| Index: cc/output/software_renderer.cc
|
| diff --git a/cc/output/software_renderer.cc b/cc/output/software_renderer.cc
|
| index 4c9a168118c8b9f799fb0f4b1289614662a50c72..72ce0df7c771432c825abb8d19284eec0716467d 100644
|
| --- a/cc/output/software_renderer.cc
|
| +++ b/cc/output/software_renderer.cc
|
| @@ -339,10 +339,10 @@ void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame,
|
| playback_settings.playback_to_shared_canvas = true;
|
| // Indicates whether content rasterization should happen through an
|
| // ImageHijackCanvas, which causes image decodes to be managed by an
|
| - // ImageDecodeController. PictureDrawQuads are used for resourceless software
|
| - // draws, while a GPU ImageDecodeController may be in use by the compositor
|
| + // ImageDecodeCache. PictureDrawQuads are used for resourceless software
|
| + // draws, while a GPU ImageDecodeCache may be in use by the compositor
|
| // providing the RasterSource. So we disable the image hijack canvas to avoid
|
| - // trying to use the GPU ImageDecodeController while doing a software draw.
|
| + // trying to use the GPU ImageDecodeCache while doing a software draw.
|
| playback_settings.use_image_hijack_canvas = false;
|
| if (needs_transparency || disable_image_filtering) {
|
| // TODO(aelias): This isn't correct in all cases. We should detect these
|
|
|