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Unified Diff: cc/surfaces/surface_aggregator.cc

Issue 2543473004: cc: Move filters from RenderPassDrawQuad to RenderPass (Closed)
Patch Set: Created 4 years ago
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Index: cc/surfaces/surface_aggregator.cc
diff --git a/cc/surfaces/surface_aggregator.cc b/cc/surfaces/surface_aggregator.cc
index 05d1070a10305178aa58a100090efb99daa35b8d..9f23379f8b1a5e595025d5ec4e48a756022efa95 100644
--- a/cc/surfaces/surface_aggregator.cc
+++ b/cc/surfaces/surface_aggregator.cc
@@ -225,7 +225,8 @@ void SurfaceAggregator::HandleSurfaceQuad(
RenderPassId remapped_pass_id = RemapPassId(source.id, surface_id);
copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect,
- source.transform_to_root_target,
+ source.transform_to_root_target, source.filters,
+ source.background_filters,
source.has_transparent_background);
MoveMatchingRequests(source.id, &copy_requests, &copy_pass->copy_requests);
@@ -294,8 +295,8 @@ void SurfaceAggregator::HandleSurfaceQuad(
dest_pass->CreateAndAppendDrawQuad<RenderPassDrawQuad>();
quad->SetNew(shared_quad_state, surface_quad->rect,
surface_quad->visible_rect, remapped_pass_id, 0,
- gfx::Vector2dF(), gfx::Size(), FilterOperations(),
- gfx::Vector2dF(), gfx::PointF(), FilterOperations());
+ gfx::Vector2dF(), gfx::Size(), gfx::Vector2dF(),
+ gfx::PointF());
}
referenced_surfaces_.erase(it);
@@ -492,7 +493,8 @@ void SurfaceAggregator::CopyPasses(const CompositorFrame& frame,
RemapPassId(source.id, surface->surface_id());
copy_pass->SetAll(remapped_pass_id, source.output_rect, source.output_rect,
- source.transform_to_root_target,
+ source.transform_to_root_target, source.filters,
+ source.background_filters,
source.has_transparent_background);
CopyQuadsToPass(source.quad_list, source.shared_quad_state_list,
@@ -593,6 +595,20 @@ gfx::Rect SurfaceAggregator::PrewalkTree(const SurfaceId& surface_id,
};
std::vector<SurfaceInfo> child_surfaces;
+ std::unordered_set<RenderPassId, RenderPassIdHash> pixel_moving_filter_passes;
+ std::unordered_set<RenderPassId, RenderPassIdHash>
+ pixel_moving_background_filter_passes;
+ for (const auto& render_pass : frame.render_pass_list) {
+ if (render_pass->filters.HasFilterThatMovesPixels()) {
+ pixel_moving_filter_passes.insert(
+ RemapPassId(render_pass->id, surface_id));
jbauman 2016/12/07 01:15:47 I don't think you need this - I think you can just
ajuma 2016/12/13 15:08:11 Done.
+ }
+ if (render_pass->background_filters.HasFilterThatMovesPixels()) {
+ pixel_moving_background_filter_passes.insert(
+ RemapPassId(render_pass->id, surface_id));
+ }
+ }
+
for (const auto& render_pass : base::Reversed(frame.render_pass_list)) {
RenderPassId remapped_pass_id = RemapPassId(render_pass->id, surface_id);
bool in_moved_pixel_pass = !!moved_pixel_passes_.count(remapped_pass_id);
danakj 2016/12/01 01:50:46 This variable shadows the outer one with same name
ajuma 2016/12/13 15:08:11 Renamed the outer one to |in_moved_pixel_surface|.
@@ -610,11 +626,13 @@ gfx::Rect SurfaceAggregator::PrewalkTree(const SurfaceId& surface_id,
const RenderPassDrawQuad* render_pass_quad =
RenderPassDrawQuad::MaterialCast(quad);
if (in_moved_pixel_pass ||
- render_pass_quad->filters.HasFilterThatMovesPixels()) {
+ pixel_moving_filter_passes.count(
danakj 2016/12/01 01:50:46 I think this bit doesn't need to be in per-quad co
ajuma 2016/12/13 15:08:11 Done.
+ render_pass_quad->render_pass_id)) {
moved_pixel_passes_.insert(
RemapPassId(render_pass_quad->render_pass_id, surface_id));
}
- if (render_pass_quad->background_filters.HasFilterThatMovesPixels()) {
+ if (pixel_moving_background_filter_passes.count(
+ render_pass_quad->render_pass_id)) {
in_moved_pixel_pass = true;
}
render_pass_dependencies_[remapped_pass_id].insert(

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