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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2007 The Android Open Source Project | 3 * Copyright 2007 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkColorShader_DEFINED | 10 #ifndef SkColorShader_DEFINED |
11 #define SkColorShader_DEFINED | 11 #define SkColorShader_DEFINED |
12 | 12 |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 | 14 |
15 /** \class SkColorShader | 15 /** \class SkColorShader |
16 A Shader that represents a single color. In general, this effect can be | 16 A Shader that represents a single color. In general, this effect can be |
17 accomplished by just using the color field on the paint, but if an | 17 accomplished by just using the color field on the paint, but if an |
18 actual shader object is needed, this provides that feature. | 18 actual shader object is needed, this provides that feature. |
19 */ | 19 */ |
20 class SK_API SkColorShader : public SkShader { | 20 class SK_API SkColorShader : public SkShader { |
| 21 typedef SkShader INHERITED; |
| 22 |
21 public: | 23 public: |
22 /** Create a ColorShader that will inherit its color from the Paint | 24 /** Create a ColorShader that will inherit its color from the Paint |
23 at draw time. | 25 at draw time. |
24 */ | 26 */ |
25 SkColorShader(); | 27 SkColorShader(); |
26 | 28 |
27 /** Create a ColorShader that ignores the color in the paint, and uses the | 29 /** Create a ColorShader that ignores the color in the paint, and uses the |
28 specified color. Note: like all shaders, at draw time the paint's alpha | 30 specified color. Note: like all shaders, at draw time the paint's alpha |
29 will be respected, and is applied to the specified color. | 31 will be respected, and is applied to the specified color. |
30 */ | 32 */ |
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55 SkColorShader(SkFlattenableReadBuffer&); | 57 SkColorShader(SkFlattenableReadBuffer&); |
56 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; | 58 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; |
57 | 59 |
58 private: | 60 private: |
59 | 61 |
60 SkColor fColor; // ignored if fInheritColor is true | 62 SkColor fColor; // ignored if fInheritColor is true |
61 SkPMColor fPMColor; // cached after setContext() | 63 SkPMColor fPMColor; // cached after setContext() |
62 uint32_t fFlags; // cached after setContext() | 64 uint32_t fFlags; // cached after setContext() |
63 uint16_t fColor16; // cached after setContext() | 65 uint16_t fColor16; // cached after setContext() |
64 SkBool8 fInheritColor; | 66 SkBool8 fInheritColor; |
65 | |
66 typedef SkShader INHERITED; | |
67 }; | 67 }; |
68 | 68 |
69 #endif | 69 #endif |
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