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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_QUADS_RENDER_PASS_H_ | 5 #ifndef CC_QUADS_RENDER_PASS_H_ |
6 #define CC_QUADS_RENDER_PASS_H_ | 6 #define CC_QUADS_RENDER_PASS_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 | 9 |
10 #include <unordered_map> | 10 #include <unordered_map> |
11 #include <utility> | 11 #include <utility> |
12 #include <vector> | 12 #include <vector> |
13 | 13 |
14 #include "base/callback.h" | 14 #include "base/callback.h" |
15 #include "base/hash.h" | 15 #include "base/hash.h" |
16 #include "base/macros.h" | 16 #include "base/macros.h" |
17 #include "cc/base/cc_export.h" | 17 #include "cc/base/cc_export.h" |
18 #include "cc/base/list_container.h" | 18 #include "cc/base/list_container.h" |
19 #include "cc/output/filter_operations.h" | |
19 #include "cc/quads/draw_quad.h" | 20 #include "cc/quads/draw_quad.h" |
20 #include "cc/quads/largest_draw_quad.h" | 21 #include "cc/quads/largest_draw_quad.h" |
21 #include "cc/quads/render_pass_id.h" | 22 #include "cc/quads/render_pass_id.h" |
22 #include "cc/surfaces/surface_id.h" | 23 #include "cc/surfaces/surface_id.h" |
23 #include "ui/gfx/geometry/rect.h" | 24 #include "ui/gfx/geometry/rect.h" |
24 #include "ui/gfx/geometry/rect_f.h" | 25 #include "ui/gfx/geometry/rect_f.h" |
25 #include "ui/gfx/transform.h" | 26 #include "ui/gfx/transform.h" |
26 | 27 |
27 namespace base { | 28 namespace base { |
28 namespace trace_event { | 29 namespace trace_event { |
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76 | 77 |
77 void SetNew(RenderPassId id, | 78 void SetNew(RenderPassId id, |
78 const gfx::Rect& output_rect, | 79 const gfx::Rect& output_rect, |
79 const gfx::Rect& damage_rect, | 80 const gfx::Rect& damage_rect, |
80 const gfx::Transform& transform_to_root_target); | 81 const gfx::Transform& transform_to_root_target); |
81 | 82 |
82 void SetAll(RenderPassId id, | 83 void SetAll(RenderPassId id, |
83 const gfx::Rect& output_rect, | 84 const gfx::Rect& output_rect, |
84 const gfx::Rect& damage_rect, | 85 const gfx::Rect& damage_rect, |
85 const gfx::Transform& transform_to_root_target, | 86 const gfx::Transform& transform_to_root_target, |
87 const FilterOperations& filters, | |
88 const FilterOperations& background_filters, | |
86 bool has_transparent_background); | 89 bool has_transparent_background); |
87 | 90 |
88 void AsValueInto(base::trace_event::TracedValue* dict) const; | 91 void AsValueInto(base::trace_event::TracedValue* dict) const; |
89 | 92 |
90 SharedQuadState* CreateAndAppendSharedQuadState(); | 93 SharedQuadState* CreateAndAppendSharedQuadState(); |
91 | 94 |
92 template <typename DrawQuadType> | 95 template <typename DrawQuadType> |
93 DrawQuadType* CreateAndAppendDrawQuad() { | 96 DrawQuadType* CreateAndAppendDrawQuad() { |
94 return quad_list.AllocateAndConstruct<DrawQuadType>(); | 97 return quad_list.AllocateAndConstruct<DrawQuadType>(); |
95 } | 98 } |
96 | 99 |
97 RenderPassDrawQuad* CopyFromAndAppendRenderPassDrawQuad( | 100 RenderPassDrawQuad* CopyFromAndAppendRenderPassDrawQuad( |
98 const RenderPassDrawQuad* quad, | 101 const RenderPassDrawQuad* quad, |
99 const SharedQuadState* shared_quad_state, | 102 const SharedQuadState* shared_quad_state, |
100 RenderPassId render_pass_id); | 103 RenderPassId render_pass_id); |
101 DrawQuad* CopyFromAndAppendDrawQuad(const DrawQuad* quad, | 104 DrawQuad* CopyFromAndAppendDrawQuad(const DrawQuad* quad, |
102 const SharedQuadState* shared_quad_state); | 105 const SharedQuadState* shared_quad_state); |
103 | 106 |
104 // Uniquely identifies the render pass in the compositor's current frame. | 107 // Uniquely identifies the render pass in the compositor's current frame. |
105 RenderPassId id; | 108 RenderPassId id; |
106 | 109 |
107 // These are in the space of the render pass' physical pixels. | 110 // These are in the space of the render pass' physical pixels. |
