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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 5 #ifndef CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 6 #define CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
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26 RenderPassDrawQuad(const RenderPassDrawQuad& other); | 26 RenderPassDrawQuad(const RenderPassDrawQuad& other); |
27 ~RenderPassDrawQuad() override; | 27 ~RenderPassDrawQuad() override; |
28 | 28 |
29 void SetNew(const SharedQuadState* shared_quad_state, | 29 void SetNew(const SharedQuadState* shared_quad_state, |
30 const gfx::Rect& rect, | 30 const gfx::Rect& rect, |
31 const gfx::Rect& visible_rect, | 31 const gfx::Rect& visible_rect, |
32 RenderPassId render_pass_id, | 32 RenderPassId render_pass_id, |
33 ResourceId mask_resource_id, | 33 ResourceId mask_resource_id, |
34 const gfx::Vector2dF& mask_uv_scale, | 34 const gfx::Vector2dF& mask_uv_scale, |
35 const gfx::Size& mask_texture_size, | 35 const gfx::Size& mask_texture_size, |
36 const FilterOperations& filters, | |
37 const gfx::Vector2dF& filters_scale, | 36 const gfx::Vector2dF& filters_scale, |
38 const gfx::PointF& filters_origin, | 37 const gfx::PointF& filters_origin); |
39 const FilterOperations& background_filters); | |
40 | 38 |
41 void SetAll(const SharedQuadState* shared_quad_state, | 39 void SetAll(const SharedQuadState* shared_quad_state, |
42 const gfx::Rect& rect, | 40 const gfx::Rect& rect, |
43 const gfx::Rect& opaque_rect, | 41 const gfx::Rect& opaque_rect, |
44 const gfx::Rect& visible_rect, | 42 const gfx::Rect& visible_rect, |
45 bool needs_blending, | 43 bool needs_blending, |
46 RenderPassId render_pass_id, | 44 RenderPassId render_pass_id, |
47 ResourceId mask_resource_id, | 45 ResourceId mask_resource_id, |
48 const gfx::Vector2dF& mask_uv_scale, | 46 const gfx::Vector2dF& mask_uv_scale, |
49 const gfx::Size& mask_texture_size, | 47 const gfx::Size& mask_texture_size, |
50 const FilterOperations& filters, | |
51 const gfx::Vector2dF& filters_scale, | 48 const gfx::Vector2dF& filters_scale, |
52 const gfx::PointF& filters_origin, | 49 const gfx::PointF& filters_origin); |
53 const FilterOperations& background_filters); | |
54 | 50 |
55 RenderPassId render_pass_id; | 51 RenderPassId render_pass_id; |
56 gfx::Vector2dF mask_uv_scale; | 52 gfx::Vector2dF mask_uv_scale; |
57 gfx::Size mask_texture_size; | 53 gfx::Size mask_texture_size; |
58 | 54 |
59 // Post-processing filters, applied to the pixels in the render pass' texture. | |
60 FilterOperations filters; | |
61 | |
62 // The scale from layer space of the root layer of the render pass to | 55 // The scale from layer space of the root layer of the render pass to |
63 // the render pass physical pixels. This scale is applied to the filter | 56 // the render pass physical pixels. This scale is applied to the filter |
64 // parameters for pixel-moving filters. This scale should include | 57 // parameters for pixel-moving filters. This scale should include |
65 // content-to-target-space scale, and device pixel ratio. | 58 // content-to-target-space scale, and device pixel ratio. |
66 gfx::Vector2dF filters_scale; | 59 gfx::Vector2dF filters_scale; |
67 | 60 |
68 // The origin for post-processing filters which will be used to offset | 61 // The origin for post-processing filters which will be used to offset |
69 // crop rects, lights, etc. | 62 // crop rects, lights, etc. |
70 gfx::PointF filters_origin; | 63 gfx::PointF filters_origin; |
71 | 64 |
72 // Post-processing filters, applied to the pixels showing through the | |
73 // background of the render pass, from behind it. | |
74 FilterOperations background_filters; | |
75 | |
76 // Helper function to generate the normalized uv rect. | 65 // Helper function to generate the normalized uv rect. |
77 gfx::RectF MaskUVRect() const; | 66 gfx::RectF MaskUVRect() const; |
78 | 67 |
79 ResourceId mask_resource_id() const { | 68 ResourceId mask_resource_id() const { |
80 return resources.ids[kMaskResourceIdIndex]; | 69 return resources.ids[kMaskResourceIdIndex]; |
81 } | 70 } |
82 | 71 |
83 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); | 72 static const RenderPassDrawQuad* MaterialCast(const DrawQuad*); |
84 | 73 |
85 private: | 74 private: |
86 void ExtendValue(base::trace_event::TracedValue* value) const override; | 75 void ExtendValue(base::trace_event::TracedValue* value) const override; |
87 }; | 76 }; |
88 | 77 |
89 } // namespace cc | 78 } // namespace cc |
90 | 79 |
91 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ | 80 #endif // CC_QUADS_RENDER_PASS_DRAW_QUAD_H_ |
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