Index: cc/output/software_renderer.cc |
diff --git a/cc/output/software_renderer.cc b/cc/output/software_renderer.cc |
index 4c9a168118c8b9f799fb0f4b1289614662a50c72..72ce0df7c771432c825abb8d19284eec0716467d 100644 |
--- a/cc/output/software_renderer.cc |
+++ b/cc/output/software_renderer.cc |
@@ -339,10 +339,10 @@ void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame, |
playback_settings.playback_to_shared_canvas = true; |
// Indicates whether content rasterization should happen through an |
// ImageHijackCanvas, which causes image decodes to be managed by an |
- // ImageDecodeController. PictureDrawQuads are used for resourceless software |
- // draws, while a GPU ImageDecodeController may be in use by the compositor |
+ // ImageDecodeCache. PictureDrawQuads are used for resourceless software |
+ // draws, while a GPU ImageDecodeCache may be in use by the compositor |
// providing the RasterSource. So we disable the image hijack canvas to avoid |
- // trying to use the GPU ImageDecodeController while doing a software draw. |
+ // trying to use the GPU ImageDecodeCache while doing a software draw. |
playback_settings.use_image_hijack_canvas = false; |
if (needs_transparency || disable_image_filtering) { |
// TODO(aelias): This isn't correct in all cases. We should detect these |