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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_QUADS_RENDER_PASS_H_ | 5 #ifndef CC_QUADS_RENDER_PASS_H_ |
| 6 #define CC_QUADS_RENDER_PASS_H_ | 6 #define CC_QUADS_RENDER_PASS_H_ |
| 7 | 7 |
| 8 #include <stddef.h> | 8 #include <stddef.h> |
| 9 | 9 |
| 10 #include <unordered_map> | 10 #include <unordered_map> |
| 11 #include <utility> | 11 #include <utility> |
| 12 #include <vector> | 12 #include <vector> |
| 13 | 13 |
| 14 #include "base/callback.h" | 14 #include "base/callback.h" |
| 15 #include "base/hash.h" | 15 #include "base/hash.h" |
| 16 #include "base/macros.h" | 16 #include "base/macros.h" |
| 17 #include "cc/base/cc_export.h" | 17 #include "cc/base/cc_export.h" |
| 18 #include "cc/base/list_container.h" | 18 #include "cc/base/list_container.h" |
| 19 #include "cc/output/filter_operations.h" | |
| 19 #include "cc/quads/draw_quad.h" | 20 #include "cc/quads/draw_quad.h" |
| 20 #include "cc/quads/largest_draw_quad.h" | 21 #include "cc/quads/largest_draw_quad.h" |
| 21 #include "cc/quads/render_pass_id.h" | 22 #include "cc/quads/render_pass_id.h" |
| 22 #include "cc/surfaces/surface_id.h" | 23 #include "cc/surfaces/surface_id.h" |
| 23 #include "ui/gfx/geometry/rect.h" | 24 #include "ui/gfx/geometry/rect.h" |
| 24 #include "ui/gfx/geometry/rect_f.h" | 25 #include "ui/gfx/geometry/rect_f.h" |
| 25 #include "ui/gfx/transform.h" | 26 #include "ui/gfx/transform.h" |
| 26 | 27 |
| 27 namespace base { | 28 namespace base { |
| 28 namespace trace_event { | 29 namespace trace_event { |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 76 | 77 |
| 77 void SetNew(RenderPassId id, | 78 void SetNew(RenderPassId id, |
| 78 const gfx::Rect& output_rect, | 79 const gfx::Rect& output_rect, |
| 79 const gfx::Rect& damage_rect, | 80 const gfx::Rect& damage_rect, |
| 80 const gfx::Transform& transform_to_root_target); | 81 const gfx::Transform& transform_to_root_target); |
| 81 | 82 |
| 82 void SetAll(RenderPassId id, | 83 void SetAll(RenderPassId id, |
| 83 const gfx::Rect& output_rect, | 84 const gfx::Rect& output_rect, |
| 84 const gfx::Rect& damage_rect, | 85 const gfx::Rect& damage_rect, |
| 85 const gfx::Transform& transform_to_root_target, | 86 const gfx::Transform& transform_to_root_target, |
| 87 const FilterOperations& filters, | |
| 88 const FilterOperations& background_filters, | |
| 86 bool has_transparent_background); | 89 bool has_transparent_background); |
| 87 | 90 |
| 88 void AsValueInto(base::trace_event::TracedValue* dict) const; | 91 void AsValueInto(base::trace_event::TracedValue* dict) const; |
| 89 | 92 |
| 90 SharedQuadState* CreateAndAppendSharedQuadState(); | 93 SharedQuadState* CreateAndAppendSharedQuadState(); |
| 91 | 94 |
| 92 template <typename DrawQuadType> | 95 template <typename DrawQuadType> |
| 93 DrawQuadType* CreateAndAppendDrawQuad() { | 96 DrawQuadType* CreateAndAppendDrawQuad() { |
| 94 return quad_list.AllocateAndConstruct<DrawQuadType>(); | 97 return quad_list.AllocateAndConstruct<DrawQuadType>(); |
| 95 } | 98 } |
| 96 | 99 |
| 97 RenderPassDrawQuad* CopyFromAndAppendRenderPassDrawQuad( | 100 RenderPassDrawQuad* CopyFromAndAppendRenderPassDrawQuad( |
| 98 const RenderPassDrawQuad* quad, | 101 const RenderPassDrawQuad* quad, |
| 99 const SharedQuadState* shared_quad_state, | 102 const SharedQuadState* shared_quad_state, |
| 100 RenderPassId render_pass_id); | 103 RenderPassId render_pass_id); |
| 101 DrawQuad* CopyFromAndAppendDrawQuad(const DrawQuad* quad, | 104 DrawQuad* CopyFromAndAppendDrawQuad(const DrawQuad* quad, |
| 102 const SharedQuadState* shared_quad_state); | 105 const SharedQuadState* shared_quad_state); |
| 103 | 106 |
| 104 // Uniquely identifies the render pass in the compositor's current frame. | 107 // Uniquely identifies the render pass in the compositor's current frame. |
| 105 RenderPassId id; | 108 RenderPassId id; |
| 106 | 109 |
| 107 // These are in the space of the render pass' physical pixels. | 110 // These are in the space of the render pass' physical pixels. |
