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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ | 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ |
| 6 #define CC_OUTPUT_DIRECT_RENDERER_H_ | 6 #define CC_OUTPUT_DIRECT_RENDERER_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <unordered_map> | 9 #include <unordered_map> |
| 10 #include <vector> |
| 10 | 11 |
| 11 #include "base/callback.h" | 12 #include "base/callback.h" |
| 12 #include "base/macros.h" | 13 #include "base/macros.h" |
| 13 #include "cc/base/cc_export.h" | 14 #include "cc/base/cc_export.h" |
| 14 #include "cc/output/ca_layer_overlay.h" | 15 #include "cc/output/ca_layer_overlay.h" |
| 16 #include "cc/output/filter_operations.h" |
| 15 #include "cc/output/overlay_processor.h" | 17 #include "cc/output/overlay_processor.h" |
| 16 #include "cc/quads/tile_draw_quad.h" | 18 #include "cc/quads/tile_draw_quad.h" |
| 17 #include "cc/resources/resource_provider.h" | 19 #include "cc/resources/resource_provider.h" |
| 18 #include "gpu/command_buffer/common/texture_in_use_response.h" | 20 #include "gpu/command_buffer/common/texture_in_use_response.h" |
| 19 #include "ui/events/latency_info.h" | 21 #include "ui/events/latency_info.h" |
| 20 #include "ui/gfx/geometry/quad_f.h" | 22 #include "ui/gfx/geometry/quad_f.h" |
| 21 #include "ui/gfx/geometry/rect.h" | 23 #include "ui/gfx/geometry/rect.h" |
| 22 | 24 |
| 23 namespace gfx { | 25 namespace gfx { |
| 24 class ColorSpace; | 26 class ColorSpace; |
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| 131 void DrawRenderPassAndExecuteCopyRequests(DrawingFrame* frame, | 133 void DrawRenderPassAndExecuteCopyRequests(DrawingFrame* frame, |
| 132 RenderPass* render_pass); | 134 RenderPass* render_pass); |
| 133 void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass); | 135 void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass); |
| 134 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); | 136 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); |
| 135 | 137 |
| 136 void DoDrawPolygon(const DrawPolygon& poly, | 138 void DoDrawPolygon(const DrawPolygon& poly, |
| 137 DrawingFrame* frame, | 139 DrawingFrame* frame, |
| 138 const gfx::Rect& render_pass_scissor, | 140 const gfx::Rect& render_pass_scissor, |
| 139 bool use_render_pass_scissor); | 141 bool use_render_pass_scissor); |
| 140 | 142 |
| 143 const FilterOperations* FiltersForPass(RenderPassId id) const; |
| 144 const FilterOperations* BackgroundFiltersForPass(RenderPassId id) const; |
| 145 |
| 141 // Private interface implemented by subclasses for use by DirectRenderer. | 146 // Private interface implemented by subclasses for use by DirectRenderer. |
| 142 virtual bool CanPartialSwap() = 0; | 147 virtual bool CanPartialSwap() = 0; |
| 143 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0; | 148 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0; |
| 144 virtual bool BindFramebufferToTexture(DrawingFrame* frame, | 149 virtual bool BindFramebufferToTexture(DrawingFrame* frame, |
| 145 const ScopedResource* resource) = 0; | 150 const ScopedResource* resource) = 0; |
| 146 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0; | 151 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) = 0; |
| 147 virtual void PrepareSurfaceForPass( | 152 virtual void PrepareSurfaceForPass( |
| 148 DrawingFrame* frame, | 153 DrawingFrame* frame, |
| 149 SurfaceInitializationMode initialization_mode, | 154 SurfaceInitializationMode initialization_mode, |
| 150 const gfx::Rect& render_pass_scissor) = 0; | 155 const gfx::Rect& render_pass_scissor) = 0; |
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| 186 bool use_partial_swap_; | 191 bool use_partial_swap_; |
| 187 | 192 |
| 188 // TODO(danakj): Just use a vector of pairs here? Hash map is way overkill. | 193 // TODO(danakj): Just use a vector of pairs here? Hash map is way overkill. |
| 189 std::unordered_map<RenderPassId, | 194 std::unordered_map<RenderPassId, |
| 190 std::unique_ptr<ScopedResource>, | 195 std::unique_ptr<ScopedResource>, |
| 191 RenderPassIdHash> | 196 RenderPassIdHash> |
| 192 render_pass_textures_; | 197 render_pass_textures_; |
| 193 std::unordered_map<RenderPassId, TileDrawQuad, RenderPassIdHash> | 198 std::unordered_map<RenderPassId, TileDrawQuad, RenderPassIdHash> |
| 194 render_pass_bypass_quads_; | 199 render_pass_bypass_quads_; |
| 195 | 200 |
| 201 RenderPassFilterList render_pass_filters_; |
| 202 RenderPassFilterList render_pass_background_filters_; |
| 203 |
| 196 bool visible_ = false; | 204 bool visible_ = false; |
| 197 | 205 |
| 198 // For use in coordinate conversion, this stores the output rect, viewport | 206 // For use in coordinate conversion, this stores the output rect, viewport |
| 199 // rect (= unflipped version of glViewport rect), the size of target | 207 // rect (= unflipped version of glViewport rect), the size of target |
| 200 // framebuffer, and the current window space viewport. During a draw, this | 208 // framebuffer, and the current window space viewport. During a draw, this |
| 201 // stores the values for the current render pass; in between draws, they | 209 // stores the values for the current render pass; in between draws, they |
| 202 // retain the values for the root render pass of the last draw. | 210 // retain the values for the root render pass of the last draw. |
| 203 gfx::Rect current_draw_rect_; | 211 gfx::Rect current_draw_rect_; |
| 204 gfx::Rect current_viewport_rect_; | 212 gfx::Rect current_viewport_rect_; |
| 205 gfx::Size current_surface_size_; | 213 gfx::Size current_surface_size_; |
| 206 gfx::Rect current_window_space_viewport_; | 214 gfx::Rect current_window_space_viewport_; |
| 207 | 215 |
| 208 private: | 216 private: |
| 209 bool initialized_ = false; | 217 bool initialized_ = false; |
| 210 gfx::Size enlarge_pass_texture_amount_; | 218 gfx::Size enlarge_pass_texture_amount_; |
| 211 | 219 |
| 212 // Cached values given to Reshape(). | 220 // Cached values given to Reshape(). |
| 213 gfx::Size reshape_surface_size_; | 221 gfx::Size reshape_surface_size_; |
| 214 float reshape_device_scale_factor_ = 0.f; | 222 float reshape_device_scale_factor_ = 0.f; |
| 215 gfx::ColorSpace reshape_device_color_space_; | 223 gfx::ColorSpace reshape_device_color_space_; |
| 216 bool reshape_has_alpha_ = false; | 224 bool reshape_has_alpha_ = false; |
| 217 | 225 |
| 218 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); | 226 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); |
| 219 }; | 227 }; |
| 220 | 228 |
| 221 } // namespace cc | 229 } // namespace cc |
| 222 | 230 |
| 223 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ | 231 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ |
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