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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I NTEL_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I NTEL_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I NTEL_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMAA_I NTEL_H_ |
7 | 7 |
8 #include "gpu/command_buffer/service/gl_utils.h" | 8 #include "gpu/command_buffer/service/gl_utils.h" |
9 #include "gpu/gpu_export.h" | 9 #include "gpu/gpu_export.h" |
10 | 10 |
11 namespace gpu { | 11 namespace gpu { |
12 namespace gles2 { | 12 namespace gles2 { |
13 class CopyTextureCHROMIUMResourceManager; | 13 class CopyTextureCHROMIUMResourceManager; |
14 class GLES2Decoder; | 14 class GLES2Decoder; |
15 class Framebuffer; | 15 class Framebuffer; |
16 class TextureManager; | |
16 | 17 |
17 // This class encapsulates the resources required to implement the | 18 // This class encapsulates the resources required to implement the |
18 // GL_INTEL_framebuffer_CMAA extension via shaders. | 19 // GL_INTEL_framebuffer_CMAA extension via shaders. |
19 // | 20 // |
20 // The CMAA Conservative Morphological Anti-Aliasing) algorithm is applied to | 21 // The CMAA Conservative Morphological Anti-Aliasing) algorithm is applied to |
21 // all color attachments of the currently bound draw framebuffer. | 22 // all color attachments of the currently bound draw framebuffer. |
22 // | 23 // |
23 // Reference GL_INTEL_framebuffer_CMAA for details. | 24 // Reference GL_INTEL_framebuffer_CMAA for details. |
24 class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager { | 25 class GPU_EXPORT ApplyFramebufferAttachmentCMAAINTELResourceManager { |
25 public: | 26 public: |
26 ApplyFramebufferAttachmentCMAAINTELResourceManager(); | 27 ApplyFramebufferAttachmentCMAAINTELResourceManager(); |
27 ~ApplyFramebufferAttachmentCMAAINTELResourceManager(); | 28 ~ApplyFramebufferAttachmentCMAAINTELResourceManager(); |
28 | 29 |
29 void Initialize(gles2::GLES2Decoder* decoder); | 30 void Initialize(gles2::GLES2Decoder* decoder); |
30 void Destroy(); | 31 void Destroy(); |
31 | 32 |
32 // Applies the algorithm to the color attachments of the currently bound draw | 33 // Applies the algorithm to the color attachments of the currently bound draw |
33 // framebuffer. | 34 // framebuffer. |
34 void ApplyFramebufferAttachmentCMAAINTEL( | 35 void ApplyFramebufferAttachmentCMAAINTEL( |
35 gles2::GLES2Decoder* decoder, | 36 GLES2Decoder* decoder, |
36 gles2::Framebuffer* framebuffer, | 37 Framebuffer* framebuffer, |
37 gles2::CopyTextureCHROMIUMResourceManager* copier); | 38 CopyTextureCHROMIUMResourceManager* copier, |
39 TextureManager* texture_manager); | |
Zhenyao Mo
2016/12/09 18:21:05
I prefer exposing texture_manager() to GLES2Decode
dshwang
2017/01/12 17:19:34
That's good idea, but currently this kind of metho
| |
38 | 40 |
39 private: | 41 private: |
40 // Applies the CMAA algorithm to a texture. | 42 // Applies the CMAA algorithm to a texture. |
41 void ApplyCMAAEffectTexture(GLuint source_texture, | 43 void ApplyCMAAEffectTexture(GLuint source_texture, |
42 GLuint dest_texture, | 44 GLuint dest_texture, |
43 bool do_copy); | 45 bool do_copy); |
44 | 46 |
45 void OnSize(GLint width, GLint height); | 47 void OnSize(GLint width, GLint height); |
46 void ReleaseTextures(); | 48 void ReleaseTextures(); |
47 | 49 |
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88 static const char cmaa_frag_s1_[]; | 90 static const char cmaa_frag_s1_[]; |
89 static const char cmaa_frag_s2_[]; | 91 static const char cmaa_frag_s2_[]; |
90 | 92 |
91 DISALLOW_COPY_AND_ASSIGN(ApplyFramebufferAttachmentCMAAINTELResourceManager); | 93 DISALLOW_COPY_AND_ASSIGN(ApplyFramebufferAttachmentCMAAINTELResourceManager); |
92 }; | 94 }; |
93 | 95 |
94 } // namespace gles2 | 96 } // namespace gles2 |
95 } // namespace gpu | 97 } // namespace gpu |
96 | 98 |
97 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMA A_INTEL_H_ | 99 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_APPLY_FRAMEBUFFER_ATTACHMENT_CMA A_INTEL_H_ |
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