| Index: ui/display/display_layout.cc
|
| diff --git a/ui/display/manager/display_layout.cc b/ui/display/display_layout.cc
|
| similarity index 95%
|
| rename from ui/display/manager/display_layout.cc
|
| rename to ui/display/display_layout.cc
|
| index bfee319bd4d955b16f1b95234dd15bd3bc21e1ac..bf20ae4b07f77ad021451f195c8c29426dc8e686 100644
|
| --- a/ui/display/manager/display_layout.cc
|
| +++ b/ui/display/display_layout.cc
|
| @@ -2,7 +2,7 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include "ui/display/manager/display_layout.h"
|
| +#include "ui/display/display_layout.h"
|
|
|
| #include <algorithm>
|
| #include <set>
|
| @@ -16,7 +16,7 @@
|
| #include "ui/gfx/geometry/insets.h"
|
|
|
| namespace display {
|
| -namespace {
|
| +namespace {
|
|
|
| // DisplayPlacement Positions
|
| const char kTop[] = "top";
|
| @@ -191,8 +191,7 @@ void DisplayLayout::ApplyToDisplayList(Displays* display_list,
|
| parents.erase(parent_id);
|
| for (const DisplayPlacement& placement : placement_list) {
|
| if (placement.parent_display_id == parent_id) {
|
| - if (ApplyDisplayPlacement(placement,
|
| - display_list,
|
| + if (ApplyDisplayPlacement(placement, display_list,
|
| minimum_offset_overlap) &&
|
| updated_ids) {
|
| updated_ids->push_back(placement.display_id);
|
| @@ -331,18 +330,14 @@ bool DisplayLayout::ApplyDisplayPlacement(const DisplayPlacement& placement,
|
| if (placement.offset_reference == DisplayPlacement::BOTTOM_RIGHT)
|
| offset = parent_bounds.width() - offset - target_bounds.width();
|
|
|
| - offset = std::min(
|
| - offset, parent_bounds.width() - minimum_offset_overlap);
|
| - offset = std::max(
|
| - offset, -target_bounds.width() + minimum_offset_overlap);
|
| + offset = std::min(offset, parent_bounds.width() - minimum_offset_overlap);
|
| + offset = std::max(offset, -target_bounds.width() + minimum_offset_overlap);
|
| } else {
|
| if (placement.offset_reference == DisplayPlacement::BOTTOM_RIGHT)
|
| offset = parent_bounds.height() - offset - target_bounds.height();
|
|
|
| - offset = std::min(
|
| - offset, parent_bounds.height() - minimum_offset_overlap);
|
| - offset = std::max(
|
| - offset, -target_bounds.height() + minimum_offset_overlap);
|
| + offset = std::min(offset, parent_bounds.height() - minimum_offset_overlap);
|
| + offset = std::max(offset, -target_bounds.height() + minimum_offset_overlap);
|
| }
|
| switch (position) {
|
| case DisplayPlacement::TOP:
|
|
|