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|     1 // Copyright 2014 The Chromium Authors. All rights reserved. |     1 // Copyright 2014 The Chromium Authors. All rights reserved. | 
|     2 // Use of this source code is governed by a BSD-style license that can be |     2 // Use of this source code is governed by a BSD-style license that can be | 
|     3 // found in the LICENSE file. |     3 // found in the LICENSE file. | 
|     4  |     4  | 
|     5 // This file is auto-generated from |     5 // This file is auto-generated from | 
|     6 // gpu/command_buffer/build_gles2_cmd_buffer.py |     6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 
|     7 // It's formatted by clang-format using chromium coding style: |     7 // It's formatted by clang-format using chromium coding style: | 
|     8 //    clang-format -i -style=chromium filename |     8 //    clang-format -i -style=chromium filename | 
|     9 // DO NOT EDIT! |     9 // DO NOT EDIT! | 
|    10  |    10  | 
| (...skipping 1198 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
|  1209         GL_RGBA8_SNORM, |  1209         GL_RGBA8_SNORM, | 
|  1210         GL_RGB5_A1, |  1210         GL_RGB5_A1, | 
|  1211         GL_RGBA4, |  1211         GL_RGBA4, | 
|  1212         GL_RGB10_A2, |  1212         GL_RGB10_A2, | 
|  1213         GL_RGBA16F, |  1213         GL_RGBA16F, | 
|  1214         GL_RGB_YCRCB_420_CHROMIUM, |  1214         GL_RGB_YCRCB_420_CHROMIUM, | 
|  1215         GL_RGB_YCBCR_422_CHROMIUM, |  1215         GL_RGB_YCBCR_422_CHROMIUM, | 
|  1216         GL_RGB_YCBCR_420V_CHROMIUM, |  1216         GL_RGB_YCBCR_420V_CHROMIUM, | 
|  1217 }; |  1217 }; | 
|  1218  |  1218  | 
|  1219 bool Validators::TextureSrgbDecodeExtValidator::IsValid( |  | 
|  1220     const GLenum value) const { |  | 
|  1221   switch (value) { |  | 
|  1222     case GL_DECODE_EXT: |  | 
|  1223     case GL_SKIP_DECODE_EXT: |  | 
|  1224       return true; |  | 
|  1225   } |  | 
|  1226   return false; |  | 
|  1227 }; |  | 
|  1228  |  | 
|  1229 static const GLenum |  1219 static const GLenum | 
|  1230     valid_texture_stencil_renderable_internal_format_table_es3[] = { |  1220     valid_texture_stencil_renderable_internal_format_table_es3[] = { | 
|  1231         GL_STENCIL_INDEX8, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, |  1221         GL_STENCIL_INDEX8, GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, | 
|  1232 }; |  1222 }; | 
|  1233  |  1223  | 
|  1234 bool Validators::TextureSwizzleValidator::IsValid(const GLenum value) const { |  1224 bool Validators::TextureSwizzleValidator::IsValid(const GLenum value) const { | 
|  1235   switch (value) { |  1225   switch (value) { | 
|  1236     case GL_RED: |  1226     case GL_RED: | 
|  1237     case GL_GREEN: |  1227     case GL_GREEN: | 
|  1238     case GL_BLUE: |  1228     case GL_BLUE: | 
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|  1535   texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ETC2); |  1525   texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ETC2); | 
|  1536   texture_internal_format_storage.AddValue( |  1526   texture_internal_format_storage.AddValue( | 
|  1537       GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); |  1527       GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); | 
|  1538   texture_internal_format_storage.AddValue( |  1528   texture_internal_format_storage.AddValue( | 
|  1539       GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); |  1529       GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); | 
|  1540   texture_internal_format_storage.AddValue(GL_COMPRESSED_RGBA8_ETC2_EAC); |  1530   texture_internal_format_storage.AddValue(GL_COMPRESSED_RGBA8_ETC2_EAC); | 
|  1541   texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); |  1531   texture_internal_format_storage.AddValue(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); | 
|  1542 } |  1532 } | 
|  1543  |  1533  | 
|  1544 #endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
      N_H_ |  1534 #endif  // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
      N_H_ | 
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