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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NGPhysicalFragment_h | 5 #ifndef NGPhysicalFragment_h |
6 #define NGPhysicalFragment_h | 6 #define NGPhysicalFragment_h |
7 | 7 |
8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
9 #include "core/layout/ng/ng_physical_fragment_base.h" | 9 #include "core/layout/ng/ng_physical_fragment_base.h" |
10 #include "core/layout/ng/ng_units.h" | 10 #include "core/layout/ng/ng_units.h" |
11 #include "platform/heap/Handle.h" | 11 #include "platform/heap/Handle.h" |
12 | 12 |
13 namespace blink { | 13 namespace blink { |
14 | 14 |
15 class NGBlockNode; | 15 class NGBlockNode; |
16 | 16 |
17 class CORE_EXPORT NGPhysicalFragment final : public NGPhysicalFragmentBase { | 17 class CORE_EXPORT NGPhysicalFragment final : public NGPhysicalFragmentBase { |
18 public: | 18 public: |
19 // This modifies the passed-in children vector. | 19 // This modifies the passed-in children vector. |
20 NGPhysicalFragment( | 20 NGPhysicalFragment( |
21 NGPhysicalSize size, | 21 NGPhysicalSize size, |
22 NGPhysicalSize overflow, | 22 NGPhysicalSize overflow, |
23 HeapVector<Member<const NGPhysicalFragmentBase>>& children, | 23 HeapVector<Member<const NGPhysicalFragmentBase>>& children, |
24 HeapLinkedHashSet<WeakMember<NGBlockNode>>& out_of_flow_descendants, | 24 HeapLinkedHashSet<WeakMember<NGBlockNode>>& out_of_flow_descendants, |
25 Vector<NGLogicalOffset> out_of_flow_offsets, | 25 Vector<NGStaticPosition> out_of_flow_positions, |
ikilpatrick
2016/12/02 22:23:43
this should be a Vector<NGStaticPosition>& out_of_
atotic
2016/12/02 23:08:44
done
| |
26 NGMarginStrut margin_strut); | 26 NGMarginStrut margin_strut); |
27 | 27 |
28 const HeapVector<Member<const NGPhysicalFragmentBase>>& Children() const { | 28 const HeapVector<Member<const NGPhysicalFragmentBase>>& Children() const { |
29 return children_; | 29 return children_; |
30 } | 30 } |
31 | 31 |
32 const HeapLinkedHashSet<WeakMember<NGBlockNode>>& OutOfFlowDescendants() | 32 const HeapLinkedHashSet<WeakMember<NGBlockNode>>& OutOfFlowDescendants() |
33 const { | 33 const { |
34 return out_of_flow_descendants_; | 34 return out_of_flow_descendants_; |
35 } | 35 } |
36 | 36 |
37 const Vector<NGLogicalOffset>& OutOfFlowOffsets() const { | 37 const Vector<NGStaticPosition>& OutOfFlowPositions() const { |
38 return out_of_flow_offsets_; | 38 return out_of_flow_positions_; |
39 } | 39 } |
40 | 40 |
41 NGMarginStrut MarginStrut() const { return margin_strut_; } | 41 NGMarginStrut MarginStrut() const { return margin_strut_; } |
42 | 42 |
43 DECLARE_TRACE_AFTER_DISPATCH(); | 43 DECLARE_TRACE_AFTER_DISPATCH(); |
44 | 44 |
45 private: | 45 private: |
46 HeapVector<Member<const NGPhysicalFragmentBase>> children_; | 46 HeapVector<Member<const NGPhysicalFragmentBase>> children_; |
47 HeapLinkedHashSet<WeakMember<NGBlockNode>> out_of_flow_descendants_; | 47 HeapLinkedHashSet<WeakMember<NGBlockNode>> out_of_flow_descendants_; |
48 Vector<NGLogicalOffset> out_of_flow_offsets_; | 48 Vector<NGStaticPosition> out_of_flow_positions_; |
49 NGMarginStrut margin_strut_; | 49 NGMarginStrut margin_strut_; |
50 }; | 50 }; |
51 | 51 |
52 WILL_NOT_BE_EAGERLY_TRACED_CLASS(NGPhysicalFragment); | 52 WILL_NOT_BE_EAGERLY_TRACED_CLASS(NGPhysicalFragment); |
53 | 53 |
54 DEFINE_TYPE_CASTS(NGPhysicalFragment, | 54 DEFINE_TYPE_CASTS(NGPhysicalFragment, |
55 NGPhysicalFragmentBase, | 55 NGPhysicalFragmentBase, |
56 fragment, | 56 fragment, |
57 fragment->Type() == NGPhysicalFragmentBase::kFragmentBox, | 57 fragment->Type() == NGPhysicalFragmentBase::kFragmentBox, |
58 fragment.Type() == NGPhysicalFragmentBase::kFragmentBox); | 58 fragment.Type() == NGPhysicalFragmentBase::kFragmentBox); |
59 | 59 |
60 } // namespace blink | 60 } // namespace blink |
61 | 61 |
62 #endif // NGPhysicalFragment_h | 62 #endif // NGPhysicalFragment_h |
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