| 108 gfx::Rect output_rect; | 111 gfx::Rect output_rect; |
| 109 gfx::Rect damage_rect; | 112 gfx::Rect damage_rect; |
| 110 | 113 |
| 111 // Transforms from the origin of the |output_rect| to the origin of the root | 114 // Transforms from the origin of the |output_rect| to the origin of the root |
| 112 // render pass' |output_rect|. | 115 // render pass' |output_rect|. |
| 113 gfx::Transform transform_to_root_target; | 116 gfx::Transform transform_to_root_target; |
| 114 | 117 |
| 118 // Post-processing filters, applied to the pixels in the render pass' texture. | |
| 119 FilterOperations filters; | |
| 120 | |
| 121 // Post-processing filters, applied to the pixels showing through the | |
| 122 // background of the render pass, from behind it. | |
| 123 FilterOperations background_filters; | |
| 124 | |
| 115 // If false, the pixels in the render pass' texture are all opaque. | 125 // If false, the pixels in the render pass' texture are all opaque. |
| 116 bool has_transparent_background; | 126 bool has_transparent_background; |
| 117 | 127 |
| 118 // If non-empty, the renderer should produce a copy of the render pass' | 128 // If non-empty, the renderer should produce a copy of the render pass' |
| 119 // contents as a bitmap, and give a copy of the bitmap to each callback in | 129 // contents as a bitmap, and give a copy of the bitmap to each callback in |
| 120 // this list. This property should not be serialized between compositors, as | 130 // this list. This property should not be serialized between compositors, as |
| 121 // it only makes sense in the root compositor. | 131 // it only makes sense in the root compositor. |
| 122 std::vector<std::unique_ptr<CopyOutputRequest>> copy_requests; | 132 std::vector<std::unique_ptr<CopyOutputRequest>> copy_requests; |
| 123 | 133 |
| 124 QuadList quad_list; | 134 QuadList quad_list; |
| 125 SharedQuadStateList shared_quad_state_list; | 135 SharedQuadStateList shared_quad_state_list; |
| 126 | 136 |
| 127 protected: | 137 protected: |
| 128 explicit RenderPass(size_t num_layers); | 138 explicit RenderPass(size_t num_layers); |
| 129 RenderPass(); | 139 RenderPass(); |
| 130 RenderPass(size_t shared_quad_state_list_size, size_t quad_list_size); | 140 RenderPass(size_t shared_quad_state_list_size, size_t quad_list_size); |
| 131 | 141 |
| 132 private: | 142 private: |
| 133 template <typename DrawQuadType> | 143 template <typename DrawQuadType> |
| 134 DrawQuadType* CopyFromAndAppendTypedDrawQuad(const DrawQuad* quad) { | 144 DrawQuadType* CopyFromAndAppendTypedDrawQuad(const DrawQuad* quad) { |
| 135 return quad_list.AllocateAndCopyFrom(DrawQuadType::MaterialCast(quad)); | 145 return quad_list.AllocateAndCopyFrom(DrawQuadType::MaterialCast(quad)); |
| 136 } | 146 } |
| 137 | 147 |
| 138 DISALLOW_COPY_AND_ASSIGN(RenderPass); | 148 DISALLOW_COPY_AND_ASSIGN(RenderPass); |
| 139 }; | 149 }; |
| 140 | 150 |
| 141 using RenderPassList = std::vector<std::unique_ptr<RenderPass>>; | 151 using RenderPassList = std::vector<std::unique_ptr<RenderPass>>; |
| 142 using RenderPassIdHashMap = | 152 using RenderPassIdHashMap = |
| 143 std::unordered_map<RenderPassId, RenderPass*, RenderPassIdHash>; | 153 std::unordered_map<RenderPassId, RenderPass*, RenderPassIdHash>; |
| 154 using RenderPassFilterList = | |
|
danakj
2016/12/14 23:23:57
I think we need to either mention here that this i
ajuma
2016/12/15 16:49:20
Added a comment here.
| |
| 155 std::vector<std::pair<RenderPassId, FilterOperations*>>; | |
| 156 class RenderPassFilterListComparator { | |
| 157 public: | |
| 158 bool operator()(const std::pair<RenderPassId, FilterOperations*>& a, | |
| 159 const std::pair<RenderPassId, FilterOperations*>& b) { | |
| 160 return a.first < b.first; | |
| 161 } | |
| 162 }; | |
| 144 | 163 |
| 145 } // namespace cc | 164 } // namespace cc |
| 146 | 165 |
| 147 #endif // CC_QUADS_RENDER_PASS_H_ | 166 #endif // CC_QUADS_RENDER_PASS_H_ |
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