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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/init/gl_initializer.h" | 5 #include "ui/gl/init/gl_initializer.h" |
6 | 6 |
7 #include <dwmapi.h> | 7 #include <dwmapi.h> |
8 | 8 |
9 #include "base/at_exit.h" | 9 #include "base/at_exit.h" |
10 #include "base/base_paths.h" | 10 #include "base/base_paths.h" |
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312 return false; | 312 return false; |
313 } | 313 } |
314 | 314 |
315 void InitializeDebugGLBindings() { | 315 void InitializeDebugGLBindings() { |
316 InitializeDebugGLBindingsEGL(); | 316 InitializeDebugGLBindingsEGL(); |
317 InitializeDebugGLBindingsGL(); | 317 InitializeDebugGLBindingsGL(); |
318 InitializeDebugGLBindingsOSMESA(); | 318 InitializeDebugGLBindingsOSMESA(); |
319 InitializeDebugGLBindingsWGL(); | 319 InitializeDebugGLBindingsWGL(); |
320 } | 320 } |
321 | 321 |
322 void ClearGLBindingsPlatform() { | 322 void ShutdownGLPlatform() { |
323 // TODO(jmadill): Apply to all platforms eventually | 323 // TODO(jmadill): Apply to all platforms eventually |
324 if (g_angle_platform_shutdown) { | 324 if (g_angle_platform_shutdown) { |
325 g_angle_platform_shutdown(); | 325 g_angle_platform_shutdown(); |
326 } | 326 } |
327 | 327 |
328 ClearGLBindingsEGL(); | 328 ClearBindingsEGL(); |
329 ClearGLBindingsGL(); | 329 ClearBindingsGL(); |
330 ClearGLBindingsOSMESA(); | 330 ClearBindingsOSMESA(); |
331 ClearGLBindingsWGL(); | 331 ClearBindingsWGL(); |
332 } | 332 } |
333 | 333 |
334 } // namespace init | 334 } // namespace init |
335 } // namespace gl | 335 } // namespace gl |
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