Index: cc/ipc/struct_traits_unittest.cc |
diff --git a/cc/ipc/struct_traits_unittest.cc b/cc/ipc/struct_traits_unittest.cc |
index 437898bdb11a2bd582f6287ac7a8bfb2dc247c1b..4a0f44ef811a259a628da951e626beb33b19ebf2 100644 |
--- a/cc/ipc/struct_traits_unittest.cc |
+++ b/cc/ipc/struct_traits_unittest.cc |
@@ -446,21 +446,14 @@ TEST_F(StructTraitsTest, QuadListBasic) { |
const int render_pass_id = 1234; |
const gfx::Vector2dF mask_uv_scale(1337.1f, 1234.2f); |
const gfx::Size mask_texture_size(1234, 5678); |
- FilterOperations filters; |
- filters.Append(FilterOperation::CreateBlurFilter(0.f)); |
- filters.Append(FilterOperation::CreateZoomFilter(2.0f, 1)); |
gfx::Vector2dF filters_scale(1234.1f, 4321.2f); |
gfx::PointF filters_origin(8765.4f, 4567.8f); |
- FilterOperations background_filters; |
- background_filters.Append(FilterOperation::CreateSaturateFilter(4.f)); |
- background_filters.Append(FilterOperation::CreateZoomFilter(2.0f, 1)); |
- background_filters.Append(FilterOperation::CreateSaturateFilter(2.f)); |
RenderPassDrawQuad* render_pass_quad = |
render_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>(); |
render_pass_quad->SetNew(sqs, rect4, rect4, render_pass_id, resource_id4, |
- mask_uv_scale, mask_texture_size, filters, |
- filters_scale, filters_origin, background_filters); |
+ mask_uv_scale, mask_texture_size, filters_scale, |
+ filters_origin); |
const gfx::Rect rect5(123, 567, 91011, 131415); |
const ResourceId resource_id5(1337); |
@@ -527,15 +520,7 @@ TEST_F(StructTraitsTest, QuadListBasic) { |
EXPECT_EQ(render_pass_id, out_render_pass_draw_quad->render_pass_id); |
EXPECT_EQ(resource_id4, out_render_pass_draw_quad->mask_resource_id()); |
EXPECT_EQ(mask_texture_size, out_render_pass_draw_quad->mask_texture_size); |
- EXPECT_EQ(filters.size(), out_render_pass_draw_quad->filters.size()); |
- for (size_t i = 0; i < filters.size(); ++i) |
- EXPECT_EQ(filters.at(i), out_render_pass_draw_quad->filters.at(i)); |
EXPECT_EQ(filters_scale, out_render_pass_draw_quad->filters_scale); |
- EXPECT_EQ(background_filters.size(), |
- out_render_pass_draw_quad->background_filters.size()); |
- for (size_t i = 0; i < background_filters.size(); ++i) |
- EXPECT_EQ(background_filters.at(i), |
- out_render_pass_draw_quad->background_filters.at(i)); |
const TextureDrawQuad* out_texture_draw_quad = |
TextureDrawQuad::MaterialCast(output->quad_list.ElementAt(4)); |
@@ -575,10 +560,17 @@ TEST_F(StructTraitsTest, RenderPass) { |
const gfx::Transform transform_to_root = |
gfx::Transform(1.0, 0.5, 0.5, -0.5, -1.0, 0.0); |
const gfx::Rect damage_rect(56, 123, 19, 43); |
+ FilterOperations filters; |
+ filters.Append(FilterOperation::CreateBlurFilter(0.f)); |
+ filters.Append(FilterOperation::CreateZoomFilter(2.0f, 1)); |
+ FilterOperations background_filters; |
+ background_filters.Append(FilterOperation::CreateSaturateFilter(4.f)); |
+ background_filters.Append(FilterOperation::CreateZoomFilter(2.0f, 1)); |
+ background_filters.Append(FilterOperation::CreateSaturateFilter(2.f)); |
const bool has_transparent_background = true; |
std::unique_ptr<RenderPass> input = RenderPass::Create(); |
- input->SetAll(id, output_rect, damage_rect, transform_to_root, |
- has_transparent_background); |
+ input->SetAll(id, output_rect, damage_rect, transform_to_root, filters, |
+ background_filters, has_transparent_background); |
SharedQuadState* shared_state_1 = input->CreateAndAppendSharedQuadState(); |
shared_state_1->SetAll( |
@@ -628,6 +620,8 @@ TEST_F(StructTraitsTest, RenderPass) { |
EXPECT_EQ(damage_rect, output->damage_rect); |
EXPECT_EQ(transform_to_root, output->transform_to_root_target); |
EXPECT_EQ(has_transparent_background, output->has_transparent_background); |
+ EXPECT_EQ(filters, output->filters); |
+ EXPECT_EQ(background_filters, output->background_filters); |
SharedQuadState* out_sqs1 = output->shared_quad_state_list.ElementAt(0); |
EXPECT_EQ(shared_state_1->quad_to_target_transform, |
@@ -687,6 +681,7 @@ TEST_F(StructTraitsTest, RenderPassWithEmptySharedQuadStateList) { |
const bool has_transparent_background = true; |
std::unique_ptr<RenderPass> input = RenderPass::Create(); |
input->SetAll(id, output_rect, damage_rect, transform_to_root, |
+ FilterOperations(), FilterOperations(), |
has_transparent_background); |
// Unlike the previous test, don't add any quads to the list; we need to |