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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
| 6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
| 7 | 7 |
| 8 #include <stddef.h> | 8 #include <stddef.h> |
| 9 | 9 |
| 10 #include <memory> | 10 #include <memory> |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 RenderPassDrawQuad(const RenderPassDrawQuad& other); | 26 RenderPassDrawQuad(const RenderPassDrawQuad& other); |
| 27 ~RenderPassDrawQuad() override; | 27 ~RenderPassDrawQuad() override; |
| 28 | 28 |
| 29 void SetNew(const SharedQuadState* shared_quad_state, | 29 void SetNew(const SharedQuadState* shared_quad_state, |
| 30 const gfx::Rect& rect, | 30 const gfx::Rect& rect, |
| 31 const gfx::Rect& visible_rect, | 31 const gfx::Rect& visible_rect, |
| 32 RenderPassId render_pass_id, | 32 RenderPassId render_pass_id, |
| 33 ResourceId mask_resource_id, | 33 ResourceId mask_resource_id, |
| 34 const gfx::Vector2dF& mask_uv_scale, | 34 const gfx::Vector2dF& mask_uv_scale, |
| 35 const gfx::Size& mask_texture_size, | 35 const gfx::Size& mask_texture_size, |
| 36 const FilterOperations& filters, | |
| 37 const gfx::Vector2dF& filters_scale, | 36 const gfx::Vector2dF& filters_scale, |
| 38 const gfx::PointF& filters_origin, | 37 const gfx::PointF& filters_origin); |
| 39 const FilterOperations& background_filters); | |
| 40 | 38 |
| 41 void SetAll(const SharedQuadState* shared_quad_state, | 39 void SetAll(const SharedQuadState* shared_quad_state, |
| 42 const gfx::Rect& rect, | 40 const gfx::Rect& rect, |
| 43 const gfx::Rect& opaque_rect, | 41 const gfx::Rect& opaque_rect, |
| 44 const gfx::Rect& visible_rect, | 42 const gfx::Rect& visible_rect, |
| 45 bool needs_blending, | 43 bool needs_blending, |
| 46 RenderPassId render_pass_id, | 44 RenderPassId render_pass_id, |
| 47 ResourceId mask_resource_id, | 45 ResourceId mask_resource_id, |
| 48 const gfx::Vector2dF& mask_uv_scale, | 46 const gfx::Vector2dF& mask_uv_scale, |
| 49 const gfx::Size& mask_texture_size, | 47 const gfx::Size& mask_texture_size, |
| 50 const FilterOperations& filters, | |
| 51 const gfx::Vector2dF& filters_scale, | 48 const gfx::Vector2dF& filters_scale, |
| 52 const gfx::PointF& filters_origin, | 49 const gfx::PointF& filters_origin); |
| 53 const FilterOperations& background_filters); | |
| 54 | 50 |
| 55 RenderPassId render_pass_id; | 51 RenderPassId render_pass_id; |
| 56 gfx::Vector2dF mask_uv_scale; | 52 gfx::Vector2dF mask_uv_scale; |
| 57 gfx::Size mask_texture_size; | 53 gfx::Size mask_texture_size; |
| 58 | 54 |
| 59 // Post-processing filters, applied to the pixels in the render pass' texture. | |
| 60 FilterOperations filters; | |
| 61 | |
| 62 // The scale from layer space of the root layer of the render pass to | 55 // The scale from layer space of the root layer of the render pass to |
| 63 // the render pass physical pixels. This scale is applied to the filter | 56 // the render pass physical pixels. This scale is applied to the filter |
| 64 // parameters for pixel-moving filters. This scale should include | 57 // parameters for pixel-moving filters. This scale should include |
| 65 // content-to-target-space scale, and device pixel ratio. | 58 // content-to-target-space scale, and device pixel ratio. |
| 66 gfx::Vector2dF filters_scale; | 59 gfx::Vector2dF filters_scale; |
| 67 | 60 |
| 68 // The origin for post-processing filters which will be used to offset | 61 // The origin for post-processing filters which will be used to offset |
| 69 // crop rects, lights, etc. | 62 // crop rects, lights, etc. |
| 70 gfx::PointF filters_origin; | 63 gfx::PointF filters_origin; |
| 71 | 64 |
| 72 // Post-processing filters, applied to the pixels showing through the | |
| 73 // background of the render pass, from behind it. | |
| 74 FilterOperations background_filters; | |
| 75 | |
| 76 // Helper function to generate the normalized uv rect. | 65 // Helper function to generate the normalized uv rect. |
| 77 gfx::RectF MaskUVRect() const; | 66 gfx::RectF MaskUVRect() const; |
| 78 | 67 |
| 79 ResourceId mask_resource_id() const { | 68 ResourceId mask_resource_id() const { |
| 80 return resources.ids[kMaskResourceIdIndex]; | 69 return resources.ids[kMaskResourceIdIndex]; |
| 81 } | 70 } |
| 82 | 71 |
| 83 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); | 72 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); |
| 84 | 73 |
| 85 private: | 74 private: |
| 86 void ExtendValue(base::trace_event::TracedValue* value) const override; | 75 void ExtendValue(base::trace_event::TracedValue* value) const override; |
| 87 }; | 76 }; |
| 88 | 77 |
| 89 } // namespace cc | 78 } // namespace cc |
| 90 | 79 |
| 91 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 80 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
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