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Side by Side Diff: cc/ipc/quads.mojom

Issue 2543473004: cc: Move filters from RenderPassDrawQuad to RenderPass (Closed)
Patch Set: Address review comments Created 4 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 module cc.mojom; 5 module cc.mojom;
6 6
7 import "cc/ipc/filter_operations.mojom"; 7 import "cc/ipc/filter_operations.mojom";
8 import "cc/ipc/render_pass_id.mojom"; 8 import "cc/ipc/render_pass_id.mojom";
9 import "cc/ipc/shared_quad_state.mojom"; 9 import "cc/ipc/shared_quad_state.mojom";
10 import "cc/ipc/surface_id.mojom"; 10 import "cc/ipc/surface_id.mojom";
11 import "ui/gfx/geometry/mojo/geometry.mojom"; 11 import "ui/gfx/geometry/mojo/geometry.mojom";
12 import "ui/gfx/mojo/transform.mojom"; 12 import "ui/gfx/mojo/transform.mojom";
13 13
14 struct DebugBorderQuadState { 14 struct DebugBorderQuadState {
15 // Debug border color. 15 // Debug border color.
16 uint32 color; 16 uint32 color;
17 17
18 // Debug border width. 18 // Debug border width.
19 int32 width; 19 int32 width;
20 }; 20 };
21 21
22 struct RenderPassQuadState { 22 struct RenderPassQuadState {
23 cc.mojom.RenderPassId render_pass_id; 23 cc.mojom.RenderPassId render_pass_id;
24 24
25 // If nonzero, resource id of mask to use when drawing this pass. 25 // If nonzero, resource id of mask to use when drawing this pass.
26 uint32 mask_resource_id; 26 uint32 mask_resource_id;
27 gfx.mojom.Vector2dF mask_uv_scale; 27 gfx.mojom.Vector2dF mask_uv_scale;
28 gfx.mojom.Size mask_texture_size; 28 gfx.mojom.Size mask_texture_size;
29 29
30 // Post-processing filters, applied to the pixels in the render pass' texture.
31 cc.mojom.FilterOperations filters;
32
33 // The scale from layer space of the root layer of the render pass to 30 // The scale from layer space of the root layer of the render pass to
34 // the render pass physical pixels. This scale is applied to the filter 31 // the render pass physical pixels. This scale is applied to the filter
35 // parameters for pixel-moving filters. This scale should include 32 // parameters for pixel-moving filters. This scale should include
36 // content-to-target-space scale, and device pixel ratio. 33 // content-to-target-space scale, and device pixel ratio.
37 gfx.mojom.Vector2dF filters_scale; 34 gfx.mojom.Vector2dF filters_scale;
38 35
39 // The offset from the bounds of the root layer to the origin of the 36 // The offset from the bounds of the root layer to the origin of the
40 // original primitive. This used to correctly position crop rects, lights, 37 // original primitive. This used to correctly position crop rects, lights,
41 // etc. 38 // etc.
42 gfx.mojom.PointF filters_origin; 39 gfx.mojom.PointF filters_origin;
43
44 // Post-processing filters, applied to the pixels showing through the
45 // background of the render pass, from behind it.
46 cc.mojom.FilterOperations background_filters;
47 }; 40 };
48 41
49 struct SolidColorQuadState { 42 struct SolidColorQuadState {
50 uint32 color; 43 uint32 color;
51 bool force_anti_aliasing_off; 44 bool force_anti_aliasing_off;
52 }; 45 };
53 46
54 struct StreamVideoQuadState { 47 struct StreamVideoQuadState {
55 uint32 resource_id; 48 uint32 resource_id;
56 gfx.mojom.Size resource_size_in_pixels; 49 gfx.mojom.Size resource_size_in_pixels;
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129 // Allows changing the rect that gets drawn to make it smaller. This value 122 // Allows changing the rect that gets drawn to make it smaller. This value
130 // should be clipped to |rect|. This rect lives in content space. 123 // should be clipped to |rect|. This rect lives in content space.
131 bool needs_blending; 124 bool needs_blending;
132 125
133 // Optionally holds a SharedQuadState (transforms etc) shared by multiple 126 // Optionally holds a SharedQuadState (transforms etc) shared by multiple
134 // quads. 127 // quads.
135 SharedQuadState? sqs; 128 SharedQuadState? sqs;
136 129
137 DrawQuadState draw_quad_state; 130 DrawQuadState draw_quad_state;
138 }; 131 };
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