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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLSL.h" | 8 #include "GrGLSL.h" |
9 #include "GrGLShaderVar.h" | 9 #include "GrGLShaderVar.h" |
10 #include "SkString.h" | 10 #include "SkString.h" |
11 | 11 |
12 GrGLSLGeneration GrGetGLSLGeneration(const GrGLInterface* gl) { | 12 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation)
{ |
| 13 SkASSERT(NULL != generation); |
13 GrGLSLVersion ver = GrGLGetGLSLVersion(gl); | 14 GrGLSLVersion ver = GrGLGetGLSLVersion(gl); |
| 15 if (GR_GLSL_INVALID_VER == ver) { |
| 16 return false; |
| 17 } |
14 switch (gl->fStandard) { | 18 switch (gl->fStandard) { |
15 case kGL_GrGLStandard: | 19 case kGL_GrGLStandard: |
16 SkASSERT(ver >= GR_GLSL_VER(1,10)); | 20 SkASSERT(ver >= GR_GLSL_VER(1,10)); |
17 if (ver >= GR_GLSL_VER(1,50)) { | 21 if (ver >= GR_GLSL_VER(1,50)) { |
18 return k150_GrGLSLGeneration; | 22 *generation = k150_GrGLSLGeneration; |
19 } else if (ver >= GR_GLSL_VER(1,40)) { | 23 } else if (ver >= GR_GLSL_VER(1,40)) { |
20 return k140_GrGLSLGeneration; | 24 *generation = k140_GrGLSLGeneration; |
21 } else if (ver >= GR_GLSL_VER(1,30)) { | 25 } else if (ver >= GR_GLSL_VER(1,30)) { |
22 return k130_GrGLSLGeneration; | 26 *generation = k130_GrGLSLGeneration; |
23 } else { | 27 } else { |
24 return k110_GrGLSLGeneration; | 28 *generation = k110_GrGLSLGeneration; |
25 } | 29 } |
| 30 return true; |
26 case kGLES_GrGLStandard: | 31 case kGLES_GrGLStandard: |
27 // version 1.00 of ES GLSL based on ver 1.20 of desktop GLSL | 32 // version 1.00 of ES GLSL based on ver 1.20 of desktop GLSL |
28 SkASSERT(ver >= GR_GL_VER(1,00)); | 33 SkASSERT(ver >= GR_GL_VER(1,00)); |
29 return k110_GrGLSLGeneration; | 34 *generation = k110_GrGLSLGeneration; |
| 35 return true; |
30 default: | 36 default: |
31 GrCrash("Unknown GL Standard"); | 37 GrCrash("Unknown GL Standard"); |
32 return k110_GrGLSLGeneration; // suppress warning | 38 return false; |
33 } | 39 } |
34 } | 40 } |
35 | 41 |
36 const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) { | 42 const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) { |
37 switch (info.glslGeneration()) { | 43 switch (info.glslGeneration()) { |
38 case k110_GrGLSLGeneration: | 44 case k110_GrGLSLGeneration: |
39 if (kGLES_GrGLStandard == info.standard()) { | 45 if (kGLES_GrGLStandard == info.standard()) { |
40 // ES2s shader language is based on version 1.20 but is version | 46 // ES2s shader language is based on version 1.20 but is version |
41 // 1.00 of the ES language. | 47 // 1.00 of the ES language. |
42 return "#version 100\n"; | 48 return "#version 100\n"; |
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83 } | 89 } |
84 | 90 |
85 append_tabs(outAppend, tabCnt); | 91 append_tabs(outAppend, tabCnt); |
86 | 92 |
87 if (mulFactor.isZeros()) { | 93 if (mulFactor.isZeros()) { |
88 outAppend->appendf("%s = vec4(0);\n", vec4VarName); | 94 outAppend->appendf("%s = vec4(0);\n", vec4VarName); |
89 } else { | 95 } else { |
90 outAppend->appendf("%s *= %s;\n", vec4VarName, mulFactor.c_str()); | 96 outAppend->appendf("%s *= %s;\n", vec4VarName, mulFactor.c_str()); |
91 } | 97 } |
92 } | 98 } |
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