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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.h

Issue 2543123003: gpu, cmaa: improve |do_copy| condition logic (Closed)
Patch Set: use existing attachment->object_name() Created 4 years ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I NTEL_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I NTEL_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I NTEL_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I NTEL_H_
7 7
8 #include "gpu/command_buffer/service/gl_utils.h" 8 #include "gpu/command_buffer/service/gl_utils.h"
9 #include "gpu/gpu_export.h" 9 #include "gpu/gpu_export.h"
10 10
11 namespace gpu { 11 namespace gpu {
12 namespace gles2 { 12 namespace gles2 {
13 class CopyTextureCHROMIUMResourceManager; 13 class CopyTextureCHROMIUMResourceManager;
14 class GLES2Decoder; 14 class GLES2Decoder;
15 class Framebuffer; 15 class Framebuffer;
16 class TextureManager;
16 17
17 // This class encapsulates the resources required to implement the 18 // This class encapsulates the resources required to implement the
18 // GL_INTEL_framebuffer_CMAA extension via shaders. 19 // GL_INTEL_framebuffer_CMAA extension via shaders.
19 // 20 //
20 // The CMAA Conservative Morphological Anti-Aliasing) algorithm is applied to 21 // The CMAA Conservative Morphological Anti-Aliasing) algorithm is applied to
21 // all color attachments of the currently bound draw framebuffer. 22 // all color attachments of the currently bound draw framebuffer.
22 // 23 //
23 // Reference GL_INTEL_framebuffer_CMAA for details. 24 // Reference GL_INTEL_framebuffer_CMAA for details.
24 class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager { 25 class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager {
25 public: 26 public:
26 ApplyFramebufferAttachmentCMAAINTELResourceManager(); 27 ApplyFramebufferAttachmentCMAAINTELResourceManager();
27 ~ApplyFramebufferAttachmentCMAAINTELResourceManager(); 28 ~ApplyFramebufferAttachmentCMAAINTELResourceManager();
28 29
29 void Initialize(gles2::GLES2Decoder* decoder); 30 void Initialize(gles2::GLES2Decoder* decoder);
30 void Destroy(); 31 void Destroy();
31 32
32 // Applies the algorithm to the color attachments of the currently bound draw 33 // Applies the algorithm to the color attachments of the currently bound draw
33 // framebuffer. 34 // framebuffer.
34 void ApplyFramebufferAttachmentCMAAINTEL( 35 void ApplyFramebufferAttachmentCMAAINTEL(
35 gles2::GLES2Decoder* decoder, 36 GLES2Decoder* decoder,
36 gles2::Framebuffer* framebuffer, 37 Framebuffer* framebuffer,
37 gles2::CopyTextureCHROMIUMResourceManager* copier); 38 CopyTextureCHROMIUMResourceManager* copier,
39 TextureManager* texture_manager);
Zhenyao Mo 2016/12/09 18:21:05 I prefer exposing texture_manager() to GLES2Decode
dshwang 2017/01/12 17:19:34 That's good idea, but currently this kind of metho
38 40
39 private: 41 private:
40 // Applies the CMAA algorithm to a texture. 42 // Applies the CMAA algorithm to a texture.
41 void ApplyCMAAEffectTexture(GLuint source_texture, 43 void ApplyCMAAEffectTexture(GLuint source_texture,
42 GLuint dest_texture, 44 GLuint dest_texture,
43 bool do_copy); 45 bool do_copy);
44 46
45 void OnSize(GLint width, GLint height); 47 void OnSize(GLint width, GLint height);
46 void ReleaseTextures(); 48 void ReleaseTextures();
47 49
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
88 static const char cmaa_frag_s1_[]; 90 static const char cmaa_frag_s1_[];
89 static const char cmaa_frag_s2_[]; 91 static const char cmaa_frag_s2_[];
90 92
91 DISALLOW_COPY_AND_ASSIGN(ApplyFramebufferAttachmentCMAAINTELResourceManager); 93 DISALLOW_COPY_AND_ASSIGN(ApplyFramebufferAttachmentCMAAINTELResourceManager);
92 }; 94 };
93 95
94 } // namespace gles2 96 } // namespace gles2
95 } // namespace gpu 97 } // namespace gpu
96 98
97 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMA A_INTEL_H_ 99 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMA A_INTEL_H_
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