108 gfx::Rect output_rect; | 111 gfx::Rect output_rect; |
109 gfx::Rect damage_rect; | 112 gfx::Rect damage_rect; |
110 | 113 |
111 // Transforms from the origin of the |output_rect| to the origin of the root | 114 // Transforms from the origin of the |output_rect| to the origin of the root |
112 // render pass' |output_rect|. | 115 // render pass' |output_rect|. |
113 gfx::Transform transform_to_root_target; | 116 gfx::Transform transform_to_root_target; |
114 | 117 |
118 // Post-processing filters, applied to the pixels in the render pass' texture. | |
119 FilterOperations filters; | |
120 | |
121 // Post-processing filters, applied to the pixels showing through the | |
122 // background of the render pass, from behind it. | |
123 FilterOperations background_filters; | |
124 | |
115 // If false, the pixels in the render pass' texture are all opaque. | 125 // If false, the pixels in the render pass' texture are all opaque. |
116 bool has_transparent_background; | 126 bool has_transparent_background; |
117 | 127 |
118 // If non-empty, the renderer should produce a copy of the render pass' | 128 // If non-empty, the renderer should produce a copy of the render pass' |
119 // contents as a bitmap, and give a copy of the bitmap to each callback in | 129 // contents as a bitmap, and give a copy of the bitmap to each callback in |
120 // this list. This property should not be serialized between compositors, as | 130 // this list. This property should not be serialized between compositors, as |
121 // it only makes sense in the root compositor. | 131 // it only makes sense in the root compositor. |
122 std::vector<std::unique_ptr<CopyOutputRequest>> copy_requests; | 132 std::vector<std::unique_ptr<CopyOutputRequest>> copy_requests; |
123 | 133 |
124 QuadList quad_list; | 134 QuadList quad_list; |
125 SharedQuadStateList shared_quad_state_list; | 135 SharedQuadStateList shared_quad_state_list; |
126 | 136 |
127 protected: | 137 protected: |
128 explicit RenderPass(size_t num_layers); | 138 explicit RenderPass(size_t num_layers); |
129 RenderPass(); | 139 RenderPass(); |
130 RenderPass(size_t shared_quad_state_list_size, size_t quad_list_size); | 140 RenderPass(size_t shared_quad_state_list_size, size_t quad_list_size); |
131 | 141 |
132 private: | 142 private: |
133 template <typename DrawQuadType> | 143 template <typename DrawQuadType> |
134 DrawQuadType* CopyFromAndAppendTypedDrawQuad(const DrawQuad* quad) { | 144 DrawQuadType* CopyFromAndAppendTypedDrawQuad(const DrawQuad* quad) { |
135 return quad_list.AllocateAndCopyFrom(DrawQuadType::MaterialCast(quad)); | 145 return quad_list.AllocateAndCopyFrom(DrawQuadType::MaterialCast(quad)); |
136 } | 146 } |
137 | 147 |
138 DISALLOW_COPY_AND_ASSIGN(RenderPass); | 148 DISALLOW_COPY_AND_ASSIGN(RenderPass); |
139 }; | 149 }; |
140 | 150 |
141 using RenderPassList = std::vector<std::unique_ptr<RenderPass>>; | 151 using RenderPassList = std::vector<std::unique_ptr<RenderPass>>; |
142 using RenderPassIdHashMap = | 152 using RenderPassIdHashMap = |
143 std::unordered_map<RenderPassId, RenderPass*, RenderPassIdHash>; | 153 std::unordered_map<RenderPassId, RenderPass*, RenderPassIdHash>; |
154 using RenderPassFilterList = | |
danakj
2016/12/14 23:23:57
I think we need to either mention here that this i
ajuma
2016/12/15 16:49:20
Added a comment here.
| |
155 std::vector<std::pair<RenderPassId, FilterOperations*>>; | |
156 class RenderPassFilterListComparator { | |
157 public: | |
158 bool operator()(const std::pair<RenderPassId, FilterOperations*>& a, | |
159 const std::pair<RenderPassId, FilterOperations*>& b) { | |
160 return a.first < b.first; | |
161 } | |
162 }; | |
144 | 163 |
145 } // namespace cc | 164 } // namespace cc |
146 | 165 |
147 #endif // CC_QUADS_RENDER_PASS_H_ | 166 #endif // CC_QUADS_RENDER_PASS_H_ |
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