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Side by Side Diff: ui/gl/init/gl_factory.h

Issue 2543313002: ui/gl: rename ClearGLBindings to ShutdownGL (Closed)
Patch Set: Created 4 years ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_INIT_GL_FACTORY_H_ 5 #ifndef UI_GL_INIT_GL_FACTORY_H_
6 #define UI_GL_INIT_GL_FACTORY_H_ 6 #define UI_GL_INIT_GL_FACTORY_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/memory/ref_counted.h" 10 #include "base/memory/ref_counted.h"
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31 GL_INIT_EXPORT bool InitializeGLOneOff(); 31 GL_INIT_EXPORT bool InitializeGLOneOff();
32 32
33 // Initializes GL bindings using the provided parameters. This might be required 33 // Initializes GL bindings using the provided parameters. This might be required
34 // for use in tests, otherwise use InitializeGLOneOff() instead. 34 // for use in tests, otherwise use InitializeGLOneOff() instead.
35 GL_INIT_EXPORT bool InitializeGLOneOffImplementation(GLImplementation impl, 35 GL_INIT_EXPORT bool InitializeGLOneOffImplementation(GLImplementation impl,
36 bool fallback_to_osmesa, 36 bool fallback_to_osmesa,
37 bool gpu_service_logging, 37 bool gpu_service_logging,
38 bool disable_gl_drawing); 38 bool disable_gl_drawing);
39 39
40 // Clears GL bindings and resets GL implementation. 40 // Clears GL bindings and resets GL implementation.
41 GL_INIT_EXPORT void ClearGLBindings(); 41 GL_INIT_EXPORT void ShutdownGL();
42 42
43 // Return information about the GL window system binding implementation (e.g., 43 // Return information about the GL window system binding implementation (e.g.,
44 // EGL, GLX, WGL). Returns true if the information was retrieved successfully. 44 // EGL, GLX, WGL). Returns true if the information was retrieved successfully.
45 GL_INIT_EXPORT bool GetGLWindowSystemBindingInfo( 45 GL_INIT_EXPORT bool GetGLWindowSystemBindingInfo(
46 GLWindowSystemBindingInfo* info); 46 GLWindowSystemBindingInfo* info);
47 47
48 // Creates a GL context that is compatible with the given surface. 48 // Creates a GL context that is compatible with the given surface.
49 // |share_group|, if non-null, is a group of contexts which the internally 49 // |share_group|, if non-null, is a group of contexts which the internally
50 // created OpenGL context shares textures and other resources. 50 // created OpenGL context shares textures and other resources.
51 GL_INIT_EXPORT scoped_refptr<GLContext> CreateGLContext( 51 GL_INIT_EXPORT scoped_refptr<GLContext> CreateGLContext(
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67 #endif // defined(USE_OZONE) 67 #endif // defined(USE_OZONE)
68 68
69 // Creates a GL surface used for offscreen rendering. 69 // Creates a GL surface used for offscreen rendering.
70 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateOffscreenGLSurface( 70 GL_INIT_EXPORT scoped_refptr<GLSurface> CreateOffscreenGLSurface(
71 const gfx::Size& size); 71 const gfx::Size& size);
72 72
73 } // namespace init 73 } // namespace init
74 } // namespace gl 74 } // namespace gl
75 75
76 #endif // UI_GL_INIT_GL_FACTORY_H_ 76 #endif // UI_GL_INIT_GL_FACTORY_H_
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