| Index: ui/display/display_layout.cc
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| diff --git a/ui/display/manager/display_layout.cc b/ui/display/display_layout.cc
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| similarity index 95%
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| rename from ui/display/manager/display_layout.cc
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| rename to ui/display/display_layout.cc
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| index bfee319bd4d955b16f1b95234dd15bd3bc21e1ac..bf20ae4b07f77ad021451f195c8c29426dc8e686 100644
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| --- a/ui/display/manager/display_layout.cc
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| +++ b/ui/display/display_layout.cc
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| @@ -2,7 +2,7 @@
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|  // Use of this source code is governed by a BSD-style license that can be
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|  // found in the LICENSE file.
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|  
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| -#include "ui/display/manager/display_layout.h"
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| +#include "ui/display/display_layout.h"
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|  
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|  #include <algorithm>
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|  #include <set>
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| @@ -16,7 +16,7 @@
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|  #include "ui/gfx/geometry/insets.h"
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|  
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|  namespace display {
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| -namespace  {
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| +namespace {
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|  
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|  // DisplayPlacement Positions
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|  const char kTop[] = "top";
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| @@ -191,8 +191,7 @@ void DisplayLayout::ApplyToDisplayList(Displays* display_list,
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|      parents.erase(parent_id);
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|      for (const DisplayPlacement& placement : placement_list) {
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|        if (placement.parent_display_id == parent_id) {
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| -        if (ApplyDisplayPlacement(placement,
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| -                                  display_list,
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| +        if (ApplyDisplayPlacement(placement, display_list,
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|                                    minimum_offset_overlap) &&
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|              updated_ids) {
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|            updated_ids->push_back(placement.display_id);
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| @@ -331,18 +330,14 @@ bool DisplayLayout::ApplyDisplayPlacement(const DisplayPlacement& placement,
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|      if (placement.offset_reference == DisplayPlacement::BOTTOM_RIGHT)
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|        offset = parent_bounds.width() - offset - target_bounds.width();
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|  
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| -    offset = std::min(
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| -        offset, parent_bounds.width() - minimum_offset_overlap);
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| -    offset = std::max(
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| -        offset, -target_bounds.width() + minimum_offset_overlap);
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| +    offset = std::min(offset, parent_bounds.width() - minimum_offset_overlap);
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| +    offset = std::max(offset, -target_bounds.width() + minimum_offset_overlap);
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|    } else {
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|      if (placement.offset_reference == DisplayPlacement::BOTTOM_RIGHT)
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|        offset = parent_bounds.height() - offset - target_bounds.height();
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|  
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| -    offset = std::min(
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| -        offset, parent_bounds.height() - minimum_offset_overlap);
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| -    offset = std::max(
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| -        offset, -target_bounds.height() + minimum_offset_overlap);
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| +    offset = std::min(offset, parent_bounds.height() - minimum_offset_overlap);
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| +    offset = std::max(offset, -target_bounds.height() + minimum_offset_overlap);
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|    }
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|    switch (position) {
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|      case DisplayPlacement::TOP:
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| 
 |