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Unified Diff: sdk/lib/collection/queue.dart

Issue 2540993002: Fix DoubleLinkedListQueue misbehavior on concurrent modification. (Closed)
Patch Set: Created 4 years ago
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Index: sdk/lib/collection/queue.dart
diff --git a/sdk/lib/collection/queue.dart b/sdk/lib/collection/queue.dart
index 2e6a24afa2ec7848c0a22513dbb6553aaff53f1f..69b18d233053ddac4fded0edc5dc519447382fa6 100644
--- a/sdk/lib/collection/queue.dart
+++ b/sdk/lib/collection/queue.dart
@@ -322,7 +322,12 @@ class DoubleLinkedQueue<E> extends Iterable<E> implements Queue<E> {
bool remove(Object o) {
_DoubleLinkedQueueEntry<E> entry = _sentinel._nextLink;
while (!identical(entry, _sentinel)) {
- if (entry._element == o) {
+ bool equals = (entry._element == o);
+ if (!identical(this, entry._queue)) {
+ // Entry must still be in the queue.
+ throw new ConcurrentModificationError(this);
+ }
+ if (equals) {
entry._remove();
_elementCount--;
return true;
@@ -335,8 +340,13 @@ class DoubleLinkedQueue<E> extends Iterable<E> implements Queue<E> {
void _filter(bool test(E element), bool removeMatching) {
_DoubleLinkedQueueEntry<E> entry = _sentinel._nextLink;
while (!identical(entry, _sentinel)) {
- _DoubleLinkedQueueEntry<E> next = entry._nextLink;
- if (identical(removeMatching, test(entry._element))) {
+ bool matches = test(entry._element);
+ if (!identical(this, entry._queue)) {
+ // Entry must still be in the queue.
+ throw new ConcurrentModificationError(this);
+ }
+ _DoubleLinkedQueueEntry<E> next = entry._nextLink; // Cannot be null.
+ if (identical(removeMatching, matches)) {
entry._remove();
_elementCount--;
}
@@ -364,7 +374,7 @@ class DoubleLinkedQueue<E> extends Iterable<E> implements Queue<E> {
E get single {
// Note that this throws correctly if the queue is empty
- // because reading element on the sentinel throws.
+ // because reading the element of the sentinel throws.
if (identical(_sentinel._nextLink, _sentinel._previousLink)) {
_DoubleLinkedQueueEntry<E> entry = _sentinel._nextLink;
return entry._element;
@@ -372,14 +382,34 @@ class DoubleLinkedQueue<E> extends Iterable<E> implements Queue<E> {
throw IterableElementError.tooMany();
}
- DoubleLinkedQueueEntry<E> lastEntry() {
- return _sentinel.previousEntry();
- }
-
+ /**
+ * The entry object of the first element in the queue.
+ *
+ * Each element of the queue has an associated [DoubleLinkedQueueEntry].
+ * Returns the entry object corresponding to the first element of the queue.
+ *
+ * The entry objects can also be accessed using [lastEntry],
+ * and they can be iterated using [DoubleLinkedQueueEntry.nextEntry()] and
+ * [DoubleLinkedQueueEntry.previousEntry()].
+ */
DoubleLinkedQueueEntry<E> firstEntry() {
return _sentinel.nextEntry();
}
+ /**
+ * The entry object of the last element in the queue.
+ *
+ * Each element of the queue has an associated [DoubleLinkedQueueEntry].
+ * Returns the entry object corresponding to the last element of the queue.
+ *
+ * The entry objects can also be accessed using [firstEntry],
+ * and they can be iterated using [DoubleLinkedQueueEntry.nextEntry()] and
+ * [DoubleLinkedQueueEntry.previousEntry()].
+ */
+ DoubleLinkedQueueEntry<E> lastEntry() {
floitsch 2016/12/01 18:31:09 not a getter? argh :(
+ return _sentinel.previousEntry();
+ }
+
bool get isEmpty {
return (identical(_sentinel._nextLink, _sentinel));
}
@@ -390,13 +420,40 @@ class DoubleLinkedQueue<E> extends Iterable<E> implements Queue<E> {
_elementCount = 0;
}
- void forEachEntry(void f(DoubleLinkedQueueEntry<E> element)) {
+ /**
+ * Calls [action] for each entry object of this double-linked queue.
+ *
+ * Each element of the queue has an associated [DoubleLinkedQueueEntry].
+ * This method iterates the entry objects from first to last and calls
+ * [action] with each object in turn.
+ *
+ * The entry objects can also be accessed using [firstEntry] and [lastEntry],
+ * and iterated using [DoubleLinkedQueueEntry.nextEntry()] and
+ * [DoubleLinkedQueueEntry.previousEntry()].
+ *
+ * The [action] function can use methods on [DoubleLinkedQueueEntry] to remove
+ * the entry or it can insert elements before or after then entry.
+ * If the current entry is removed, iteration continues with the entry that
+ * was following the current entry when [action] was called. Any elements
+ * inserted after the current element before it is removed will not be
+ * visited by the iteration.
+ */
+ void forEachEntry(void action(DoubleLinkedQueueEntry<E> element)) {
_DoubleLinkedQueueEntry<E> entry = _sentinel._nextLink;
while (!identical(entry, _sentinel)) {
- _DoubleLinkedQueueEntry<E> nextEntry = entry._nextLink;
_DoubleLinkedQueueElement<E> element = entry;
- f(element);
- entry = nextEntry;
+ _DoubleLinkedQueueEntry<E> next = element._nextLink;
+ // Remember both entry and entry._nextLink.
+ // If someone calls `element.remove()` we continue from `next`.
+ // Otherwise we use the value of entry._nextLink which may have been
+ // updated.
+ action(element);
+ if (identical(this, entry._queue)) {
+ next = entry._nextLink;
+ } else if (!identical(this, next._queue)) {
+ throw new ConcurrentModificationError(this);
+ }
+ entry = next;
}
}
@@ -424,7 +481,7 @@ class _DoubleLinkedQueueIterator<E> implements Iterator<E> {
return false;
}
_DoubleLinkedQueueElement<E> elementEntry = _nextEntry;
- if (elementEntry._queue == null) {
+ if (!identical(_sentinel._queue, elementEntry._queue)) {
throw new ConcurrentModificationError(_sentinel._queue);
}
_current = elementEntry._element;
@@ -714,7 +771,7 @@ class ListQueue<E> extends ListIterable<E> implements Queue<E> {
/**
* Removes the element at [offset] into [_table].
*
- * Removal is performed by linerarly moving elements either before or after
+ * Removal is performed by linearly moving elements either before or after
* [offset] by one position.
*
* Returns the new offset of the following element. This may be the same
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