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Side by Side Diff: gpu/command_buffer/service/framebuffer_manager.h

Issue 2543123003: gpu, cmaa: improve |do_copy| condition logic (Closed)
Patch Set: Created 4 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 10
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42 virtual GLsizei samples() const = 0; 42 virtual GLsizei samples() const = 0;
43 virtual GLuint object_name() const = 0; 43 virtual GLuint object_name() const = 0;
44 virtual bool cleared() const = 0; 44 virtual bool cleared() const = 0;
45 virtual void SetCleared( 45 virtual void SetCleared(
46 RenderbufferManager* renderbuffer_manager, 46 RenderbufferManager* renderbuffer_manager,
47 TextureManager* texture_manager, 47 TextureManager* texture_manager,
48 bool cleared) = 0; 48 bool cleared) = 0;
49 virtual bool IsPartiallyCleared() const = 0; 49 virtual bool IsPartiallyCleared() const = 0;
50 virtual bool IsTextureAttachment() const = 0; 50 virtual bool IsTextureAttachment() const = 0;
51 virtual bool IsRenderbufferAttachment() const = 0; 51 virtual bool IsRenderbufferAttachment() const = 0;
52 virtual bool IsTextureAttachmentImmutable() const = 0;
52 virtual bool IsTexture(TextureRef* texture) const = 0; 53 virtual bool IsTexture(TextureRef* texture) const = 0;
53 virtual bool IsRenderbuffer(Renderbuffer* renderbuffer) const = 0; 54 virtual bool IsRenderbuffer(Renderbuffer* renderbuffer) const = 0;
54 virtual bool IsSameAttachment(const Attachment* attachment) const = 0; 55 virtual bool IsSameAttachment(const Attachment* attachment) const = 0;
55 virtual bool Is3D() const = 0; 56 virtual bool Is3D() const = 0;
56 57
57 // If it's a 3D texture attachment, return true if 58 // If it's a 3D texture attachment, return true if
58 // FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is smaller than the number of 59 // FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is smaller than the number of
59 // layers in the texture. 60 // layers in the texture.
60 virtual bool IsLayerValid() const = 0; 61 virtual bool IsLayerValid() const = 0;
61 62
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372 373
373 scoped_refptr<FramebufferCompletenessCache> framebuffer_combo_complete_cache_; 374 scoped_refptr<FramebufferCompletenessCache> framebuffer_combo_complete_cache_;
374 375
375 DISALLOW_COPY_AND_ASSIGN(FramebufferManager); 376 DISALLOW_COPY_AND_ASSIGN(FramebufferManager);
376 }; 377 };
377 378
378 } // namespace gles2 379 } // namespace gles2
379 } // namespace gpu 380 } // namespace gpu
380 381
381 #endif // GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_ 382 #endif // GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
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