) { | 227 void X11WholeScreenMoveLoop::UpdateCursor(gfx::NativeCursor cursor) { |
181 if (in_move_loop_) { | 228 if (in_move_loop_) { |
182 // If we're still in the move loop, regrab the pointer with the updated | 229 // If we're still in the move loop, regrab the pointer with the updated |
183 // cursor. Note: we can be called from handling an XdndStatus message after | 230 // cursor. Note: we can be called from handling an XdndStatus message after |
184 // EndMoveLoop() was called, but before we return from the nested RunLoop. | 231 // EndMoveLoop() was called, but before we return from the nested RunLoop. |
185 GrabPointerAndKeyboard(cursor); | 232 GrabPointerAndKeyboard(cursor); |
186 } | 233 } |
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202 | 249 |
203 // TODO(erg): Is this ungrab the cause of having to click to give input focus | 250 // TODO(erg): Is this ungrab the cause of having to click to give input focus |
204 // on drawn out windows? Not ungrabbing here screws the X server until I kill | 251 // on drawn out windows? Not ungrabbing here screws the X server until I kill |
205 // the chrome process. | 252 // the chrome process. |
206 | 253 |
207 // Ungrab before we let go of the window. | 254 // Ungrab before we let go of the window. |
208 XDisplay* display = gfx::GetXDisplay(); | 255 XDisplay* display = gfx::GetXDisplay(); |
209 XUngrabPointer(display, CurrentTime); | 256 XUngrabPointer(display, CurrentTime); |
210 XUngrabKeyboard(display, CurrentTime); | 257 XUngrabKeyboard(display, CurrentTime); |
211 | 258 |
212 ui::PlatformEventSource::GetInstance()->RemovePlatformEventDispatcher(this); | 259 // Restore the previous dispatcher. |
| 260 nested_dispatcher_.reset(); |
213 drag_widget_.reset(); | 261 drag_widget_.reset(); |
214 delegate_->OnMoveLoopEnded(); | 262 delegate_->OnMoveLoopEnded(); |
215 XDestroyWindow(display, grab_input_window_); | 263 XDestroyWindow(display, grab_input_window_); |
| 264 grab_input_window_ = None; |
216 | 265 |
217 in_move_loop_ = false; | 266 in_move_loop_ = false; |
218 quit_closure_.Run(); | 267 quit_closure_.Run(); |
219 } | 268 } |
220 | 269 |
221 void X11WholeScreenMoveLoop::SetDragImage(const gfx::ImageSkia& image, | 270 void X11WholeScreenMoveLoop::SetDragImage(const gfx::ImageSkia& image, |
222 gfx::Vector2dF offset) { | 271 gfx::Vector2dF offset) { |
223 drag_image_ = image; | 272 drag_image_ = image; |
224 drag_offset_ = offset; | 273 drag_offset_ = offset; |
225 // Reset the Y offset, so that the drag-image is always just below the cursor, | 274 // Reset the Y offset, so that the drag-image is always just below the cursor, |
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332 for (int x = 0; x < in_bitmap->width(); ++x) { | 381 for (int x = 0; x < in_bitmap->width(); ++x) { |
333 if (SkColorGetA(in_row[x]) > kMinAlpha) | 382 if (SkColorGetA(in_row[x]) > kMinAlpha) |
334 return true; | 383 return true; |
335 } | 384 } |
336 } | 385 } |
337 | 386 |
338 return false; | 387 return false; |
339 } | 388 } |
340 | 389 |
341 } // namespace views | 390 } // namespace views |
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